to a T

Fairto a T header image
71

Top Critic Average

52%

Critics Recommend

PC Gamer
70 / 100
TheGamer
4 / 5
GamesRadar+
4 / 5
GameSpot
6 / 10
TheSixthAxis
5 / 10
Shacknews
8 / 10
Digital Trends
3 / 5
COGconnected
72 / 100
Creators: uvula, Annapurna Interactive
Release Date: May 28, 2025 - PC, PlayStation 5, Xbox Series X/S
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to a T Trailers

TO A T | Coming to PC, PS5 & Xbox Series X|S May 28 thumbnail

TO A T | Coming to PC, PS5 & Xbox Series X|S May 28

to a T - Reveal Trailer thumbnail

to a T - Reveal Trailer


to a T Screenshots

Critic Reviews for to a T

A weird and funny story with a lot of surprises, but control and camera issues dampen the fun.

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To a T is a delightful adventure, and the most accomplished we’ve ever seen Keita Takahashi as a fully-fledged storyteller. He is far more than absurd scenarios and strange mechanics, proving here that he can combine both of these with excellent storytelling that is simple yet effective in its characters, themes, and how it makes us sympathise with different ways of looking at the mundanity of life we might have never considered before. Few games this year have so much heart.

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To a T is weird to its bones, and it's clear Uvula takes great pride in that. The whole thing is nebulous by design, and isn't so much a grand gesture of positivity as it is an ode to the little quirks you love almost without realizing.

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To A T is a quirky and charming story about an underexplored topic; if only the act of playing it were a little more fun.

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To a T is a cute game about acceptance and community, but it doesn't do enough to keep it's concept fresh or engaging for the duration of the game, and there's a major lack of enjoyable gameplay to pair with it.

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This game has all of that, but it's also wrapped in a story that's inspirational to kids and adults alike. The game may not be perfect, because there are some dialogue issues that point to some localization snafus and occasional bugs that forced me to start from a previous save point. With that said, it won't take much to have you singing the main character's praises. He is, after all, the perfect shape.

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It’s all a little Sesame Street in its approach, boiling everything down to a thin “we’re all just a little different” conclusion that feels insufficient. As clumsy as it may be, though, I can’t fault To a T for trying to craft an inclusive story that’s delivered with sincerity. It’s heartening to see a video game story that centers disability and encourages players to connect with one another’s experiences through play. It’s not perfect, but nothing is. To a T challenges us to reject the status quo, both in the way it experiments with a well-trodden genre and in its story about embracing our differences. The view out your window is bound to get boring when you see the same thing every day.

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There’s no denying that to a T has an affecting message about the struggles of being different, but it’s cloaked in an amusing story and illustrated with appealing visuals and music. Undemanding younger players might not notice the disappointing mechanics, but older gamers probably will and feel the need for more substance. There’s a lot to enjoy about to a T, it’s just a shame the gameplay can’t quite match the warm-hearted quality of the writing and quirky ideas.

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