Mark Steighner


37 games reviewed
69.3 average score
70 median score
43.2% of games recommended
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70 / 100 - The Dwarves
Nov 29, 2016

The Dwarves features a few great ideas and appealing systems that are unfortunately offset by too much downtime.

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70 / 100 - Zombasite
Oct 17, 2016

Zombasite has some genuinely unique and interesting ideas but its presentation and user-friendliness will be a barrier to some players.

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Feb 24, 2016

Death is pretty much inevitable in The Flame in the Flood, but it can be held at bay through luck, crafting, planning and skillful awareness of the environment and what it offers and hides.

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4 / 5.0 - Devil Daggers
Feb 23, 2016

Devil Daggers is laser-focused on providing a very specific type of shooter experience, suggesting old school classics stripped down to their fundamental core.

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2.5 / 5.0 - Wanderjahr
Feb 23, 2016

Wanderjahr is hard to recommend. There isn't much to it other than its combat, and unfortunately its combat is repetitive and uninteresting. In general, taking control away from the player — even in boss battles — is not a way to make the experience engaging. The sloppy translations and awkward English are not what brings the game down, but rather the structure of the missions, the lack of character development, and most critically, the uninteresting, spectator sport combat.

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Feb 21, 2016

Cities: Skylines just keeps getting better. Thanks to lots of dedicated fans and modders, and the official After Dark and Snowfall expansions, the game offers endless fun and creativity. For the price, Snowfall's content is right on the border of being a just little thin and non-essential, especially if you don't really care about adding trams or transportation hubs, but the snow effects are nice and I will be happy to have added them come August when I'm sweltering in late summer heat.

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Feb 9, 2016

Arslan: The Warriors of Legend takes the Warriors formula and franchise in a new direction, but the core gameplay is largely familiar.

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Feb 7, 2016

There is depth and relevance to The Political Machine 2016's gameplay and content. It's easy to pick up and play and whether you take it seriously and really play to win or approach it with less reverence, the game will accommodate you. Because it is so tied to the issues and candidates of the moment, it is both amusing and instructive, but probably not something you'll want to revisit after next November.

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4 / 5.0 - DarkMaus
Feb 4, 2016

In DarkMaus, Daniel Wright has created a focused, challenging experience that successfully translates the core tenants of Dark Souls — careful approach to combat, high level of initial difficulty, wise use of resources and character development — into a game that looks deceptively innocent and benign.

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3.5 / 5.0 - Blade & Soul
Feb 2, 2016

After a while, though, the romance fades and the grind sets in, and you realize that the good stuff is the PvP after level 45 and even then, there's not that much to do. There are seven classes but every character slogs through the same story and the same quests and easy-kill monsters. It's then that you realize the cash shop and XP-boots are there for a reason. It's easy to recommend giving Blade & Soul a try, but hard to imagine sticking with it for long.

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