Wanderjahr is hard to recommend. There isn't much to it other than its combat, and unfortunately its combat is repetitive and uninteresting. In general, taking control away from the player — even in boss battles — is not a way to make the experience engaging. The sloppy translations and awkward English are not what brings the game down, but rather the structure of the missions, the lack of character development, and most critically, the uninteresting, spectator sport combat.
Cities: Skylines just keeps getting better. Thanks to lots of dedicated fans and modders, and the official After Dark and Snowfall expansions, the game offers endless fun and creativity. For the price, Snowfall's content is right on the border of being a just little thin and non-essential, especially if you don't really care about adding trams or transportation hubs, but the snow effects are nice and I will be happy to have added them come August when I'm sweltering in late summer heat.
There is depth and relevance to The Political Machine 2016's gameplay and content. It's easy to pick up and play and whether you take it seriously and really play to win or approach it with less reverence, the game will accommodate you. Because it is so tied to the issues and candidates of the moment, it is both amusing and instructive, but probably not something you'll want to revisit after next November.
In DarkMaus, Daniel Wright has created a focused, challenging experience that successfully translates the core tenants of Dark Souls — careful approach to combat, high level of initial difficulty, wise use of resources and character development — into a game that looks deceptively innocent and benign.
After a while, though, the romance fades and the grind sets in, and you realize that the good stuff is the PvP after level 45 and even then, there's not that much to do. There are seven classes but every character slogs through the same story and the same quests and easy-kill monsters. It's then that you realize the cash shop and XP-boots are there for a reason. It's easy to recommend giving Blade & Soul a try, but hard to imagine sticking with it for long.
The look and tone of Between Me and the Night will undoubtedly appeal to many gamers, but they may ultimately be disappointed by its approach to puzzle design, overly fussy controls, limited inventory system and a mood that has little variety save unease and tension.
Maybe it's the somewhat featureless terrain of Kharak, the simplified, streamlined interface and missions or the slightly shallow multiplayer modes, but there is a real sense that Deserts of Kharak is a throwback to a much earlier RTS style of game.