TheGamer's Reviews
Now that I’m old enough to appreciate this Interactive Display on how to curate a museum that’ll keep them coming back for more, I don’t foresee myself hanging up my name badge anytime soon.
For older fans wanting a hit of nostalgia, plenty of these games don’t hold up to revisits almost 25 years later. With none of the usual gubbins we’ve come to expect from retro anthologies, all you’re getting out of Early Days Collection is having your rose-tinted glasses stamped on.
It’s a streamlined Monster Hunter that goes to great lengths to avoid all of the fiddly (and often confusing) systems the series is known for. That’s a noble goal and one that I ultimately found to be refreshing, but in its simplification, it naturally sacrifices some interesting complexity.
Pirate Yakuza goes all in on making Majima the most charming, endearing, and downright loveable rogue he’s ever been. It takes everything Majima and ramps it up to a million, throws in some added pirate spice and soul searching for the main man, and has him performing stunts and smacking down enemies as if he’s a character in his prime, not a 60 year old fast approaching retirement.
But the game's utter sincerity is a major point in its favor, and these kinds of missteps are a side effect. If I have to put up with some deeply goofy choices in order to get a character as heartbreakingly earnest as Swann Holloway, I'll accept the trade-off.
Avowed is a valiant attempt at fantasy you can play your way, but while it delivers well enough with combat, the narrative just isn’t there. Too ambitious in what it wants to do, it falls way short.
I left Afterlove EP feeling more confused and frustrated than I was moved. It has a lot of interesting things to say about moving on from loss, the vicious hold that grief can have on us, and how art and love are intertwined, and its character writing is excellent, but the whole experience felt too unfocused and directionless to say anything concrete.
The only concession you have to make is that it looks like a VR game, but honestly, that’s just fine for a series that hasn’t had a new entry in a decade. Arkham Asylum is the one I regularly come back to for a replay, but I suspect Arkham Shadows will be taking its place from now on.
Daybreak 2 sits in a weird space in which it’s a must-play for fans of the series, as it sets up events that will be built upon in future games, but it’s also really difficult to recommend. If you’re determined to go in regardless, keep your expectations in check, brace yourself for a seemingly endless amount of filler, and you should have a decent enough time.
This game will devour your hours, chew up your days and spit you out in a hungry, sleep-deprived blob. I can’t wait to play its multiplayer mode after so long in a single-player that isn’t quite fully fleshed out yet.
In an age where games are fighting harder than ever just to succeed, Kingdom Come: Deliverance 2 should not be one to pass you by, as a return to form for the RPG genre. It’s not just a game about history - it’s a game that feels like it’s making history.
The writing is as striking as it is illustrative, which is so important in a text-based game. The RPG mechanics have been fleshed out, iterated, doubled down upon. It’s Citizen Sleeper, but more. I’m just not sure if I wanted less.
It’s a really competent rhythm game with great music, tons of content, and another strong concept from Brace Yourself Games. You’ll no doubt face frustrations with some of the story mode’s decisions and the game’s overall difficulty spikes, but if you just want to rock out and chase some high scores, you’ll have a blast.
Even with the confusing cut content that hopefully gets added back in at a later date, Ninja Gaiden 2 Black is the perfect way for newcomers to get into the series with its most action-packed and visceral entry. Veterans are still likely to prefer the ridiculous cruelty of the original game, but most fans are just going to be happy to see Ryu return and right most of Sigma’s wrongs.
With dense missions, gorgeous environments, a clever new mode in Propaganda, and a likeable new protagonist, it’s a solid entry in a fantastic series. But it doesn’t do anything new: this is the same shooting and sneaking as it has been for almost a decade now, and Hawker alone doesn’t bring enough to help Resistance stand out as anything more than just more Sniper Elite.
If you were hoping for robust additional content, you’re out of luck. If quality-of-life tweaks, shinier graphics, and modern access to the game is all that you were looking for, you should be pleased. It’s certainly good enough for me.
It’s a challenging retro platformer that is a delight to play for the most part, but with each new set of levels, I wanted to see what a new Donkey Kong excursion might look like, instead of love letters like this that are defined by their attachment to the past.
A mostly bland story and a lack of additional playable characters are the major faults with Dynasty Warriors: Origins. It is the most polished, mechanically rewarding, and technically impressive game in the series so far, and an easy pickup for fans of the franchise, provided they're open to new ideas like the parry system and original, single lead.
It has all the basic ingredients you need, without any of the extra spices. It’s nothing fancy, but it’s comforting. It wants you to sit back and enjoy the experience, savouring every drop of its familiar flavour.
And that’s the crux of The Spirit of the Samurai: it is a gorgeous game, with an excellent sense of atmosphere, and decidedly troubled gameplay.