TheGamer's Reviews
There is a reason this campaign is called Journey, because it feels like you’ve been on a rollercoaster ride of rhythmic emotions that change how you view games like this. Part of me thought Enhance Games couldn't repeat the sublime brilliance of Tetris Effect, but it has done just that and then some.
Nice Dream has crafted a truly original narrative adventure here that will likely have a nuanced impact on everyone who plays it, and that alone makes it a triumph worth celebrating.
Rue Valley is a clever puzzle game that uses its time loop foundations to not only present a unique challenge for players but also to craft a rich narrative that will tug on the heartstrings.
But this is still a musou title, and it can only achieve so much within that framework without awkwardly bursting at the seams. With those restrictions in consideration, however, Hyrule Warriors: Age of Imprisonment is a triumphant prequel that Zelda fans are going to adore.
[Europa Universalis V] is absorbing, seemingly infinitely replayable, deeper than the Mariana Trench, and sets a new standard for what grand strategy should mean.
The Outer Worlds 2 shows that Obsidian won’t be left behind as other great RPGs launch to critical success, and that the developer needs to play to its strengths. I only hope that it learns to take itself more seriously, because the setting is brimming with potential that is yet to be realised.
PopCap has brought together the defining elements of each port for the definitive Plants vs. Zombies experience. But it's hard to look past the discredit that Replanted does to the talented devs who brought us this game nearly two decades ago, and the many cut corners.
Overall, PowerWash Simulator 2 proves itself a worthy successor, following a strong first game and a wide range of DLC, and offers a whole host of relaxing and enjoyable gameplay. With a few new quirks thrown in to make it more exciting, and a couple of much-needed changes, it’s easy to say that - even with a couple of niggles, some of which are returning frustrations - if you loved the first one, you’ll love the sequel as well.
Jurassic World Evolution 3 doesn’t reinvent the park-building formula, nor does it step leaps and bounds beyond the prior games, but it refines it in meaningful ways. It’s smarter, more visually polished, and management systems are both deep and flexible. Small rough edges, repetitive moments, and occasional AI frustrations keep it from perfection, but there’s a lot here to love, especially for management fans who enjoy tinkering with every system at their disposal.
Platinum clearly understands what makes the series so special and has done an incredible job building on the razor-sharp formula that we’ve all been missing for nearly a decade.
Vampire: The Masquerade - Bloodlines 2 is the epitome of wasted potential. It’s one of the most beloved TTRPG franchises of all time, and the original game has become a cult classic over the years. This isn’t the sequel we hoped for, wanted, or even expected. It’s a Vampire: The Masquerade in name only.
I’ve had such a good time learning the maps, mastering weapons, and discovering quirks of Battlefield 6, and I can’t wait to see how the live-service model rolls out over the next few months. Battlefield 6 is a brilliant time, and one that, for the first time in almost a decade, has a serious chance of rivaling Call of Duty.
Even when the Lizard King laughed off my attacks for the fourth time in a row and had me inventing new swear words, the stacked challenge was never enough to stop me from sinking even more time into Talamh. Absolum’s effort to push its tried and true genre further is an absolute win, my new favourite of the bunch, and the biggest thing for beat ‘em ups since Streets of Rage 4 single-handedly brought them back.
Supermassive never quite hits the mark of what made Little Nightmares so distinct and terrifying. Over a disappointingly short runtime, I feel no desire to return for any collectibles, and not one moment has stuck with me. Instead, I’m only left wondering what could have been done better.
Bye Sweet Carole still needs work, and it shows. Truth be told, though, a few quality-of-life upgrades – controls and hints – would be more than enough to potentially turn this game into one of those titles I come back to over and over again as years go by. Because don’t get me wrong, I am impressed with Bye Sweet Carole as is. But I can’t help imagining what it could be with a few tweaks.
Just don’t expect much from your travels off the beaten path, and you should have a fairly fun time.
Nintendo was never going to remake Super Mario Galaxy 1+2, nor do I think it ever should unless it wants to risk diluting two undeniable classics. Despite that, this sadly doesn’t feel like the remastered effort you’d expect for such a steep asking price, with myriad flaws from a bygone era holding it back from true greatness. This is now the definitive means to experience two of the best platformers ever made, it’s just unfortunate that the package is prohibitively expensive and borderline insulting to those who want to enjoy it most.
If you can overcome its tight combat and find beauty in its bizarre world and characters created by SWERY and SUDA51, Hotel Barcelona is a solid roguelite with some innovative additions (I love the Slasher Phantoms) and some very cool moments. If that's something that piques your interest, why don't you check into the hotel and join me?
This is an experience that walks, talks, and carries a customisable sword like every other triple-A game, but it looks damn good doing it, and is a lot of fun. Surely with a game like Ghost of Yotei, that's all you're looking for, and Sucker Punch is only too happy to deliver. It's not the best triple-A game of all time, but it might be the most triple-A game of all time.
Sixteen years in, this is Gearbox’s cel-shaded shooter series at its best. From a well-calibrated tone, still-satisfying guns, best-in-class traversal, and an inviting open world, Borderlands 4 answers the question I asked when it was announced. How much can the Borderlands series possibly change? Turns out the answer is both not much… and a whole lot.