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Even with the confusing cut content that hopefully gets added back in at a later date, Ninja Gaiden 2 Black is the perfect way for newcomers to get into the series with its most action-packed and visceral entry. Veterans are still likely to prefer the ridiculous cruelty of the original game, but most fans are just going to be happy to see Ryu return and right most of Sigma’s wrongs.
With dense missions, gorgeous environments, a clever new mode in Propaganda, and a likeable new protagonist, it’s a solid entry in a fantastic series. But it doesn’t do anything new: this is the same shooting and sneaking as it has been for almost a decade now, and Hawker alone doesn’t bring enough to help Resistance stand out as anything more than just more Sniper Elite.
If you were hoping for robust additional content, you’re out of luck. If quality-of-life tweaks, shinier graphics, and modern access to the game is all that you were looking for, you should be pleased. It’s certainly good enough for me.
It’s a challenging retro platformer that is a delight to play for the most part, but with each new set of levels, I wanted to see what a new Donkey Kong excursion might look like, instead of love letters like this that are defined by their attachment to the past.
A mostly bland story and a lack of additional playable characters are the major faults with Dynasty Warriors: Origins. It is the most polished, mechanically rewarding, and technically impressive game in the series so far, and an easy pickup for fans of the franchise, provided they're open to new ideas like the parry system and original, single lead.
It has all the basic ingredients you need, without any of the extra spices. It’s nothing fancy, but it’s comforting. It wants you to sit back and enjoy the experience, savouring every drop of its familiar flavour.
And that’s the crux of The Spirit of the Samurai: it is a gorgeous game, with an excellent sense of atmosphere, and decidedly troubled gameplay.
The plot may as well be non-existent. Behemoth makes the most of its medium, but I can’t wait for the first VRPG to abandon these archaic design philosophies in favour of complete virtual freedom.
Power Rangers: Rita’s Rewind’s simplicity and short pace sadly mean that it doesn’t come close to trading blows with the bar-setting Shredder’s Revenge like I hoped. Still, by lovingly capturing the series’ trademark energy, providing simple but satisfying brawling goodness, and setting itself apart with unique Zord sections, it manages to be a good time and a treat for hardcore fans. I just wish there was a little more to it and a lot more of it.
It’s a fun story with some decent gameplay variety that’s authentically Indy. You won’t miss much by strictly sticking to the main quest, and in fact, your experience will be better for it. It’s a shame the rest of it falls so flat.
Roguelites usually frustrate me, but I’ve never once wanted to rage quit Uncle Chop’s Rocket Shop. Whether it’s the fact that I’m armed with new knowledge, I’ve got new perks to push me further, or it’s just that Droose has gently encouraged me to keep going, I can’t stop playing Uncle Chop’s Rocket Shop. I want to find all its secrets and once, just once, manage a perfect run. I’ll probably have to finally figure out what to do about exploding nuclear reactors first, though.
This port is an enjoyable way to experience the game, but it is much more limited than the name ‘Neo Dimension’ might imply, especially with Square Enix branding it as an enhanced release. The inventive combat and gorgeous dioramas Fantasian always excelled at are still incredible here, while its inconsistent pacing and poor character development remain untouched.
The Edge of Allegoria is a grown up Pokemon game, for better or for worse. I enjoyed my time with it, but I think the fact it was so obviously Pokemon helped that a lot. A worthwhile experiment, and good for a larf, but not a game changer. It may be the first game ever to reference the 'why do they call it oven when you of in the cold food of out hot eat the food' meme though, and that's got to be worth something.
Even at its most difficult and frustrating, I couldn’t stop myself from admiring how well put together every facet of Antonblast is. Its wonderful sense of humour, bright and bombastic style, and endlessly rewarding platforming mechanics make it one of the best platformers I’ve played in years, and is hopefully a strong start to a series I’m dying to see continue. True to its name, it’s a total blast.
Wall Town Wonders is one of the most creative uses of mixed reality I’ve ever seen and it has quickly become one of my favourite VR games. It’s easy to slip into for a few minutes to check on your town, or you can play for hours as you delve through your favourite minigames to grow your little civilisation more quickly. The detailed world you’ll find living in your walls is utterly charming and you certainly won’t forget it in a hurry.
Stalker 2: Heart of Chornobyl is a perfectly average open-world survival shooter. It’s an interesting setting with well-realized characters, but it’s held back by unsatisfying gunplay and a run-of-the-mill sense of exploration. I wouldn’t recommend it to everyone. But if you’re a fan of games like Fallout, or you enjoyed past Stalker games, then this one is worth your time.
Miniatures is a game I’m going to ruminate over for a long time. It’s beautiful, melancholy, and purposefully weird, and I really appreciate that. In an industry that so often plays it safe, it’s invigorating to play something so creative and so intent on doing its own thing. Miniatures is beyond comparison, a game to be experienced for yourself above all else.
Sorry We’re Closed struck me deep. Every confession of love, every bullet through the heart, every day that Michelle woke up just to prove love is worth living for. Any kind of love, as long as you try. That’s the kind of game this is. Past the combat and puzzles, after the decisions and conversations. No matter what, it wants you to wake up each day and choose love.
Lego Horizon Adventures is a good game, but it’s about as shallow as a video game can be, and sometimes even less. It’s a shame for both fans of Lego and Horizon, as this is one I thought could be a big step for new Lego games based on more iconic IPs. It would feel much more worthwhile at a lower price tag, and though there are still plenty of reasons to enjoy the experience, it could have been so much more. As is the case with Horizon’s history, Lego Horizon Adventures is just… whelming, at best.
These are things that can, and I expect will, be fixed in time, but the sometimes dodgy logic of Loco Motive’s puzzles is here to stay. Still, the game’s excellent acting, memorable characters, and compelling visual style make the game very worth your time, and if you’re used to the groan-inducing logic of point-and-click games of yore, Loco Motive won’t be any more frustrating than anything you’ve already played.