The fact that Disco Elysium - The Final Cut is now in a good state makes me incredibly happy because it means I can scream from the rooftops how much I want people to play this game. Not only did its gameplay mechanics surprise me with just how much variety they offer, and how much fun they are to mess around with, but its world, story, and characters are second to none in the world of gaming. I haven't stopped thinking about Disco Elysium since I put it down, and I am very excited to go back to Revachol and craft my detective's identity all over again.
NieR Replicant is a game I won't be forgetting anytime soon. Its story is fantastically dark, incredibly unique and told in such a fascinating way, while its mix of combat and exploration has just the right hints of Zelda that make it a hell of a lot of fun to play through. It has some repetition issues and shows its true age in some areas, but it's a game I'd recommend to the first-time NieR players like myself as well as the Automata die-hards. I guess it's time for me to finish that game after all.
By the end of my adventure I almost felt embarrassed that I'd missed out on the Ys franchise for so long. It has some pacing and technical issues, but the loveable characters, intriguing story and fantastic combat and movement far exceeded my expectations and made me want to experience everything I've missed. Ys IX: Monstrum Nox has made me a Ys fan and I couldn't be happier about it.
Visage isn't going to be for every horror fan. It's slower pace, difficult puzzles and lack of direction are going to make many struggle, but that's also kind of the point. For every moment where I didn't know what to do and felt like I was on a wild goose chase, there was another moment of gratification for finally figuring it out. Throughout all of those moments, I was scared and that's indicative that even if I didn't, Visage knows what it's doing.
Although Kingdom Hearts Melody of Memory might not be the story-focused experience many expect from the series, it arguably does something much more special. Not only does it set up the next chapter nicely, but it celebrates everything that came before it with some fantastic rhythm gameplay and abundant content that makes it feel like a loving send-off to the past 18 years of the franchise.
As I came away from Ghostrunner and started writing about it, I realized that I genuinely wished there was more game to play. That's not a comment on the game's length, which is very well paced, filled with bonus collectibles and perfect for speedrunners, but more a comment on how much potential there is here. Give me more levels, more platforming gauntlets, more cybernetic abilities to use, just give me more Ghostrunner.