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Under the Island is the perfect fit for gamers who long for the older days of dungeon exploration focused Zelda titles and is one of the most polished and enjoyable retro throwbacks you'll find. The charming story and characters, and the high quality of the level design help this to really shine.
Monster Hunter Stories 3: Twisted Reflection is the best entry in the spin-off series yet, with gorgeous artwork, impeccable world-building, and an excellent Monster Hunter tale to tell. I can't imagine a better gateway to the world of Monster Hunter than this.
God of War: Sons of Sparta is a bog standard retro-inspired Metroidvania. There's energetic combat and strong boss fights, though neither can quite make up for the dreary exploration and boring story, resulting in an OK experience. For me, when it comes to a franchise as legendary as God of War, OK isn't nearly enough.
With superb retro visuals, OTT combat, and four player co-op, Scott Pilgrim EX is a suitable love letter to the brilliance of the original graphic novels. Sure, there's some issues that will spoil you and your pals' fun on occasion, but overall Scott and his friends – and enemies – are well worth your time.
Ratcheteer DX is not a bad game, but it does have issues that stop it from being great. The story and the world that we see is well put together, but navigating that world can be a chore at times. It is a game that has moments of brilliance through its puzzling, yet I can't look past some of the game's more frustrating elements.
I still love the series and am keen to see it continue, but Legacy of Kain: Defiance just hasn't aged well and represents the very nadir of PS2-era action adventure games. The repetitive combat and uninspired level design grow tedious and the new additions are not particularly exciting. The use of AI upscaled textures helps explain the underwhelming nature of the graphical updates and is emblematic of a remaster that feels cheap. Considering the original game is still available on Steam and PlayStation, I'd suggest picking that up instead. Like so many modern vampires, this game's resurrection is more of a curse than a blessing.
A gorgeous cinematic puzzling adventure, Planet of Lana 2 features perfectly pitched puzzles, a moving narrative, charming characters and stunning visuals that will live long in your memory after finishing it.
Esoteric Ebb is an achievement in video game storytelling, and one of the most endearing, hilarious and immersive roleplaying experiences I've ever had in the medium. It's absolutely a must-play, and carves out an astonishing identity for itself beyond the D&D and Disco Elysium inspirations that drive it.
Whilst Mimimi Games might be sadly gone, real-time tactics lovers shouldn't fear as Artificer Games are here to continue their legacy. Not only a brilliant console conversion, Sumerian Six is a thrillingly inventive real-time strategy game in its own right, one that encapsulates much of what made Shadow Tactics, Desperados 3, and Shadow Gambit so great, though this time with the added fun of mauling Nazis.
Pokémon Pokopia is almost exactly as cosy as we hoped. It's more active and goal-oriented than Animal Crossing, but there's still a laid-back, charming atmosphere to rebuilding the world and making it a new home for yourself and all the other Pokémon left behind.
I Hate This Place is close to being a really good fusion of base building and isometric shooter, but never quite nails the game feel. Stealth is mostly a case of sneaking through vents, combat is repetitive and becomes too easy with more powerful weapons, and the base building parts function more like an idle game. To top it off, the story kind of fizzles out and the game ends just as the mechanics start to get established. There is a fun pulp horror experience here, but it doesn't meet its clear potential.
Resident Evil Requiem is a superb entry in the series and feels like a 'best of' at times with the persistent Easter eggs, references, and gameplay callbacks to the full range of earlier games. There is a vast amount of wider lore for fans of that part of Capcom's legendary titles, but even newcomers will be caught up in the narrative and balls to the wall gameplay. RE Requiem is up there with the very best of the series.
The Prisoning: Fletcher's Quest isn't a bad game, and the handful of hours you'll spend with it will certainly pass the time with a decent level of enjoyment, but there isn't really anything particularly memorable here. The procedural generation means that subsequent playthroughs will feature slightly different layouts, though this undercuts the intricate level design that good search adventure games need. Coupled with the sometimes questionable humour and you have a title that can offer a passing distraction but won't stay with you.
While the review here tends toward the critical, I didn't hate my time with The 9th Charnel. It is definitely over-priced as a first-time developer's project and I don't think anyone will feel that its 4 hour runtime justifies a price close to that of Silksong. If this was around £5 then it'd be a different matter but I can't really recommend the game as things stand. If Saikat Deb builds on this, however, and focuses on the gameplay over the confusing narrative then their next project might be more successful.
Just like with its bizarre setting and over-the-top visuals, the overall experience of Aerial Knight's Dropshot is uneven. There's complete brilliance in places, such as the thrilling races, but they come alongside some rather uninspired and borderline frustrating combat. If I could just have a game full of the rival chases, and get rid of the fighting, this would be terrific. As it is, it's alright.
There are moments where Gear.Club Unlimited 3 nearly comes together, but when other games like JDM and Tokyo Xtreme Racer exist, it becomes clear just how much of a poor facsimile it is.
Crisol: Theater of Idols is a unique take on survival horror that has swiftly became one of my favourite games in a long while. It takes classics like Resident Evil 4 and Bioshock and fuses them into a brand new nightmare. The twisting narrative, the mix of gameplay mechanics, and the sheer visceral thrill of the game once it gets its claws into you all combine to make this perhaps my happiest gaming surprise in years. If this glowing review wasn't enough to convince you, it's even priced incredibly competitively and puts many far more expensive titles to shame. Crisol truly deserves to become more than just a cult classic and will be in the conversation for horror game of the year, even with some obvious competition on the horizon.
Don't Stop, Girlypop! is a yassified delight and the kind of unabashedly girl-power game I love to see. I just wish that as much energy went into the polish and game design as it went into the art, vibes, and killer soundtrack.
Clue: Murder By Death fully immerses the player in a thoroughly realised 1930's era country estate murder mystery with the welcome addition of cute, cartoony visuals. Sadly, the game is somewhat let down by a frustrating two-hour real-time playthrough limit that collides with tedious character walking speeds and frequent clunky load screens.
Reanimal is bold and uncompromising evolution of Tarsier's signature style, darker, stranger, and far less forgiving than anything that came before. I was repulsed, I was unsettled, and I loved it.