A tight and taught story that just wouldn't let me go, not until the very end. Most importantly of all, Telltale have delivered on their original remit, to allow players to make meaningful choices that truly effect those around them.
Splicing dino DNA with a very old school style of RTS, Warparty has plenty going for it conceptually, but it comes up short. Even if the gamepad controls weren't an obstacle to your success, the three races aren't balanced and it's all too easy to fall back on massed army tactics. A refreshing setting is not enough to drag this tired old school RTS out of the past.
There's a great deal to like about Fimbul, from its luxuriant vector inspired visuals to the solid combat and an interesting interpretation of Norse Mythology. Whilst the delivery of the plot in a comic book format disappoints, it is the failure of the frame rate that provides Fimbul's fatal and final blow. Without this issue being remedied, despite the many reasons I like the game, Fimbul is difficult to recommend.
I enjoyed what Legacy of the Blade’s first two episodes have to offer. Whilst narratively there’s no real freedom of choice, the opportunity to find and kill cultists however you see fit seems to be an evergreen gameplay mechanic, and who can resist finding even more loot to dress your character in?
8-Bit Hordes has attention grabbing visuals but little else on offer. This is Real Time Strategy by the numbers and entirely forgettable, though other developers would do well to remember and adopt the 8-Bit series control scheme. In that regard at least, Hordes might have some of its own ideas pilfered, rather than liberally borrowing everyone else's.
Battle Princess Madelyn has some lovely animated cut scenes to enjoy, the plot begins in a charming manner that brings to mind the Princess Bride, and its retro inspired pixelated graphics are on point. If only they were attached to fun and compelling gameplay, then Battle Princess Madelyn really could have been a contender to capture the crown of Ghost ‘n Goblins. As it stands, it's probably best to avoid this one and break out your SNES from storage instead.
Floor Kids brings freeform fun to the dance rhythm action genre, successfully delivering on a unique gameplay system that provides the player with freedom and the opportunity to improvise. The restrictive chorus sections disappoint and the game is all over rather quickly, but whilst it lasts Floor Kids is definitely a ninja floating nut cracker.
Steel Rats is an undeniably daring experiment; fusing gameplay mechanics, varied visuals and control inputs that have no right to go together. The game should be an absolute mess, but it deftly weaves these disparate elements together and what we are left with is a thrilling and refreshing stunt=based shoot 'em up.
It’s a real shame, as there’s a lot to like with Strange Brigade’s straight-forward co-op shoot-em-up formula, however, Rebellion Games are going to have to do more to freshen up the experience if they want players to return to see the end of The Thrice Damned.
There's so much that I like about 11–11 Memories Retold; the wonderful story, exceptional vocal performances and, for the most part, a beautiful and refreshingly unique art style. These elements all delight, yet they are let down by some poor minigames and underdeveloped gameplay mechanics. Despite these issues though, I was compelled to see this story to its conclusion, thanks to some smart plotting and a narrative that zips along like the very best page-turning novel.
The hype being created for Red Dead Redemption 2 and the expectations of the passionate fan-base made a part of me believe that Rockstar Games could never deliver on all of their many promises. They did, and then some. From the feeling of a realistic living world they've created to the emotional bonds you build, Red Dead Redemption 2 is the video game experience of this generation.
STAY can't be faulted for its aspirations and the attempt to make a believable character in Quinn, to create an individual that the player will want to help. However, the result is a near endless stream of lacklustre dialogue that made it incredibly difficult to stay to the end.
Zen Studios has raised the bar with its supreme table designs in Solo: A Star Wars Story, making it a near essential purchase for any Pinball FX3 fan. Much more than that though, it has managed to do the impossible. It has made me interested in watching the Solo film. Marvellous.
The result of merging together Diablo and Golden Axe should have been brilliant. It's a shame then that Moonfall Ultimate falls a long way short of that expectation. With more of a focus on explosive arcade combat this could have been a fun diversion, as it stands however there's far too many frustrating issues to see you to the end of its limited run time.