Greedfall has an ambitious story, but it's not backed up by the clearly repeated environments, simple combat and dull abilities that take ages to unlock. Seasoned RPG players might well be able able to look past those flaws in favour of the interesting, well written stories about political manoeuvres and oppression that make up the bulk of the quests in this pretty dark, deep world.
They are Billions is a great game that is lacking in content. The idea behind it – a survival strategy with "realistic" zombie mechanics – is fantastic and the actual mechanics behind it are well thought out and make for a deep and enthralling strategy, if one that may be a little too challenging for some. If that sounds great to you then being light on content may not matter, as there aren't many, if any other games that fit into this particular niche.
A new game in the vein of GTA Chinatown Wars is something that should work quite well, but while American Fugitive has some good ideas it fails to deliver on the execution, especially with the Switch version's wonky frame rate. American Fugitive takes the promise it had, prangs it on a lamp post, and gives it a wanted level.
Super Blood Hockey is a simple game that will last one person a few hours before it gets too repetitive, but is great for playing against others. If you have someone to play it with locally, or you like taking advantage of the Switch's Joy-Con, it's worth picking up. If not, you'd probably need to be starved of hockey games for it to be essential.
RollerCoaster Tycoon Adventures is a pretty big disappointment for me. As a fan of the series for most of my life, a portable, fully fledged, modern version of the game on a portable console is a dream, but that isn't what this is. This casual approach is too dumbed down for it to be fun for more than a few hours. With the rollercoaster building being so awful, it's difficult to recommend even for casual users, but it might work as something to distract from the drudgery of a bus ride.
The lack of depth in RBI 19's basic mechanics has a crippling effect on the whole experience, first as frustration when trying to get used to timing-based batting, then with boredom after you're familiar. On top of that, it's an arcade baseball game that's presented like a sim, but without the depth to back that up or a hook to set it apart from actual sim games, it just feels barren and empty.
12 is Better Than 6 has good combat and a great art style, but is held back by technical issues, unpredictable AI and some odd design decisions. The issues hamper the gameplay and, whilst there is a story, it's entirely forgettable and delivered in awkwardly written dialogue. It's probably best to stick this game's obvious influences.
Shadows: Awakening ultimately fails to be the action RPG that fans of the genre need. It has some interesting ideas and decent writing, but the story shifts to the backburner after a while and the side missions and combat aren't enough to maintain interest through the grind it turns into. It's not bad, it's just not particularly inspiring either. If you need a new diablo-like and a lack of polish or a glut of grind doesn't bother you, there are definitely worse options out there.
Townsmen is a good game that will keep strategy fans happy for a good while, but it's held back by some awkward controls and its basic aesthetic. Despite this, it gets a solid recommendation if you enjoy the genre and especially if you are itching for some town building on the train.
Unfortunately 8-Bit Armies' attempt at console strategy is simplified to the point that it outstays its welcome after a few hours. Whilst the campaign will keep you entertained for a few hours, the multiplayer is too empty to expect any more game time. Perhaps if you have someone who you can rely on to play against it might be worth picking up, but otherwise it's probably not going to last long enough to be worth it.