Disco Elysium: The Final Cut is a work of genius. I'm planning to immediately replay it, simply because I don't want it to be over yet. The story is absolutely captivating, the world is filled to the brim with detail, and the characters and their motivations are remarkably well thought out. It made me laugh at absurd moment, made me gasp with the twists in the story, and I've developed an attachment to the main character's partner, Kim Kitsuragi, and his endless patience with me shooting finger guns at him as much as possible. Disco Elysium: The Final Cut is a masterwork and you are doing yourself a disservice if you miss it.
If silly jump scare horror is your thing, you can do a lot worse than Doom 3 VR Edition, but you can also do much better. Its cutscenes are 2D, you get lost a lot, and occasionally you need to waggle your weapon about so it cooperates, but if you can get past these issues it's... a good enough version of the venerable id Software shooter.
The card combat and deckbuilding of Neoverse is incredibly strong and if all you need to keep you entertained is deep card combat, it's got you covered. However, the lack of any kind of context and background to anything, just going from fight to fight, eventually takes the sheen off. The core of the game has benefited from a great deal of attention, care and creativity, it's just a shame it was almost squandered due to the lack of it elsewhere.
We Were Here Together is ultimately a bit of a let down on console. Some of the biggest puzzles are quite frustrating, some of the others rely on a poorly designed user interface, and the ones we most enjoyed were the shorter ones anyway. There are better coop puzzlers to spend your cash, time, and friendships on.
Vigor had a decent idea, but it bungled the delivery in multiple ways. Base building is unforgivably dull and drawn out, while the player count is too low or the maps are too big so you can go multiple matches without encountering anyone. There is more fun to be found with the squad-based deathmatch mode, but not as much fun as you could have in countless other games in 2021.
If all you're looking for is some bridge construction with a zombie theme, then Bridge Constructor: The Walking Dead comes with enough new mechanics to keep you interested for a while. If you're just here because you love the Walking Dead, however, then I'm afraid this probably isn't for you, as it offers little value from that standpoint.
Space Invaders Forever is pretty great for anyone who's a fan of Space Invaders. It offers three games that are very different in approach, one of them with a fresh lick of paint and one focused on local multiplayer for some part cooperative, part competitive Earth defending. It's hard to argue against the variety you get with these three classics.
Although purists may balk at Worms Rumble, I found Team17's reinvention to be a welcome change in direction for the series. Real-time action wrapped around the battle royale genre works a treat here when combined with the zany, explosive world of Worms, but in order to become a multiple mainstay it needs more depth both in terms of strategy and player progression.
Chicken Police is far better than I'd expected it to be, due in no small part to the way it nails the noir aesthetic. It's clearly had a lot of care and attention put into it, with puns, jokes and background information tucked behind every corner and in every bit of dialogue. It's a surprise, but Chicken Police is excellent and comes highly recommended to anyone whose egg it pickles.
Cloudpunk delivers the look and feel of a cyberpunk city, it just doesn't fill the city with anything of interest. The story is okay and there's some side conversations to keep you amused, but once the novelty of driving around Nivalis wears off, you'll recognise that this is a game made entirely of fetch quests. The city looks gorgeous, it's just a shame it doesn't have more attractions.