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The Drifter is a new standard in point and click adventures and deserves to be spoken about in the same breath as the very best the genre has to offer. The look, sound, and feel of the game are all superb and it tells a story that never stops being thrilling. All in all, it's an essential purchase for anybody who has even a passing interest in the genre.
No Sleep For Kaname Date might not move forward the narrative of this franchise in a major way, but it does provide a really entertaining and engaging side story to AI: The Somnium Files that fans of anything from the mind of Kotaro Uchikoshi will absolutely adore.
Islanders: New Shores is a gorgeously vibrant and chilled experience, one that brings a zen-like vibe to the city-building genre. Accessible and addictive, you'll wish you could stay in paradise just a little bit longer.
Unfinished Business is a great evolution of Teyon's take on RoboCop, with the more focused narrative and progression helping the story to push you through some combat encounters, whilst also adding some excellent lore to the wider world of Alex Murphy. If you enjoyed the first game, and maybe even if you didn't, then I can recommend this return to Detroit. You have more than ten seconds to comply, but resistance is futile.
Donkey Kong Bananza is an intoxicating cacophony of brawling, digging and platforming. It's a new style of 3D platformer from Nintendo that, for better and for worse, embraces the destructive chaos of letting players tunnel through and deform the world.
Chains of Freedom probably isn't going to interest anybody other than big fans of the XCOM-like tactical genre. If you are that person, the combat here is good enough to keep you going until the end, but there's a fairly narrow window of appeal.
Eriksholm: The Stolen Dream deserves to go down as a landmark stealth game. The finely-honed sneaking mechanics are an absolute joy to experience, whilst the absorbing story and immersive world will keep you creeping from beginning to end. The fact that this is River End Games' first release makes their accomplishment all the more impressive. Quite frankly, I can't wait to see what the team do next and I'll be eagerly awaiting the chance to visit Eriksholm again.
Ready Or Not is an incredible co-op experiencing, blending tough-as-nails encounters with hilarious co-op shenanigans and dynamic objectives. It isn't nearly as much fun singleplayer, but it's definitely just as tense.
The inclusion of both the original and its superior sequel make Patapon 1+2 a great value release at the very least, but Bandai Namco could have done so much more to make these games as palatable as possible for modern audiences.
The Gex Trilogy is a good window into the history of gaming and the 3D games are still fun collectathon platformers, albeit with all the camera and control issues of the originals, and the awful 2D original I never want to play again. I would have liked to see a more Gexpansive remaster, and the result may not be entirely Gexceptional, but offers enough Gexperience to give you the kind of Gexual healing that only true nostalgia can provide.
Copycat is a short and focused emotional story that is well worth playing through for any fan of narrative games and/or cat owners. While the game itself is solid, it is really the writing and emotional impact of the story that elevates Copycat from being just another animal-based 3D platformer. I defy anybody not to be moved by Dawn's turbulent experiences and the game as a whole forced me to pause and give my own cats a cuddle more than once.
KinnikuNeko: SUPER MUSCLE CAT is a bizarre game that pays homage to it's otaku roots with full voice and no hesitation. The platforming gameplay falters pretty frequently, but it's worth the trouble to experience such a wild and clearly fan-driven experience.
Maestro is an addictive and satisfying experience. You have a selection of legendarily good music to conduct, from Ride of the Valyries to Duel of the Fates, and there's plenty of challenge once you've grown familiar enough to move onto Hard difficulty, though you may need to pick up your actual controllers for that.
I quite like FBC: Firebreak, but I wish I could like it more. There's the amusing ideas of plaguing players with haunted sticky notes and rubber ducks, there's discovering unique level quirks for how to deal with picking up radioactive orbs safely, and the inherent joy of getting through tense backs-to-the-wall moments with allies by your side, but those moments of delight dissipate through a clunky user interface, abbreviated mission structure and too few levels to take on. This can still grow into something special, but Remedy might have to explore new directions to manage that.
Rooftops and Alleys is close to being a flipping great parkour game. This trick-filled, point-scoring, freerunning experience has a banging soundtrack and hilarious online play, but the fussy and frustrating controls stop it from climbing to the next level.
Yakuza 0 Director's Cut is a good way for new players to get into the series, and plays great on Nintendo Switch 2... but it's also a good bit pricier than the game on other platforms and the added cutscenes, voice work and co-op mode don't feel like enough to overcome that difference.
I Am Your Beast is an excellent fast-paced first person shooter that has a lot of content to get through, and replayability where you will want to keep pushing for the top marks. There's a well told and well acted story too. It looks and sounds great, but is slightly let down by the lighting in the night missions.
Ruffy and the Riverside takes us back to a time where the 3D platformer was king, controllers had three prongs, and analogue sticks were a new-fangled invention. There's the same vibrancy and creativity here as classics like Banjo-Kazooie and Mario 64, cribbing a few of their tricks along the way while making something that still manages to feel fresh and unique.
Fuga: Melodies of Steel 3 may be mostly more of the same, but that's no bad thing. From the visuals, to the mechanics, to the narrative, Fuga 3 impresses on all levels, ending the trilogy on an unbelievable high note. At times harrowing, at others hopeful, it's a great experience from beginning to end and I don't think I'll ever stop extolling the virtues of this incredible series. In fact, I cannot wait to see what CyberConnect2 does next in this compelling furry universe.
I really didn't know what to expect from Date Everything. I mean, a game in which you can get amorous with your curtains is not your average Nintendo Switch experience. But that unusual uniqueness is all part of Date Everything's substantial charm, it's a delight bantering with a larger-than-life cast of characters that you can't help but grow to love. Funny and life-affirming, don't swipe left when it comes to Date Everything.