There's a lot of depth to the combat and managing your party in Tears of Avia, whilst still remaining user friendly. However, while the effort put into the game's design can't be denied, it has a large amount of problems and rough edges. If you can get past the initial lacklustre visuals and pacing issues, Tears of Avia is a solid turn-based strategy world to explore.
Scott Pilgrim vs. The World: The Game - Complete Edition remains an excellent game. With the whole game and DLC bundled together, this is the definitive package for fans of the franchise and of beat 'em ups in general. There's a lot to be in lesbians with here, from the stellar soundtrack to excellent moment to moment gameplay. It's clearly an utterly unique labour of love from a talented group of people (who happen to work at Ubisoft).
Although very much of its time in visuals and sound, Fire Emblem: Shadow Dragon and the Blade of Light holds its own in the modern day thanks to solid gameplay and structure. Almost everything you know and love about the series is here, and the game is worth picking up if only for the insight into early parts of the franchise. It's not an essential Switch game by any means, and quite alienating for beginners to the series, but it's practically compulsory for fans of Fire Emblem.
Being a visual novel, If Found… won't be for everyone, but those willing to give it a try will find a beautiful and endearing story of self-acceptance. The gorgeous hand-drawn art and the story coming directly from a diary really give the impression of an insight to someone's life, and the gameplay idea of actually erasing history and identity creates an intensely emotional experience.
Age of Calamity is, for all intents and purposes, a prequel to Breath of the Wild. It might be a spin-off in a separate genre, but it's clearly a labour of love, and the result is a thoroughly enjoyable romp through one of the most interesting periods of Hyrule. If the first game was a love letter to the Zelda series, this not only improves on this concept in every way, but stands as one of the best Zelda games, period.
Silent Hill by way of Japanese horror, Re:Turn makes a more than decent attempt at inciting fear in the player. It might be handled in a way that comes across a little hammy at times, but the fantastic atmosphere incited by the visual and sound design more than make up for this. Sprinkle in some excellent puzzles and an engrossing story and you've got one hell of a reason to turn up those headphones and turn down those lights.
ScourgeBringer has a mostly enjoyable flow to it and some great visuals, if you can see them in the chaos. However, it's joining the cavalcade of roguelites around at the moment, and brings little new to the table, outside of some often burdensome bullet hell elements. If you've got an itch for recurring death and frustration, this will definitely satisfy for a time, but there are far better examples of the genre out there.
What Supergiant Games have created here is the perfect roguelike; immensely satisfying, even in failure, with an excellently-written array of characters and a compelling story. With variety of events to avoid the gameplay every becoming stale, a myriad of different weapons with markedly varied play styles, and gameplay-altering boons, Hades is an absolute joy to play. Oh, and everyone is hot, EVERYONE.
Aokana is a wholesome underdog story ruined by panty shots and sudden nudity. This being said, if you can see past the fan service, the distinctly unlikeable protagonist and one note characters – OK, that's a lot to look past – this actually comes together to create an engaging tale of overcoming fears and the power of friendship, and you can't help but root for them.
Ultimately SWORD ART ONLINE: Alicization Lycoris takes too long to get to the point both in its combat and story, leaving the player disinterested before it even really begins. There is a good game here if you do commit to it, with some great character and world design, enjoyable combat, and interesting game systems, but it's just not worth the slog to reach it.