GameSpot's Reviews
Those options make the whole adventure move briskly as you rotate between different types of puzzle and platforming challenges without ever lingering on one for too long. It's a strong debut for Darwin and for ZDT, and I hope we see more from both of them.
Altogether, Super Mario Bros. Wonder + Meetup at Bellabel Park gets my qualified recommendation. If you're primarily interested in single-player Mario platforming, and especially if you've already played through the Mario Wonder campaign, this upgrade gets you a fun but short series of creative Koopaling boss fight stages, a bunch of challenge stages, an additional power-up, and new build options thanks to the Dual Badges.
Despite its nostalgic underpinnings, Midnight never feels stuck in the past. Just like with the 20-year-later revamp of Eversong and Silvermoon City, Blizzard isn't simply updating WoW--it's continuing to move it forward, one change at a time.
It might not always be the most cohesive game, mixing high fantasy with steampunk and sci-fi elements, but there's nothing else quite like it, and I can't help but be impressed by how little restraint Pearl Abyss has shown in its commitment to delightful absurdity. In some respects, Crimson Desert might not be too good to be true, but it's a world worth getting lost in.
I’ve always thought of the Stories subseries as a commendable yet modest spinoff series, but Monster Hunter Stories 3: Twisted Reflection is anything but modest. It takes Monster Hunter's core loop and successfully translates it into turn-based combat, evolves the monster-taming genre thanks to Habitat Restoration, and does all this while telling a thrilling story with a great presentation. Monster Hunter Stories 3: Twisted Reflection easily stands shoulder to shoulder with some of the best Monster Hunter games.
It works well, has a seemingly unlimited number of gameplay options, and with the various upgrades introduced, this is the most enjoyable a WWE game has been at release in years, even if it still feels largely familiar.
Scott Pilgrim EX is Millennial comfort food. It's reminiscent of both actual classic games from the 1980s and the 2010 homage, it's bursting with small nods to our favorite games and movies and shows, and it just feels great to play. It's not especially daring, but it goes down smooth, and sometimes that's enough.
A good-but-not-great first half holds it back though, as the best platforming puzzles and story revelations are saved for the dramatic finale. If the ending of the game is any indication, we should expect another game in this series. And if the latter half of Planet of Lana II is evidence of the direction of where the gameplay of this series is going, I cannot wait to see that third game.
Even those frustrating losing streaks often just have me jumping back into another match, eager to replace the gear I've lost, and most battles are fun, tense, and tactical, pushing you to play smartly and work together with your teammates. How the developers support Marathon over the long term will determine whether it can sustain interest the way other successful live-service games have, but Bungie's fundamentals are incredibly strong, and Marathon is much richer and deeper than its 20-minute matches would suggest. Tau Ceti IV calls, and there are runs to complete.
But it's difficult to recommend, because so much of the metroidvania design--the core of the genre that Kratos has found himself in--is like that frozen wasteland: slowly plodding through, just trying to reach the next warm spot where it's fun again.
I cannot say enough good things about Esoteric Ebb, which is positively stuffed with them. Like a good mimic, it's got teeth. It is both familiar in its shape and size and astonishing in its surprising depth and riches. Do not let its appearance fool you: There is a lot more to love about this "Disco-like" than its vibrant surface and wit might initially convey.
Pokemon Pokopia gives you a massive amount to do and a story that propels you forward, while also letting you enjoy the simple pleasure of living among your Pokemon friends and building your perfect community. I feel like I've barely scratched the surface, and I can't wait to keep exploring. I'll get Squirtle back yet.
For almost a decade, Capcom has been refining Resident Evil, finding ways to modernize the storied franchise and to maintain what has made it so beloved. With Requiem, Capcom has dialed in Resident Evil maybe as far as it can. The result is a game that leans too hard on past successes and nostalgia, and so doesn't show its fans any new ideas. But it knows its hits backward and forward, and it plays them near-perfectly.
High On Life 2 may falter in a few key areas, and not everything connects--whether it's a drawn-out gag or a timid shotgun blast--but it stands out in a genre where the self-serious shooter is usually king, by offering an outlandish, comical, and creative alternative. The addition of a skateboard is a literal game-changer, and there's plenty of joy to be had seeing what exactly each mission entails. Its influences are overt, yet it has an identity all its own, and there are definitely worse ways to spend a weekend.
The atmosphere of the shooter is delightfully spooky, and the Spanish influences make for a narrative backdrop and lore that you want to sink your teeth into. But too often, Crisol is held back by its gameplay. The blood-for-bullets mechanic adds some fun strategic depth, but the overall experience is held back by repetitive enemy design and arena layouts. Better single-player first-person shooters can be found elsewhere.
The imagery and implications linger in my mind much like the siblings' nightmares. While Reanimal is certainly unsettling, it's also quite beautiful. It shines a light on the importance of companionship--while you may face moments of uncertainty, and unsafety, you're not alone. And that's invaluable.
Suda51 is an artist with a recognizable aesthetic, and his fingerprints are evident on this game too, but what's missing is a sense of a larger vision for the game. . Sometimes it's charming or funny, but these moments are fleeting, and artistic flair does not cancel out the tedium of the game's combat and exploration. . It's not a tragedy on the scale of the real Romeo and Juliet, but this is one Dead Man I'm not inclined to mourn.
Mario's various dalliances into sports have been inconsistent, often because they feel so bare-bones and perfunctory. Mario Tennis Fever breaks this trend with a multitude of modes and a playful, flexible gimmick that makes it more wild and unpredictable while also testing your tennis skills in a new way. It's the best a Mario sports game has been in years, and hopefully charts a course going forward for the Mushroom Kingdom's other sporting events.
Getting to the end, in a way, took me back to the beginning, remembering Kiryu's walk in the cemetery. The scene symbolizes the culmination of a specific time and place for the series--one that's currently unable to shake off its phantoms.
What McMillen, Glaiel, and co. pulled off is simply paw-some. It's catnip for roguelites in all its glory, as you keep going through runs and coming back for more.