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Despite the early promise brought by its measured sense of style, interest in intellectual concepts, and distinct combat system, Varlet falls flat in almost every way. It’s still an eye-pleasing RPG experience with fun combat, but all of its surface elements are just that: surface elements. The whole game is dressed up as something it isn’t, which is a shame. I’d love to play the game Varlet presents itself as, rather than the sterile, conveyor belt production line version of a Persona-inspired RPG it feels like.
Reviews aren’t the place to weigh in on how to fix things, so I won’t do that here. Deep down I hope the developers who are making this are kicking down Electronic Arts CEO Andrew Wilson's door asking for more time, budget, or anything really. Developers tend to be super fans who love making amazing games. I believe that about EA Vancouver, but this is not good enough and hasn’t been good enough for years. The players who return year after year deserve better.
Borderlands 4 is the best the series has been in decades and a testament to Gearbox’s ability to absolutely cook. Are you ready to taste the chaos?
NBA 2K26 is a good basketball game. It’s got a great on-court experience, and some of the rough edges have been sanded down. Still, issues that have existed for years persist. Philosophically, not a lot has changed. I’ve enjoyed my time with it more than I did 2K25 and 2K24, but I still yearn for a more well-rounded and fulfilling basketball experience.
Back to the Dawn is a fascinating game at first glance, due to its uncanny mix of prison, animals, and laid back music. But as you dive into its systems and figure out what your goals are, you run into a sort of identity issue.
Even with its faults, The Rogue Prince of Persia is another strong outing for Ubisoft's long-running franchise, still fresh off of last year's overlooked gem, The Lost Crown. Evil Empire continues to up its game and it'll be exciting to see what awaits the team beyond the Prince's Oasis.
Cronos: The New Dawn isn’t my favorite horror title I’ve played, but as far as original ideas go, it’s up there as one that will stay with me for how well its gameplay and narrative work off of each other.
The main saving grace for Everybody's Golf Hot Shots is that Wacky Golf is chaotic fun with friends, especially if you don't care about winning. If you're going into the game expecting this to be a next step in the evolution of the series, though, I hope you've got a pretty high handicap, as you're going to need it.
Hell is Us initially hooked me with its horror vibe and cool-looking action. After a fifty-hour playthrough, I’m happy to report that the combat is indeed cool and the vibes are indeed horror-adjacent, but Hell is Us is much more than that.
Many of the gameplay gimmicks ring hollow, with generic puzzles and busywork interrupting the stuff you actually care about and threatening to drag the momentum down. I mostly appreciated the novelty of this approach, especially as a fan of short stories as a format. Let’s just do without the slider puzzles next time, please!
It’s a fun, cheerful platformer with plenty of personality and ideas, but perhaps doesn’t achieve all its goals as intended. I’ve walked away thinking Knightling is a solid effort, one that could be iterated upon into something special in the future.
Mecha fans are eating good lately, and I hope SRW’s North American console debut is the first step of a new normal. In the meantime, I have to look up SSSS.Dynazenon and see what that crew of weirdos is all about. Walking away with a nugget of something new to look into and discover is the final piece of the SRW puzzle, and a crucial part of the magic.
While I can't speak for this game in comparison to its 16-bit heyday, Shinobi: Art of Vengeance is a thrill that stands on its own. It's a total master class in combat depth, level design, and story moments that leave enough to the imagination without completely halting the action.
Particle Hearts is a puzzle game that plays primarily like a walking simulator. On the one hand, its puzzles are mostly rudimentary, and its narrative isn’t one that will move the needle. On the other hand, the game’s emotion-filled music and unique world of particles make exploring it a visual and audial pleasure that doesn’t overstay its welcome.
Herdling is a fairly linear game that wraps up in about six hours. Despite its relatively short playtime, Herdling does a decent job at capturing the unspoken bond that forms between a herder and their animals, while showcasing the many facets that come with the role.
All of the action, all of the stealth, all of the cheesy one-liners… For those of you who are jumping in for the first time? Have some patience and try to enjoy the rollercoaster. This one is definitely for the fans.
Madden NFL 26 isn’t the game I’ve been dreaming of, but it’s a meaningful improvement over recent games and actually addresses some of the issues I’ve had with the series for years. I’ll actually come back to this one throughout the NFL season to screw around with rebuilds in Franchise mode, and the Switch 2 version will remain installed for the novelty of playing on the go.
I have some hang-ups about compromises that had to be made, but the methodology on display in drawing attention to and deliberately not replacing the original is a more than fair answer. If you like RPGs, you owe it to yourself to sit down with Off. The Batter needs your help. You monster.
Unfortunately, Drag x Drive just doesn’t deliver the joy and excitement that I expect from a game developed by Nintendo. Not only is the gameplay just fine, it lacks the charm and style that usually makes up for those faults. It’s still a neat way to test out the Switch 2’s Mouse mode, but perhaps it would’ve been better suited for an IP spin-off or Switch Sports sequel.
Confusion within the mechanics hold Ra Ra Boom back from being an excellent debut from developer Gylee Games, and an excellent example in its genre in its own right. From its punchy, wholehearted aesthetic to its ambitious combat, there was tons of potential here. Unfortunately, while I still had a fun time, that potential wasn't met as I ended up just sticking to the beat ‘em up basics to get through, ignoring the bells and whistles almost entirely after growing tired of wrestling with them.