Hand of Fate 2 improves upon nearly every aspect of the original, providing diverse new challenges that help build the world around the Game of Life and Death. The new scenarios, the success checks that come with them, the companions, and new encounters and gear cards all add hundreds of unique touches to the game that make every card flip an experience.
From top to bottom, JYDGE is a heck of a run-and-gunner. It takes a minimalistic approach to story to give players the simple charm of the futuristic law enforcer that reminds of good '80s and '90s movies of the sort. Then it melds that environment with a slick combat system that keeps on giving and taking until your jydge is a cavalcade of murderous tools with which to deal out deadly justice, and for which every player will find their own preference.
In the end, Synthetic Dawn adds a good amount of content onto the core Stellaris game for a reasonably small investment. It doesn't do everything perfectly and could use some mid-campaign meat, but the machine races certainly set themselves apart from their organic counterparts in a grand slew of ways that are fun to interact with and play.
Breath of the Wild breaks the mold and sets the pace for what we should expect out of Zelda games, and though it doesn't always strike true, it still makes for one of the most gripping and amusing adventure titles we've ever played.