TJ Denzer
- Xenogears
- Bionic Commando
- The Witcher 3: Wild Hunt
TJ Denzer's Reviews
A game that is technically sound, and very beautiful, but fails to get its hooks in where it counts, and I feel like among other great RPGs that have come out just this year, Veilguard will have a hard time standing out.
From chilling environments and grotesque creatures to improved characters, puzzles, and combat, Bloober Team hits the bullseye with this impressive remake.
Despite a few issues, I still think Ara: History Untold is some of the most fun I’ve had with a 4X historical nations game that wasn’t Civilization. Oxide Studios clearly knew the assignment and they aced on a number of fronts. It’s a little disappointing that for their experience, they weren’t able to avoid common issues like mid-to-late grind, but if you want a game that will offer plenty of variety in playstyles and an interesting and engaging crafting mechanic, Ara: History Untold is quite an extensive option for any fan of 4X strategy.
This game is as unforgiving at the start as it was in 2006, but if you want a solid zombie survival experience akin to Dawn of the Dead, you can’t do much better than the mall mayhem of Willamette in Dead Rising Deluxe Remaster.
It’s surreal to see a game I played in my first year of work at Shacknews finally find its way to that Version 1.0. I couldn’t be happier for Coffee Stain after its lengthy journey, but it helps that this is a really dang good sim, and a true creative sandbox. I think the freeform nature of Satisfactory is both its greatest power and its most intimidating offering, simply because the sheer lack of guidance can leave players directionless and overwhelmed, especially as you wait and stew on it while resources bake in the early game. However, the sheer beauty of Satisfactory as you slowly expand a little base into a highly programmed and automated industrial machine is a neat and rewarding process, and if you have a friend or two to bring along, all the more fun.
Astro Bot is a charming and cheeky nod to a lot of PlayStation history and a powerful demonstration of PS5 hardware, but more than anything, it's just a ridiculously good game.
I can see why longtime Famicom Detective Club producer Yoshio Sakamoto was so excited to share the story of this game. Emio - The Smiling Man is an intriguing story that takes us on a deeply emotional journey. The characters, both old and new, are very fun and easy to follow as well, not to mention coming out great in their animations and dialogue. I wish Emio stretched its legs a bit in terms of gameplay, but I also can’t argue too much with a working system that’s mostly meant to be a vehicle for an engaging mystery. If this is the final Famicom Detective Club game, it’s a strong one to go out on, but I can't help but hope we get more Famicom Mystery Club with this game acting as a stepping stone to the series’ future.
I had no idea what I was in for with Gori: Cuddly Carnage, and I certainly didn’t expect to enjoy it as much as I did. Its crassness is kind of a take-it-or-leave-it for me, but it fits a ridiculous world taken over by crazed toys that are in desperate need of murder by a sentient cat friend and his blade hoverboard. And that feels like a good way to look at most of Gori. It sets out do all sorts of things gameplay-wise and it does all of them pretty well to make a ridiculously graphic world and narrative pretty dang fun. Mind the tykes in the room when you’re playing this one.
SteamWorld Heist 2 is an interesting return to a style Thunderful hasn’t re-explored in years, and it’s a decently polished one at that. The multi-job character progress and new upgrades to sea travel make for an improved approach to new and varied challenges throughout the game. The upgrades aren’t watertight against the issues that poked holes in the first game such as inconvenient travel and grinding. That said, if you’re looking for a solid tactical strategy game, SteamWorld Heist 2 is a charming voyage that should provide plenty of good times to fans of the SteamWorld universe.
Thank Goodness You’re Here is something altogether different from most of what I’ve played in 2024, and refreshingly so. It’s most certainly a game with some puzzle-minded antics, but it feels more like a lengthy comedy special, and the slapstick absurdity of it stays refreshing with plenty of surprises and ridiculousness throughout the adventure. Even the parts I didn’t initially enjoy ultimately felt like they needed to be there because it felt like part of the joke. Even so, be prepared for some very esoteric solutions and a complete lack of guidance as you learn to adapt to the wacky way this game wants you to think.
Riven is another beautifully assembled upgrade of a classic for Cyan Worlds, and it seems to play more wonderfully than ever. The puzzles and exploration feel immersive, even if it gets a bit unwieldy with a lot of back and forth between the islands as you come back to solve certain puzzles later. Even then, the returning Notebook system does a great job of aiding in the easy access of clues and information if you use it effectively. With that said, this is also just a beautiful game to explore and whether you’re a returning player or discovering Riven for the first time, it's likely to be a peaceful and intriguing experience.
Hellblade 2 still does incredibly well. The new story is weighty, the audio is exceptional, the scenery is ridiculously dense and rich, and the combat feels intense and impactful in new and interesting ways.
When the dust settles, there are several multiplayer options to explore and War Games is a solid gold winner that looks like it will continue to grow over time. I had only a few gripes, but Homeworld 3 plays incredible from top to bottom, and I think whether you’re a fan of the series that’s been waiting for this or a newcomer that just likes good strategy, everyone who takes control of the Khar Kushan is in for an absolute feast of stellar strategy gameplay.
Animal Well is one of the strangest metroidvanias I’ve played in a lot of very good ways. It’s pretty, funny, and scary in its atmospheric visuals and audio. Its platforming is also very satisfying and makes you feel good when you figure out how to use your tools properly to solve a puzzle. There are also secrets a plenty and a post-game to explore, as well. It's also just interesting to me that you don't directly fight with enemies and instead use your tools to work around them. The main double-edged sword here is the complete lack of context and hand-holding, which makes Animal Well charming and mysterious, but can make it difficult to keep track of what you were doing or where you should be going next. Nonetheless, if you want a solid and quirky adventure that will put your reflexes and puzzle-solving to the test, Animal Well is an absolutely fascinating journey.
Another Crab’s Treasure is a shocker of a good time. The combat is mostly fair and interesting with all of the stuff you can do involving shells, level-ups, Stowaways, and other options. The world is also fun to explore, beautiful, if a little bittersweet, and full of secrets.
Wrath of the Mutants is a functional beat 'em up. I'll give it that. If you liked the 2012 show and want more TMNT beat 'em up goodness to play, it's fine if your co-op friends are nearby. Otherwise, there are far better options at similar or cheaper prices, even within this IP.
Children of the Sun excels where it counts. It’s a cerebral puzzle in which you weave a bullet between targets, and solving the puzzle is dangerously satisfying.
Rise of the Ronin is an incredible open-world action-RPG. Its version of Bakumatsu era Japan is beautiful and delightful to explore, with plenty of activities that don’t fall deep into the open-world genre’s trap of being tedious. Its combat and customization are also incredibly well-refined, allowing you to become the martial artist you want to be, whether it’s an assassin, brigand, gunslinger, or more. The characters were fun to get to know and help a lot in reducing what would otherwise be some ridiculously difficult fights in the game. Don’t get me wrong though, this game has moments where it’s Team Ninja hard. Nonetheless, it’s still an incredible journey of cultural revolution and familial salvation. Between its solid combat, varied open world, and enjoyable characters, Rise of the Ronin sets a new tier of excellence in Team Ninja’s game design.
Unicorn Overlord might be my favorite game so far this year. I loved Ogre Battle back in the day. March of the Black Queen is one of my favorite old-school games. I never would have expected Vanillaware to capture that feeling so thoroughly and even add its own twists to make it all the better, but here we are. You get from this game what you give, and it constantly rewards you handsomely for overcoming its challenges. Between great tactical gameplay, a massive and robust cast of voiced characters, a beautiful soundtrack and art style, and a great story, this is a game no fan of tactics RPGs should skip.
I never would have expected that a roguelike could work so well in a card game before I played Balatro. It’s simple and guides you in so well, but escalates quickly and is happy to crush your run at any moment with the smallest strokes of misfortune. That’s what makes the variety of jokers and bonus cards so fun to explore. Every new option provides an opportunity to buck the house advantage. It leads to an appealing gameplay loop that kept me wanting to try all sorts of new angles and strategies. Balatro is something far out of the ordinary, and heaven forbid it ever makes its way to mobile because my casual time will powerless against it (please?).