TJ Denzer
- Xenogears
- Bionic Commando
- The Witcher 3: Wild Hunt
TJ Denzer's Reviews
I have a handful of gripes about PowerWash Simulator 2, but they hardly bring down the experience. It feels like a love letter to all of the fans and the things they’ve asked for over the years, and we end up getting a really neat collection of structures to clean up beside it. If the first PowerWash Simulator was any indicator, we can likely look forward to loads of post-launch content as well.
The grand spectacle of Ninja Gaiden 4 felt like the developers saying they wanted a proper ending for what we’ve seen out of the 3D Ninja Gaiden series, and I feel like they nailed it.
I could have done without the numerous hours I spent on farming and other padded elements, but Silksong is still an enormously packed journey, and a tremendous payoff on a nearly decade-long wait. Just mind the challenge and don’t rush it. True endings won’t come easy, but that’s part of what makes victory feel beautiful in Hollow Knight: Silksong.
Cronos: The New Dawn isn’t my favorite horror title I’ve played, but as far as original ideas go, it’s up there as one that will stay with me for how well its gameplay and narrative work off of each other.
All of the action, all of the stealth, all of the cheesy one-liners… For those of you who are jumping in for the first time? Have some patience and try to enjoy the rollercoaster. This one is definitely for the fans.
As I expected, your mileage will Killing Floor 3 will likely depend on the friends you bring to the party. Fortunately, crossplay between PC and consoles makes that easier than ever. Unfortunately, if you don’t have some buds on hand, the content here might not keep you hooked in for more than a few hours.
The character models don’t always look great, and the feel of combat wasn’t always where I wanted it to be, but this is still an interesting take on the Soulslike action-RPG style, bringing enough unique elements to the table that it feels well worth the challenge.
It truly is worth the trip.
The combat and look of the game are boring. The atmosphere and music are detached and out of alignment with the story. The light cycle is fun, but you’re very restrained in where you can use it. And ultimately, while the time loop makes the story and progression more interesting, that arguably worthwhile story is attached to a fairly humdrum action game wearing all of the expected components of the Tron aesthetic.
Onimusha 2 is a strange but good action game. There aren’t many things like it, but I’m glad it’s back just the way it is. The swordplay and progression are great and the story is an oddity determined by a number of decisions you make at crucial points.
Whether you’ve played these games before or are cracking them open for the first time, you’re in for a treat, especially if you bring some friends along.
It’s a solid-feeling fighting game in one of my favorite series with good offensive and defensive options, a great starting cast that promises even more in the years ahead, a mostly good variety of modes, solid music (and the availability of classic tracks), a fun comicbookish animation style, and an editor to adjust character looks to your liking. That said, it’s not like this is perfect by any stretch.
If you can get past its tedious organization and swaths of overleveled monsters in your way, Xenoblade Chronicles X: Definitive Edition is incredible.
This is some of the best co-op platforming around and another must-have for those who want to take a fun journey with their bestie.
Two Point Museum is, for me, the best amalgam of Two Point Studios' business management and mechanics yet. The road to five-star museums is paved with fun challenges and customization that will likely have empty spaces looking like your personal dream attraction hours in.
The concept of putting Goro Majima in a pirate adventure is pretty much everything I thought it would be. This is a silly game with an enjoyable gameplay loop and adventure.
The Thing, by its very concepts and mechanics, is well worth the price of admission for historians and enthusiasts. There really isn’t much quite like it, and perhaps that’s because it would be difficult to pull off well. For what it’s worth, The Thing was never perfect. It has some weird speed in its overall gameplay and cringy dialogue that detract from its scarier elements, but those elements are still fun, and with the improvements that address a sore spot in its strength, The Thing: Remastered makes an interesting outlier of the horror genre that much more valuable.
Indiana Jones and the Great Circle may have broken just about every expectation I had for MachineGames, short of the fact that I expected a great game. It's definitely that, but the reasons for that greatness are that it’s an impactful brawler, a stylish action-platformer, and a clever puzzle game, with a solid cast to deliver its movie-like performances, exciting environments to explore, and an excellent score to punctuate the mood. MachineGames goes above and beyond to deliver a thrilling adventure akin to the movies, and they succeed nearly across the board. Just don’t call him Junior.
A game that is technically sound, and very beautiful, but fails to get its hooks in where it counts, and I feel like among other great RPGs that have come out just this year, Veilguard will have a hard time standing out.
From chilling environments and grotesque creatures to improved characters, puzzles, and combat, Bloober Team hits the bullseye with this impressive remake.