- Bionic Commando
- The Witcher 3: Wild Hunt
By the time I was done with Yupitergrad, I may have been a sweaty mess, but I still feel its worth commending for its style and mechanics. Grappling as the main mechanic of movement feels smooth and the corridors and puzzles throughout the game are well-arranged.
I’ll say it plainly. I love Scott Pilgrim vs. The World: The Game. I loved it 10 years ago and I’ve only come to appreciate it more since. I identify with Stephen Stills as talented, but also very sleepy, so I delight in being able to play as him in a game again. Yet for all of my love, it definitely has a tedious grind that might annoy people that aren’t into River City Ransom-style beat’em-ups. That said, with or without the movie or comics it’s based off of, I’d still consider it one of the best-in-class of side-scrolling co-op brawlers
I feel that when it comes to everything Medal of Honor: Above and Beyond has to offer, Respawn Entertainment has gone out of their way to show us that not only does the Medal of Honor franchise still have meaningful life left in it, but there are things this game does that other games can look to as a benchmark of how to deliver a fully fleshed-out and visceral action VR experience.
Warhammer 40,000: Battle Sister is the kind of game I would expect out of this franchise. It’s bloody, visceral, and throws all sorts of enemies at you to cleanse through the mighty judgement of bullet and blade for the Emperor. The campaign is passable and the levels can sometimes feel uninspired with a few notable exceptions, but all of it feels like a vehicle to move you to the next fight. When those fights are up close and personal, Battle Sister sings with slashings and shooting a-plenty. When things get a little more long distance, the seams start to show a little much. That said, if you’re a Warhammer fan or just looking for a mostly solid action VR experience, Warhammer 40K: Battle Sister has more than enough ammunition and sharpened metal to please the Emperor.
There’s a lot going on in Empire of Sin. Romero Games and Paradox Interactive build quite a hybrid of business management, character growth, and turn-based combat, and the 1920s Prohibition-era backdrop makes for an interesting story. The gang leaders are varied in so many ways between their business, combat specialties, and personal stories. Meanwhile, the overall flow of business expansion, hostile takeovers, and diplomacy or confrontation with other gangs also makes for a mostly engaging gameplay loop.
As far as an action-RPG goes, Demon’s Souls is as tough, but rewarding as I’d expect a Soulborne game would be. Bluepoint did an incredible job of pulling this 2009 title into 2020 and giving all the gloss and polish the PlayStation 5 can wring out of it while still playing perfectly smooth and mostly free of loading.
Disc Room wants to cut you in so many ways. It wants to chew you up, dismantle you, and make you say a swear or 50 creatively woven into the same sentence. It’s bullet hell without the regular therapy of being able to return fire. But for all of those aspects, it's also horribly addicting. The ease of picking up where you left off and trying your darndest to survive just a little bit longer to unlock a room left me putting down my controller, rubbing my head, and then often picking it up to say, “this will be the time I get it. This time.” It’s not a ridiculously long or complex romp. But it also doesn’t really need to be. It knows what it wants to be. It wants to be your murderer. And the only way you’re going to thwart it is by surviving just long enough to open its next doors and beat its myriad of challenges.
I Am Dead has a very interesting story to tell, a colorful and varied environment in which to tell it, and a very cool way of going about the telling. The use of ghostly powers to explore, but never directly interact with the world, yet still solve puzzles was quite fun and unique. The more I unraveled of the mystery, the more intrigued I was and the more I wanted to know about each of the people presented to me, their lives, their connections, and the island they lived on.