Will Borger
Zoe may be the chosen one destined to save the world, but the game around her never really feels like it's convinced of it — or itself. And if you can’t persuade yourself of the story you’re telling, it’s damn hard to convince anyone else.
Clair Obscur: Expedition 33 is a story I needed in a world that feels like it’s falling apart. Things are not always what they seem, and there's always hope, no matter the odds. A better world is possible; you just need people willing to fight for it. When one falls, we continue.
Fatal Fury: City of the Wolves is a game I’ve been waiting for for a long, long time. And now that it’s here, I wonder if it was worth it. Everyone has a price, especially for the things they hope never to sell. What’s yours?
While not drastically different, there are enough new little features added to every inch of this iteration that make it well worth climbing back into the ring.
I think it’s a good game if you’re playing alone. I have high hopes for the co-op once it’s fixed. It’s charming and cute and playing with the spell system is a good time, and it has the ebb and flow of combat that makes Souls-likes fun. If you’re looking for a kinder, gentler Souls-like, Slime Heroes is the game for you.
You know how everyone in the John Wick films is an assassin but nobody else seems to know about it, and how implausible that seems because the assassins are literally doing assassin things in plain view of everybody else, like shooting at each other on the subway? It’s like that, only with pirates.
Getting to the best part is a grind, but if you put in some hours Synduality Echo of Ada eventually reveals itself to be a high-tension, mech-based extraction shooter.
Fewer enemies with more health may mean Ninja Gaiden 2 Black isn't quite the definitive version, but it's a definite and gorgeous improvement over its Sigma 2 release, and still an excellent action game all around.
At every point, Dynasty Warriors: Origins tells me how important I am, how crucial my role is, how the battles would have been lost without me. It is hollow, all of it.
Mighty Morphin Power Rangers: Rita’s Rewind nails the look and feel of both Power Rangers and the classic arcade games it’s drawing inspiration from.
It nails the run-and-gun feel of Metal Slug, and somehow transforms that into a tactics game, and that’s a hell of an accomplishment. Now, if you’ll excuse me, I’ve got an itch, and the only salve is another run.
All told, The Fear Business is a pretty solid homage to the horror games of yesteryear. It’s not particularly original, but the PS1 aesthetic, sharp design of Solomon Manor, and compelling puzzles work well enough to make up for its annoyances. It’s not a long game (your first playthrough will probably take between 3 and 5 hours), but there are several difficulties to complete and secrets to find, and it seems ripe for speedrunning. I just wish it controlled better and dealing with Goat Face wasn’t so bloody annoying. But if you’re looking for a horror game to spend an evening with, you could do a lot worse. Just… you know, try to be smarter than Sarah the next time you’re investigating mysterious disappearances, yeah? If a dude had offered me a ride to a cult-infested mansion, I would have just gone home.
Call of Duty: Black Ops 6 plays it safe but is otherwise exactly what Call of Duty multiplayer should be: fast, fun, and a little on the ridiculous side. An excellent string of missions that offer variety and flexibility come together to make Black Ops 6 the best Call of Duty campaign in many, many years. Call of Duty: Black Ops 6’s Zombies mode is absurd and campy fun in all the right ways, with two interesting maps and a welcome return to round-based gameplay. [OpenCritic note: IGN separately reviewed the multiplayer (8), single player (9), and zombies (8) game mode. Their scores have been averaged.]
MechWarrior 5: Clans has some bugs it needs to work out, but this is still an excellent campaign carried by a thoughtful story, fantastic mech combat, and all of the customization you could want.
I went into The Axis Unseen hoping it would be my jam, and it was. It even made me okay with not having a map (well, after a while), and as someone who has a terrible sense of direction on their best day, that’s no mean feat. I just wanted to explore its world, fight new monsters, and see what I could find. Mostly, though, I think about the stories I got to tell while playing it, like that bit with the Elder Horned Beast I told you about at the beginning here. A little while after I got the fire arrows, I realized I could probably kill a Tree Golem with them, and when I finally ran into one, I finally took it down. It was incredible. And there are so many stories like that in The Axis Unseen. I hope the technical issues get fixed, but even with them, I think Just Purkey Games has made something special. Just... be careful if you venture into this realm between realms? You’re off the edge of the map. Here be dragons. But if you play it right, the scariest thing in this world might just be you.
Street Rumble isn’t terrible, but it’s not good either. Sure, it looks good, but the music is boring, the gameplay is bog standard, it has serious design flaws, and in a lot of cases, it just isn’t interesting. Yeah, there’s an arcade mode, boss rush, and so on, but you need to beat the story mode to unlock them, and if I hadn’t been playing this for review, I would have stopped around thirty minutes in. Beat ‘em up fans deserve better. Licensed games deserve better. And The Karate Kid deserves better than to be resurrected as a coat of paint used to gussy up a mediocre beat ‘em up.
When you’re flying around the pitch, Harry Potter: Quidditch Champions can be a blast, but there just isn’t much off of it to keep you playing long-term.
Ultimately, Black Myth: Wukong is what I like to call “Peak Fine.” It’s great when it finally opens up and lets you play it, and has a number of memorable bosses to fight.
There are a lot of on-field improvements to like in Madden NFL 25, but most were long overdue, and they don't offset all the same problems that weren't addressed elsewhere.
It is rare for a game to be about something, to work its themes into every fiber of its being, to ask us to think about the world around us and reflect on who we are, the world we live in, and the things we’ve done to make it what it is. Dustborn does that, and it's special because of it. It doesn’t always work, but what it gets wrong pales in comparison to what it does right. It is a reminder that what we say and do matters. That, to quote Hemingway, “The world is a fine place, and worth fighting for.” That a better world is possible, if only we have the courage to build it, if we can find the right words to speak it into existence. Let there be light.