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Despelote is a moving and masterfully rendered game about soccer, growing up, and so much more.
Skin Deep is a wacky slice of immersive slapstick that could have used a little more chaos.
Clair Obscur: Expedition 33 is a stunning, ambitious first outing for Sandfall Interactive.
Fatal Fury: City of the Wolves is a game I’ve been waiting for for a long, long time. And now that it’s here, I wonder if it was worth it. Everyone has a price, especially for the things they hope never to sell. What’s yours?
The Hundred Line: Last Defense Academy is a morbidly engrossing tactics RPG that takes the right notes from Danganronpa.
Lost Records: Bloom and Rage pays tribute to 90s angst and the riot grrrl rock in a deeply moving coming of age story.
Rusty Rabbit needed a tune-up, but there's still some treasure to find in its scraps.
Blue Prince is the kind of engrossing puzzle game that will change your brain chemistry.
Promise Mascot Agency is a positively zany yakuza adventure that's an unpredictable delight.
South of Midnight is a weighty adventure that pays tribute to the deep South with astonishing art, impeccable sound design, and the best music you’ll hear in a video game this year. It’s an emphatic journey about connecting with our most vulnerable neighbors when they need it most rather than leaving them to suffer alone. The artistic craft on display is unimpeachable, though the full package is weighed down by the demands of a big genre game that Compulsion isn’t fully able to keep up with.
The First Berserker: Khazan has some of the most balanced defensive and offensive combat systems I’ve experienced in a Soulslike game, as well as some rich progression. However, some frustrating boss mechanics, braindead AI, and puzzling mission structure hold it back from reaching its full potential.
In its latest action-adventure game, Sniper Elite developer Rebellion lays out a solid plan to thrive in a wasteland of nuclear apocalypse games. Rather than aping Fallout or Stalker’s action RPG formula, the more streamlined Atomfall scavenges together some original ideas in its deconstructed quests and an emphasis on bartering. That could have made for a compelling survival story built around open-ended exploration, but it’s those pesky details that will get you killed during a nuclear disaster.
Assassin’s Creed Shadows almost feels like what it would be like if Ken Burns was tasked with making a video game. It’s exhaustive in how it depicts Japan’s feudal era even in fiction, crafting its world with the eye of a historical documentarian. It’s not quite the in-depth slice of life that Red Dead Redemption 2 goes for, but it approaches that same idea with fewer systems. Some of my favorite moments came when I just got bored of stabbing people and got on my horse instead. I didn’t stop every few feet to complete a puzzle. I didn’t stop to open another chest. I just rode, breathing in nature and listening to my own exhale intertwine with the wind.
Xenoblade Chronicles X: Definitive Edition gives a great RPG the second chance it deserves.
In a sea of tactical shooters, Fragpunk is the one finally willing to challenge the status quo.
WWE 2K25 could be the series' last babyface moment before a heel turn in 2026.
In its own way, Wanderstop is the perfect mission statement for a bright-eyed studio starting its path to self-discovery. It is a sincere celebration of our struggles and imperfections. They are not problems to run away from, but stones to sharpen our blades upon so we may win the next fight.
Split Fiction is hokey, muddled, and needlessly self-defeating. It’s also lively, inventive, and so earnest that it’s hard to be mad at it for long. These aren’t opposing forces that tear Hazelight’s latest apart; the clumsiness is inseparable from the delight. Both are born from the ambitious vision of artists who still believe in the magic of creativity and are willing to take big swings in its honor. Sometimes it absolutely whiffs. We all do. Fail again. Fail better. But it’s those moments where it connects, where simple ideas turn into unforgettable spectacle, that remind us why art can’t be automated. Even the most advanced machine can never dream bigger than a human with a heart.
Once it gets its claws in, it’s hard to escape Monster Hunter Wilds’ grasp. It balances high-octane spectacle with the kind of meditative RPG progression hooks that live service games dream of. It’s a successful evolution from Monster Hunter World, though one that still can’t quite find the best way to introduce new players to its intimidating world.
The beefy spinoff of last year’s Infinite Wealth is an act of cosplay. While most of the pieces that make the long-running series so beloved are there, Ryu Ga Gotoku Studio trades in strong writing for pirate pastiche with mixed results. Majima’s nautical adventure is at its best when flashes of memory break through its amnesia, reminding me that there’s more to Like a Dragon than its memeable moments.