Fallout 76 is a bit of a disaster, which is a shame because there are good ideas and good bits of content here. There wasn’t a single play session where I didn’t have a lot of fun, but there also wasn’t a session where something ridiculous didn’t cause frustration. It feels like it should have been released into early access as a work in progress for the next several months, thus alleviating some of the frustration from poor performance, bugs, and balancing issues. However, Bethesda opted to release Fallout 76 in a broken state, and this time I’m not laughing along about the bugs simply because we’ve come to accept them as a part of the Fallout franchise. How does Fallout 4 look infinitely better than Fallout 76, with the former coming out in 2015, more than three years ago? Fallout 76 is a decent game, but all the good is being crushed by the plethora of problems that just shouldn’t be problems.
Fans of the series are going to like it, while those that don't like open-world games won't. Gamers on the fence about Assassin's Creed Odyssey will find dozens of hours of exploration and fun in a highly customizable experience that is great despite a few annoying missteps.
What makes Detroit: Become Human a great game, though, is that even after going back through alternate narrative branches and winding down my play time, I'm still invested. The world that Quantic Dream gave me to explore is only a short leap from the one we're living in now, and the ideas presented have left me contemplating the role AI could play in our lives sooner rather than later.
I loaded up Wolfenstein 2: The New Colossus and expected to find something that was fun and outrageous with its violence. I got that, but I was shocked at just how much truth it had in it when dealing with good versus evil and hate versus love.