It’s a fine game under any circumstances, but it’s a top-notch RPG with heavy consequences at almost every turn for those that are willing to immerse themselves. The Outer Worlds doesn’t tell you a story, it gives you a world full of interesting characters and asks you to tell your own.
There is no doubt in my mind that six months from now Breakpoint will be a more playable game. Ubisoft Paris will iron out the bugs, bring back AI teammates, concede to player demands on some design, and tweak the experience to be more playable. However, this is the Breakpoint that was offered up on release, and it’s a mess.
Like a biker, though, Days Gone lacks a certain level of polish. It took me a long time to care about the story that was being told and the characters in it, and it always felt just a bit out of sync for me. I think that’s partly due to the world not feeling very welcoming, which may have been intentional, but robbed me of that precious exploration and downtime that open-world games should offer.
Fallout 76 is a bit of a disaster, which is a shame because there are good ideas and good bits of content here. There wasn’t a single play session where I didn’t have a lot of fun, but there also wasn’t a session where something ridiculous didn’t cause frustration. It feels like it should have been released into early access as a work in progress for the next several months, thus alleviating some of the frustration from poor performance, bugs, and balancing issues. However, Bethesda opted to release Fallout 76 in a broken state, and this time I’m not laughing along about the bugs simply because we’ve come to accept them as a part of the Fallout franchise. How does Fallout 4 look infinitely better than Fallout 76, with the former coming out in 2015, more than three years ago? Fallout 76 is a decent game, but all the good is being crushed by the plethora of problems that just shouldn’t be problems.