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Where it hits is all in how its trademark style and systems translate, the snappy card combat, and of course the banging soundtrack I’m only just mentioning because I’m not great at talking about music. So a thumbs-up from me, but one that comes with an acute sadness at how much more Vampire Crawlers could have been if it had true blobber bona fides.
Yunyun Syndrome!? Rhythm Psychosis is a heck of an experience that, depending on how much you know about this stuff going in, can be a window into an unfamiliar world, a push down a rabbit hole you had no previous plans to enter.
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I suspect some speedrunner will weave wizardry in their mastery of Super Meat Boy 3D and its levels. That said, this feels like a game in which you have to have more patience that ever to put up with the shenanigans that a fast-paced 3D Meat Boy game presents.
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Sauceless combat, a do-nothing story, and striking lack of personality don’t do any favors to a novel premise and quality voice acting that gave an initially promising first impression. A God of War Metroidvania could have been a productive and exciting use of the IP, especially in a post-Silksong world, but Sons of Sparta doesn’t have a fraction of that juice.
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Cairn is a phenomenal climbing game. There were times where I wanted to throw in the towel because of some minor animation hiccup, but, like Aava, I couldn’t stop. There’s this intriguing parallel at play here, one that I found myself thinking about in those moments where I needed to rest my sweaty palms and Aava needed to recharge her stamina. Neither of us could stop. We had to see it through to the end, in whatever form that took. By the time the credits rolled, I knew that Cairn would stick with me for a long time. This is a game you absolutely have to experience.
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But if you’re the type of digital adventurer who likes to dip their toes into everything possible, there’s a nice little chunk of video game to enjoy here. Just don’t expect to find your new favorite this time.