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For a game that is clearly inspired by Returnal, we seem to have really missed the forest for the trees here. But points for trying, especially from a set of studios that haven't played in this space before. I’d love to see another shot, no pun intended.
Short, sweet, and smart, Teenage Mutant Ninja Turtles: Tactical Takedown took me by surprise. It’s not just about how much I enjoyed it, but how intelligently Strange Scaffold came up with a gimmick that sounds bizarre on paper, but absolutely nailed it in practice.
By the end, Deliver At All Costs reminded me of the 2000s, where a good idea wouldn't realize its full potential, but it was still good for a few hours of entertainment. This is a game that would have fit in wonderfully in that era. In that sense, this game does offer a sense of nostalgia, just like its 1950s setting.
Monster Train 2 capably builds on the original game and improves on it immensely. It leaves the station and only picks up more speed as it goes, so get on board or get out of the way.
It’s a kind of game that feels out of place in time, but benefits from its accidental time travel by doing things a PlayStation 2-era console simply can’t.
Onimusha 2 is a strange but good action game. There aren’t many things like it, but I’m glad it’s back just the way it is. The swordplay and progression are great and the story is an oddity determined by a number of decisions you make at crucial points.
Now if you'll excuse me, I've got a bulldozer stuck in the mud that needs rescuing.
Whether you’ve played these games before or are cracking them open for the first time, you’re in for a treat, especially if you bring some friends along.
After Doom Eternal proved somewhat divisive among fans, Doom: The Dark Ages should be a Doom game everyone can appreciate. It’s fast and hard hitting, featuring robust combat systems that make learning their ins and outs fun and empowering. I daresay it’s even better than Doom 2016, and is a must-play title for everyone interested in Doom, first-person shooters, and action games as a whole.
There are weirdos like me that find comfort in horror games, but The Midnight Walk strategically and intentionally walks the line between cozy game and horror game. Come for the vibes, stay for the vibes, as you tread along The Midnight Walk.
There’s a real charm to this world, its story, and characters. As a kid who grew up in the 2000s, I’ve got a lot of nostalgia wrapped up in Oblivion, and a bit of concern realizing that this game is approaching its 20th anniversary. The Elder Scrolls 4: Oblivion Remastered is undoubtedly the new definitive way to experience Bethesda’s flawed masterpiece, a game that continues to be a standard for western RPGs.
Calling Tempest Rising "familiar but fun" sounds damning, but it's the most accurate way to describe it. Most of what Tempest Rising does, it does very well. There's nothing particularly exciting about it, and it's all been done before.
It was a fun game about a bald man who shoots guns at the floor to do Mario Things while Satan says mean words at him from a distance. It is never more or less than exactly that. I had a great time for around three or four hours, and will probably never think about it again. But that’s okay, because I don’t think Shotgun Cop Man intended to reach beyond that outcome. Shotgun Cop Man simply is, and I respect that about him.
Skin Deep is a neat, little game that takes recognizable gameplay conventions from immersive sims and repackages them into something smaller and sillier.
Zoe may be the chosen one destined to save the world, but the game around her never really feels like it's convinced of it — or itself. And if you can’t persuade yourself of the story you’re telling, it’s damn hard to convince anyone else.
Clair Obscur: Expedition 33 is a story I needed in a world that feels like it’s falling apart. Things are not always what they seem, and there's always hope, no matter the odds. A better world is possible; you just need people willing to fight for it. When one falls, we continue.
It’s a solid-feeling fighting game in one of my favorite series with good offensive and defensive options, a great starting cast that promises even more in the years ahead, a mostly good variety of modes, solid music (and the availability of classic tracks), a fun comicbookish animation style, and an editor to adjust character looks to your liking. That said, it’s not like this is perfect by any stretch.
In The Hundred Line -Last Defense Academy-, the visual novel and combat parts hit that target, but the social and resource-gathering elements don’t. And those parts happen to eat up a ton of extra time that grows increasingly obnoxious as you explore the narrative.
Even the parts of the game that feel subpar, like the mundane story, can still be a net positive simply through the power of friendship. Whether folks come together through a weekly game night or through a short session on Discord, Sunderfolk's bold ideas shine through and will hopefully set the stage for more exciting campaigns down the road.
Well, at least I'll still remember this game for the friends made along the way.