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Bosses are spectacularly designed but often simple affairs.
"Go gung-ho and you swiftly lose match after match, along with your patience."
Tron as a franchise has too many tabs open.
Being forced to stand stock still and stare at that horrible traffic light longing it to turn green is wonderfully tense.
If you are a huge fan of Dune, it's going to be easy for you to overlook those issues. If you're not, or just have a passing interest in the lore, you may find it's just too difficult to get into. It's a game that is capable of fantastic moments, marred by irritations and a feeling of bloat that ultimately holds it back from being truly great.
As one of the two first-party Nintendo Switch 2 launch titles, "fine, I guess, but I'd prefer Magic cards" as my impulse is… not good. And it is fine! It's fine. But "fine" alone is not enough to make something worth bothering with when there are so many different ways to spend your time that are much, much more worthwhile.
Even as a 8-10 hour campaign, MindsEye feels longer than it needs to be.
The moral implications of cloning yourself aren't lost in all the resource and base management systems.
Splitgate 2 is free, it has high production values, and there's a lot of fun to be had with it. All that considered, it's definitely worth your time. Nonetheless, it's incredibly frustrating to know that it isn't as good as it could have been, and by spending more time looking back, the team could have taken the Splitgate name several leaps forward.
It's always a delight to see how this household object or concept is brought to life.
Once you've spared an enemy enough times, you'll also recruit them.
Rainbow Six Siege now finds itself in the best position it's ever been in for player onboarding.
You can employ your trusty die, Fortune, to spice up gameplay with a randomized twist.
The experience is usually pretty smooth as a result, but that also means challenge is kept to a minimum. It's an experience with very few highs, but also almost no lows, and as such is perfect for playing with a young relative – or, if you prefer, to play as a relaxing low-stakes adventure by yourself.
Significantly visually richer than the old game.
To a T is weird to its bones, and it's clear Uvula takes great pride in that. The whole thing is nebulous by design, and isn't so much a grand gesture of positivity as it is an ode to the little quirks you love almost without realizing.
"The streets have traffic, but also friendly hot dog vendors who throw delicious, healing sausage treats."
Let's hope the conductor doesn't come through because Monster Train 2 is a truly first class ride through deckbuilder roguelike heaven. I'm already going off the rails with all the possibilities these smart evolutions to the rules and cards on offer bring, each run teasing me to chase new ways to to master the rails. I'm well and truly on board.
It's got the Metroidvania chops of their Nintendo Switch high-point Metroid Dread, the fantasy-horror imagination of their Castlevania: Lords of Shadow games, and a fantastic combat system that smashes them both. A great adventure that'll make you want to try every weapon it hits you with. Outstanding.
"Glory Kills have been tossed out, which doesn't help with Doomguy's apparent loss of moxie – now he can't even be bothered to beat a demon to death with its own leg anymore!"