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It's commendable that something like Octopath Traveler 0 exists.
Within its actual levels, Metroid Prime 4 is triumphant.
There's a wonderful creepiness to the robots. They're superbly designed.
Sleep Awake gets stronger in its second half, when the surreal imagery and routine stealth stop living in separate silos.
You can play as any character duo you like in any level; however, each level has an intended duo.
The desire to get high-value loot will force you to make stupid choices
The game world is a bit like Constance herself: charming but unsettled.
An experience where I'm constantly left thinking, 'just one more race' or 'just one final battle'.
Each Morsel is impressively and radically transformative on play.
I yearn for more combat crunch, but, visually, Demonschool is deliciously excessive.
Where Winds Meet is goofier than other open world games, often winningly so.
Dispatch isn't a freeform RPG – it's telling a specific story that it allows you to a degree of authorship over.
It's an electric concept that works just as well in Lumines Arise as it does in Tetris Effect.
All in all, there’s some entertainment in the story, dialogue, and possessed objects that attack you. The bosses are nicely designed, and the world-building is pretty great – but it all wears thin too quickly when it’s such a slog to play.
I donned my proto-capitalist top hat and tails and got to work.
You might have heard Arc Raiders described as an extraction shooter – sometimes, you could just as reasonably describe it as a social experiment.
The exacting detail with which it's all been put together keeps the illusion strong.
Newcomers like Calamo and company offer enough new to spark interest.
Carimara: Beneath the Forlorn Limbs is a slight but wonderful mystery and, to be fair, it's only a few dollars for the privilege of puzzling it out for yourself (the developer even says in the credits that it'd be excellent to bring this puzzle formula forward into new adventures – which I'd love to see). Estimated to take a little over an hour to clear, it took me more like thirty minutes.
The Outer Worlds 2 is bigger and better than the first game in every respect, with deep, rich role-playing and plenty of freedom to tailor your experience. Every world feels curated, and exploration is always purposeful and rewarding. Topped off with a vast range of weapons, brilliant writing, and a story and character that's yours to shape, this is Obsidian doing what it does best to deliver an engrossing RPG you'll want to replay again and again.