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The sheer looseness is part of the Demon Tides charm.
Styx: Blades of Greed is filled with so many ways to sneak through areas that you really do feel like you're crafting your approach to each thieving challenge
Jumps from silly to cynical to satirical to surprising.
A lack of definition goes some way to explaining why combat feels a bit lifeless.
Playing Reanimal feels like flicking through playable concept art
The experience of hurling ink and mud and fireballs at your friends - while some small part of your brain tries to still think about court positioning and slices and dropshots - is riotous, hilarious, chaotic fun. It's just a shame that, at launch at least, Mario Tennis Fever can't serve up a more complete package.
The difficulty curve inverts as your weapons become silly powerful.
The final hour or so is actually quite good.
Yakuza 3 has, despite its flaws, long been one of my favorites in the series.
"The gross-out humor and whacky build interactions that have been a key part of McMillen's work for decades don't distract"
Nioh 3 is tough – brutally tough – but it has a unique sense of accessibility.
Despite its clear flaws, Highguard is far from the failure that some would have you believe.
There is beauty in Cairn's golden hour-soaked world.
A set of spikes that I can make shoot out of the floor from afar, or a twin-headed wolf whose ferocious jaws rip blood out of bodies? Decisions, decisions…
It's an excellent hybrid combat system that offers a good balance between both styles, certainly more so than Metaphor: ReFantazio.
Your skateboarder's prismatic appearance is beautiful.
It's commendable that something like Octopath Traveler 0 exists.
Within its actual levels, Metroid Prime 4 is triumphant.
There's a wonderful creepiness to the robots. They're superbly designed.
Sleep Awake gets stronger in its second half, when the surreal imagery and routine stealth stop living in separate silos.