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A Soulslike with parry-focused combat has to do far more than shift the camera to first person to stand out from such an overcrowded pack. Valor Morris is relatively well-executed and has moments of real character and charm, but the gameplay's more familiar than my own shadow.
End of Abyss has you tensely exploring a mysterious underground complex one minute, then wearily jogging over well-worn ground the next. At its best, it's a ferociously atmospheric and gripping survival horror; at its worst, an exercise in frustration that burns away all tension.
Each area has a distinct visual theme and feel, from the countryside farmland vibes of Cropten to the fantasy themes of Taletorp.
Plumbing the depths of a high-rise makes as little sense as it sounds but is an absolutely stunning sequence.
The conceit of the Heroic Games also allows for elaborate arena set pieces
For an RPG that keeps telling me that it matters I've been cursed to be a vampire, it feels all too frictionless and forgiving.
Onimusha: Way of the Sword reaches in a few too many directions in terms of storytelling and gameplay, and the edges of its identity blur as a result. Nonetheless, a responsive and rewarding combat system and an occasional sense of humor will carry you happily to the end.
It's all very reminiscent of being aboard the Normandy, in Mass Effect.
Even the bulkiest foe stacked with pips can be stunned and then punted with Sophia's kick.
Being smacked around by a boss in one of these games until I finally get the upper hand is basically my happy place.
Marvel Tokon emphasizes simplicity of control.
While Hell Let Loose: Vietnam's very nature fights against making its battles a streamlined experience like Battlefield 6, they're nevertheless deeply involving. Each death packs a greater impact, each kill a stronger sense of victory. Just hope that the squad you join have decent microphones.
The game surfs on waves of philosophy and existential questions.
If you've had a hankering for a solo twist on the loot shooter genre, you'll love this, as it does that extremely well. A successful non-PvP outing for the series, Splatoon Raiders has room for improvement, but nonetheless offers a fun adventure that's not quite like anything else.
New story quests don't feel particularly additive.
Infectiously charming, Rhythm Heaven Groove's simple musical mini-games are buoyed by smart game design that becomes more than the sum of its parts, inviting you onto the stage to master its odd-ball antics. Loaded with side-modes, Beatspell is a surprise RPG triumph that deserves more investment, but is a great first step.
She can resurrect you on the spot as many times as you like. For a price, that is.
I still want to see how many different ways I can put together all these options.
An explosive airfield shootout shifts into a death-defying stunt fit for the Pierce Brosnan-era of theatrical espionage.
As a successor to Disco Elysium, ZA/UM's spy-fi RPG is a little too fearful to roll the dice on something new. But if the systems and themes are a little too familiar in Zero Parades: For Dead Spies, that does mean some of the old charm persists – and if you can look past the odd irritation, you'll find an NPC crew worth getting to know in Portofiro.