Obsidian's RPG fulfills its potential, but only in fits and starts. Sure, its worst moments are only ever as bad as workmanlike RPG-making, but they make the stretches between some instances of genuine greatness a little more disappointing.Dustin Bailey
A year of updates has helped fill out its light content, but the real magic was there from the start. Rare's take on cartoon piracy encourages you to behave as a cartoon pirate should: a little bloodthirsty, a little silly, and almost always drunk.Dustin Bailey
Project Highrise takes obvious inspiration from a cult classic, but struggles to build compelling mechanics around a proven concept. Constructing a tower still offers its own simple pleasure, but there’s not enough depth here to keep you building a skyline’s worth of high-rises.
No Man’s Sky has very clear problems. Its mechanics are insubstantial, with the crafting and inventory management systems being a particular exercise in tedium. Yet its scale and beauty is unmatched by any other game I’ve ever seen. It does things no other game ever has. It’s tempting to call No Man’s Sky “decent, but not great,” but that undersells both the game’s successes and its failures. No Man’s Sky is incredible, awe-inspiring, and profoundly disappointing.
Attack on Titan is a good game, but not a great one. It does a tremendous job of adapting the anime's excellent action scenes to an exciting set of game mechanics, but struggles to extend that fun core into full-length game. Any given fifteen seconds of Attack on Titan is excellent, but those fifteen seconds are repeated again and again until they're no longer compelling.