PCGamesN's Reviews
A host of minor and major improvements add up to make Battlefield 6 the smoothest, most bombastically entertaining entry in the series to date. A lacklustre campaign aside, this is a triumphant return and a must-play for both BF veterans and newcomers alike.
Team Cherry has done the impossible. In the face of colossal expectation, it has bottled lightning twice. Silksong is a masterpiece, not because it's bigger and better than what came before, but because it doesn't lose itself in trying to escape Hollow Knight's shadow. Its massive scope extends beyond Team Cherry's initial influences to become a definitive Metroidvania epic that challenges players to rise to the occasion.
Silent Hill f skillfully reinterprets the iconic horror series for a modern audience, acting as both a stirring homage and a strong vision for Silent Hill's future.
Dying Light: The Beast is a serious gore-fest that, when you dig a little deeper, turns out to be a rather silly playground teeming with ingenius ways of dispatching the undead. The fun, for me, was finding them all, and while it may not stick with me for long, this is still the best that Dying Light has ever been.
Hell is Us starts strong, but quickly falls into a tedious loop of collection and delivery, with an uninspiring combat system and a story that loses its initial promise. The superb place-setting and unnerving tone can't save this action RPG from stumbling across the finish line.
Gears of War's simple shooting and world design are as strong now as they were in 2007, but Reloaded's more technologically advanced visuals sap away the earlier versions' grimy cartoon charm.
Echoes of the End makes a strong first impression with inventive puzzles and focused combat, but its uncompromising appetite for challenge and precision is painfully difficult to overcome, and undercuts the power of its protagonist in the process.
Konami has taken great care with the remake of Metal Gear Solid 3, bringing this legendary spy thriller to a new audience with a modernized play style and thoughtful QoL tweaks to suit today's gamers. If you haven't played Snake Eater or any of the MGS series before, this is the perfect entry point into Hideo Kojima's magnum opus.
Mafia: The Old Country looks backward, both in its setting and design ethos. Combining gorgeous visuals, strong character work, and scrappy action set pieces, the outcome is a confident, understated crime game that does exactly what it's supposed to.
Wuchang: Fallen Feathers exceeds all expectations as this year's GOTY-level soulslike. Leenzee finds new remedies for the chronic pains endemic in the genre, and its semi-open world is enriched by Chinese culture and masterful level design. However, framerate drops and familiar UE5 optimization problems can't be ignored.
Eriksholm: The Stolen Dream wants to spin a grand Dickensian tale centered on the familial bond of a street urchin and her brother, but this ambition is betrayed by its lack of emotional stakes. And while its stealth puzzles can be intriguing and challenging at times, thanks to the ability to swap among multiple characters, these largely fail to deviate from the genre's long-held conventions.
Both its greatest strength and biggest weakness, the precision that Broken Arrow demands often chokes its more abstract qualities. It's a stark spectacle with nasty, legitimately cynical overtones, but its unwillingness to compromise aesthetically and tonally almost makes it mechanically inflexible, to the point that the player often doesn't feel included in the strategy making whatsoever.
The premise of Siren's Rest is strong enough to plumb the depths of Still Wakes the Deep's enduring mysteries, but as a compact story DLC, it's just too shallow. The principal goal of tracking down collectibles siphons the tension from its claustrophobic environments, and The Chinese Room's overreliance on scripted sequences creates missed opportunities for emergent horror.
The Alters spreads itself thinly, approaching heady subject matter with little imagination and shallow dialogue. Coupled with irritating resource management, cumbersome traversal, and an ever-ticking clock that harms its narrative pacing, 11 Bit's ambitious surival game is only for those who love deadlines and suffering.
Stellar Blade often looks great, and it features solid combat design that remains exciting throughout. It's let down, though, by a dull plot and a bland cast of characters who fail to make its story consistently compelling over the course of its runtime.
Elden Ring Nightreign shoots for the stars with a clean retrofit of familiar assets into a roguelike format, but it's dragged back down to earth with repetitive encounters, overtuned bosses, and lacklustre meta-progression. Random chance and an urgent pace rewards blind haste over careful buildcraft, but I'm confident its biggest issues can still be fixed.
F1 25 offers a stronger driving experience and greater attention to detail than its predecessors, with major changes to My Team breathing new life into the mode. It's not a revolution, but it's undoubtedly Codemasters' best F1 game in years.
The Onimusha 2 remaster does exactly what it says on the tin. Sharp visuals breathe new life and color into a cult classic that merits a life beyond the PS2. However, Capcom's dedication to the original experience means that decades-old problems remain unaddressed, and its capitulation to analog movement undercuts the authenticity it sets out to achieve.
Deliver At All Costs has tons of potential, but it doesn't know what to do with it. A solid storyline is neglected in favor of chaotic quests, but the missions aren't varied enough to stave off repetition for long. It's a game of competing ideas and intentions that would have been better explored across two entirely separate and fully realized projects.
With its weapon-building systems and deliberate, targeted combat, Blades of Fire has a lot of fresh-feeling ideas. Its control scheme is strange and will force you to press each button with care. Its granular forging system makes you consider every weapon in your arsenal. But however differently it approaches them, the game only offers the same thrills as other action games of its ilk. Blades of Fire feels unique, but just can't get weird enough.