PCGamesN's Reviews
Eriksholm: The Stolen Dream wants to spin a grand Dickensian tale centered on the familial bond of a street urchin and her brother, but this ambition is betrayed by its lack of emotional stakes. And while its stealth puzzles can be intriguing and challenging at times, thanks to the ability to swap among multiple characters, these largely fail to deviate from the genre's long-held conventions.
Both its greatest strength and biggest weakness, the precision that Broken Arrow demands often chokes its more abstract qualities. It's a stark spectacle with nasty, legitimately cynical overtones, but its unwillingness to compromise aesthetically and tonally almost makes it mechanically inflexible, to the point that the player often doesn't feel included in the strategy making whatsoever.
The premise of Siren's Rest is strong enough to plumb the depths of Still Wakes the Deep's enduring mysteries, but as a compact story DLC, it's just too shallow. The principal goal of tracking down collectibles siphons the tension from its claustrophobic environments, and The Chinese Room's overreliance on scripted sequences creates missed opportunities for emergent horror.
The Alters spreads itself thinly, approaching heady subject matter with little imagination and shallow dialogue. Coupled with irritating resource management, cumbersome traversal, and an ever-ticking clock that harms its narrative pacing, 11 Bit's ambitious surival game is only for those who love deadlines and suffering.
Stellar Blade often looks great, and it features solid combat design that remains exciting throughout. It's let down, though, by a dull plot and a bland cast of characters who fail to make its story consistently compelling over the course of its runtime.
Elden Ring Nightreign shoots for the stars with a clean retrofit of familiar assets into a roguelike format, but it's dragged back down to earth with repetitive encounters, overtuned bosses, and lacklustre meta-progression. Random chance and an urgent pace rewards blind haste over careful buildcraft, but I'm confident its biggest issues can still be fixed.
F1 25 offers a stronger driving experience and greater attention to detail than its predecessors, with major changes to My Team breathing new life into the mode. It's not a revolution, but it's undoubtedly Codemasters' best F1 game in years.
The Onimusha 2 remaster does exactly what it says on the tin. Sharp visuals breathe new life and color into a cult classic that merits a life beyond the PS2. However, Capcom's dedication to the original experience means that decades-old problems remain unaddressed, and its capitulation to analog movement undercuts the authenticity it sets out to achieve.
Deliver At All Costs has tons of potential, but it doesn't know what to do with it. A solid storyline is neglected in favor of chaotic quests, but the missions aren't varied enough to stave off repetition for long. It's a game of competing ideas and intentions that would have been better explored across two entirely separate and fully realized projects.
With its weapon-building systems and deliberate, targeted combat, Blades of Fire has a lot of fresh-feeling ideas. Its control scheme is strange and will force you to press each button with care. Its granular forging system makes you consider every weapon in your arsenal. But however differently it approaches them, the game only offers the same thrills as other action games of its ilk. Blades of Fire feels unique, but just can't get weird enough.
Easily better than Snowrunner or Expeditions, Roadcraft is one of 2025's best, and a convincing argument that even the most esoteric subject matter can be translated into compelling videogames.
Oblivion Remastered proves that The Elder Scrolls 4 has withstood the test of time. It's the perfect opportunity for new audiences to discover why it's so beloved, and a nostalgic throwback to Bethesda's golden years for older fans. However, its extensive quality-of-life features aren't enough to excuse the endemic performance woes of Unreal Engine 5.
The Precinct takes a welcomingly sober approach to videogame policing, focusing as much on the mundane as the action-filled aspects of the job. But this isn't enough to make enduring hours of its repetitive mission design and poor writing worthwhile.
Doom: The Dark Ages is a heavyweight shooter that, at its core, is lighter on its feet than its predecessor. However, id has at times gone too wide with its half-baked new features and open level design. Rip and tear, until it is done. But please, Slayer, get out of the damn robot.
While its predecessor's floaty, unsatisfying combat remains, and its enemy variety is lacking, Revenge of the Savage Planet's freedom of movement and exploration make this short-but-sweet, eccentric Metroidvania well worth a go.
If you enjoyed Sekiro's parry-heavy combat and Nioh's mission-based structure, The First Berserker Khazan will likely work for you. Even with few new ideas of its own and often unexciting levels, its build variety and brutal boss fights more than make this soulslike worth the effort.
Despite its occasionally confounding UI and weak level design, Clair Obscur: Expedition 33 is an essential turn-based RPG that is both a love letter to its inspirations and a potential vision of the genre's future.
While Amerzone - The Explorer's Legacy is a loving tribute to its source material, its gameplay remains trapped in the past. The world is more realized than ever before and, at points, almost feels real, but the addition of a few new puzzles doesn't quite inject the excitement that I'd hoped. Amerzone is a must-play for fans of Benoît Sokal, but is unlikely to wow the new generation of point-and-click adventurers.
A fantastic soundtrack and handful of excellent scenes aren't enough to give Karma: The Dark World an identity greater than the number of sci-fi and horror classics it bluntly references throughout its story.
Though on the surface it's a simple tribute to Command and Conquer, Tempest Rising breaks free of its influences with a visual style and mechanical flourishes all of its own. Its core ideas may work better in a smaller-scale tactics game rather than an RTS, but there are several missions where everything fits together.