Honestly, discussing many of the major narrative beats, decisions, or gameplay in The Walking Dead: The Final Season would do it a disservice, particularly for those who have been following Clementine since she was rescued from the treehouse in her back yard all those years ago. However, just know that both the development teams at Telltale, and the smaller-scale one that was resurrected under Skybound didn't let Clementine down.
Two Point Hospital is everything that Theme Hospital fans would have been hoping for from a successor, and then some. It may still have some finicky issues, which hopefully, can be addressed with a post-launch update, but all of its charm and witty humor make managing hospitals far more entertaining than it really should be.
After 30 hours, I've wrapped up Spider-Man's story, completed a substantial amount of its side content, and have almost got every suit mod and skill in the game, and I just want to keep playing. Though it has a few minor blemishes here and there, they're never significant enough to really detract from the overall experience.
The Crew 2 still isn't fully delivering the ambitious open-world racer that Ivory Tower nor Ubisoft wants the series to become, and I can't help but feel it's because it's trying to accommodate both the single-player and multiplayer camps. Its single-player content, while fun, lacks any real impact due to its literally non-existent story, and its the absence of any PvP feels like a massive missed opportunity.
I had a lot of fun with State of Decay 2… when it was all working. Its core gameplay loop is repetitive, but there's a sense of satisfaction in seeing your community move from a small base with no water and power to a dominant force in the town capable of sustaining itself on its own that kept driving me forward.
If you're an absolute die-hard fan of Life Is Strange, which you likely are if you're considering the deluxe edition, then jump right in and say your own goodbyes to Max and Chloe. However, if you've not played both the original series and Before the Storm in their entirety, Farewell likely won't resonate with you in the same way.
Deck Nine had a pretty tall task when it came to Life Is Strange: Before the Storm. Creating a prequel that would satiate the series' fans is tough enough, and they've passed with flying colors in that regard. However, it's the way in which Deck Nine has really honed in on the identity of the original series that makes it so special.
As a season, Guardians of the Galaxy delivered the kind of experience I wanted. It's the most I've found myself laughing and smiling since Tales From the Borderlands, and I enjoyed the adventure and story laid out here more than the sequel movie that released this year.
If you enjoyed the gameplay experience in Horizon Zero Dawn, you'll enjoy what's on offer in The Frozen Wilds. Its machines pose even more of a threat than some of the most intimidating beasts you came across in the main game, side quests help to flesh out the concise story experience, and the new weapons and outfits on offer are powerful additions to your arsenal. The Frozen Wilds offers a delectable slice of familiar action in a new, dangerous, yet beautiful land with plenty of lore and content to keep you exploring The Cut long after you've completed your quest.
There are a lot of little stories going on in Before the Storm, and each one of them has me hooked and I can't wait to see how they all come to an end in episode three. If episode one introduced us to the Rachel and Chloe's relationship, episode two cracked it wide open, showing a more vulnerable and emotionally open Rachel from the closed-off one we were initially introduced to in episode one.
Though it drags a little during the middle, episode four did manage to hook me back in by the end. I'm intrigued to see exactly how the series pans out considering the state of the Guardians by the episode's close.
V3's best improvements aren't in its mini-games, the way it handles, or in high-fidelity visuals, but in the way it embraces the series' DNA and brings it to the forefront of the experience. Though there are some missteps along the way such as the almost cringeworthy hyper-sexualized dialogue revolving around Miu, or the filler ‘Free Time' segments, Killing Harmony has me desperate to see where the series goes next.
In the nearly 20 years since Sonic Adventure, it turns out all Sonic needed was a developer who actually understood what made a good Sonic game. Mania is a joyous non-stop celebration of everything you ever loved about Sonic The Hedgehog, with perfectly designed levels, and controls that feel just right..