Overall, Ghosts ‘n Goblins Resurrection is still an extremely punishing yet fair game. The controls aren’t great, but after a playthrough, you start to gain some muscle memory. But there’s never a point where I can confidently say that the controls feel good.
The real star of the show, however, was Bowser’s Fury, which innovates on the foundations laid by previous 3D titles, to provide some of the most enjoyable, open-world platforming I’ve had the pleasure of playing. This is a must-buy for Switch owners and Mario fans alike and is sure to tide you over the next couple of months.
Chase sequences and the overall ambiance are as bone-chilling and thrilling as ever, while puzzles are even more challenging and satisfying to complete thanks to the tragic duo of Mono and Six. Even if you aren’t a horror fan, I’d highly recommend you play Little Nightmares II, as it currently sits as my favorite game of 2021 so far.
Persona 5 Strikers is proof that change isn’t always a bad thing. While it may not hold onto everything that made its forebear a phenomenon, the new elements it brings to the table more than make up for it, and show that the series’ future lies in more than just straight-forward turn-based JRPGs. It’s an experience fans will find more than enough to love about, and that will give them plenty of hope for the series’ bright future.
Werewolf: The Apocalypse – Earthblood starts off on the right note, engaging players with the type of action I imagine werewolf fans will find exciting. It quickly runs out of puff, though, and what excitement there is to be had is spoiled by too much tedium in between. Ultimately, enthusiasts of the Apocalypse TRPG are unlikely to feel satiated by what is a rather shallow video game experience overall, which makes it difficult to recommend to those outside the hardcore fanbase.
Anyone who loves the Atelier Ryza – or the Atelier series in general – is going to love this game. The slight tweaks that the sequel makes to the combat and alchemy improve upon the already solid fast-paced JRPG turn-based combat known to the series without changing what already worked. Combine that with the vast setting and all there is to do in it, and you’ve got a solid recipe for an Atelier title.
Despite its faults, I did enjoy the brief amount of time I spent with the game, and I feel like it has a lot of potential thanks to a distinct premise. Unfortunately, there isn’t enough in Gods Will Falls world or gameplay that warrants me giving it a glaring recommendation, at least in its current state.