Jake Su
- Metal Gear Solid
- God Of War
Jake Su's Reviews
Techland claws its way back with Dying Light: The Beast, an unflinching, beautifully grotesque evolution of its zombie saga. Stronger in identity and mechanics than its predecessor, it trades sprawling ambition for focused terror and ends up all the better for it. Occasional repetition and story safety hold it back from greatness, but when it hits, it devours.
EA Sports FC 26 balances refinement and familiarity, delivering its most enjoyable matches in years — but its cluttered menus and monetisation still drag down the momentum.
Lost Soul Aside lands as a dazzling yet uneven action RPG, as it thrills in combat but falters in story, world, and polish for a flawed but interesting debut.
The King Is Watching is a clever kingdom-builder that thrives on its unique gaze mechanic, but repetition and punishing randomness mean its crown shines brightest in short bursts.
For those who loved Ghost of Tsushima, this is essential. For newcomers, it is one of the finest samurai adventures gaming has ever seen. And for everyone, it proves that Sucker Punch remains a studio at the height of its powers. If not for the slight misstep with the targets of our ire, Atsu's quest would have been a perfect slice of brilliance.
A strong rebound for the franchise, NBA 2K26 sharpens gameplay fundamentals, polishes presentation, and answers fan feedback from last year. VC monetisation and online demands still sting, but the on-court action is the best it’s been in years
The visuals and music are fantastic, the combat stellar and invigorating, and the platforming and exploration elements are masterfully done. Plus, you'll get access to Boss Rush and Arcade Mode upon clearing the game, adding even more replayability to a modern masterpiece. This revival hits all the marks with glittering, sharp kunai - what more can you ask for?
Comparing RoboCop: Rogue City - Unfinished Business to the original game, it does make sense that it is a separate entity altogether. After all, shooting is always fun, but it doesn't help that everything else, like the supporting cast, the lacklustre level design, and the performance issues, are not of the same calibre. Stick around if you like wanton violence, but if you are looking for the soul of the franchise, you'd best stick to the game that started it all.
The way combat is different and largely enjoyable, the deep build options provided by an extensive skill tree with varied weapons and spells, and a robust world design that has some rough edges, Wuchang: Fallen Feathers emerges from the darkness as a strong contender that livens up the space. As a debut title, this is more than an impressive showing, and with time, it won't be a surprise to see this title soar even higher as more players get to grips with its uniqueness and approach.
Not every roguelite can be like Hades and its sequel, but that doesn't mean it has to be. While there are certain similarities between the leading games in the genre and Dragon is Dead, what Team SunEat has put together is still a worthwhile adventure that is just a little rough around the edges. For 12-16 hours or so, it will appeal to the player who is willing to enjoy the grind, and the result is an addictive time that looks great and plays well, just don't look too keenly at the writing.
More of the same when it comes to a quality experience is never a bad thing, but Death Stranding 2 doesn't have the same wow factor that came with every little detail of the first. It is still an incredible, indie-esque realisation of a grand vision that only Kojima can come up with, and being exceptional instead of groundbreaking is still worth giving a thumbs up to.
Coming into Date Everything!, I was expecting a standard visual novel affair. What I didn't expect was a thoroughly entertaining reflection of values when it comes to relationships and people, all deftly expressed with characters made of everyday objects and conversations that run the gamut of the human experience. If you were hoping for the sparks to fly, I assure you, you are in for a whole fireworks display with Date Everything!.
Looking forward is an inevitable part of progress, and with the Space Marine franchise going from strength to strength, it is still nice to see where it all began with Warhammer 40,000: Space Marine - Master Crafted Edition. Despite its limited longevity and stiff gameplay, there is still a generation of players who never had the fortune of witnessing Titus' journey. Now they can, in the best of ways, just don't look too closely beneath the armour.
As an experience, SEDAP! A Culinary Adventure has the makings to climb the summit of co-op games. Its distinct focus, coupled with the gameplay loop, aesthetics, and systems that are more welcoming of players of all skill levels. The brand of delectable chaos is best enjoyed with a partner, but even if you have to go it alone, the kitchen is still hot enough to ignite the culinary passion, and that’s always a good thing.
There is something to be said about cherishing the classics, and for what it's worth, I did enjoy my time with this remaster of Onimusha 2: Samurai’s Destiny. It provides a lens back to when things were much more simpler and straightforward, where being able to complete a run in 6 hours and still having a good time was more the norm than the exception. Capcom could have made more significant changes to bring the game up to modern standards. Yet, in this form, we get to see how far games have come, albeit with a tinge of sadness at the missed opportunity to build even more hype ahead of Onimusha: Way of the Sword.
As a game, American Arcadia doesn't necessarily require much from the player. As long as you can get past the control issues and ever-changing puzzles, you will discover a tantalising tale that pulls you right in. When they say television is bad for you, I never imagined it to be in this way, and neither does Trevor, and that makes for something that should keep you glued to the screen for the next few hours.
Whether you choose to fight locally or online, Capcom Fighting Collection 2 has got you covered in all the best ways. Sure, not all of the games are made equal, and that's true both in the past and the present, but in terms of a collection, it is still a significantly outstanding one. It remains to be seen just how much more Capcom can draw from the well, but since we are here, let's enjoy the goodness while it lasts.
It is clear what Fallen Tree Games and Kwalee are looking to deliver with The Precinct, and there is room for such games to exist and potentially prosper. The premise is intriguing, but the delivery and execution have room for improvement. While the game is hoping players become a true force of good, much like the real world, the environment in which that is possible remains a mixed bag.
From the first kill to the last, Doom: The Dark Ages is an undeniably exhilarating ride that rarely comes down from its high. The narrative sets the stage for more, the weapons and the Shield Saw make for potent combinations, and the level and world design tie it all together in one devilishly brilliant package. It has been more than 30 years since the franchise first kicked off the killing spree, and this latest entry represents the continuation of a new golden age for the Doom Slayer.
For what it's worth, Chains of Freedom is not a bad game at all. As a turn-based tactical adventure, it fulfils the brief sufficiently, with the sort of conflict and narrative that is simply par for the course. Being unable to offer anything genuinely new means that you really have to love the premise to see everything through, and at the end of the day, that's not for everyone.