Jake Su
- Metal Gear Solid
- God Of War
Jake Su's Reviews
Dispatch is a sharp and heartfelt superhero comedy that finds surprising emotional power beneath its chaos. With standout characters, strong writing and confident pacing, it becomes one of the year’s most compelling narrative adventures.
Tails of Iron 2: Whiskers of Winter refines the art of small-scale storytelling and precision combat. Visually breathtaking and emotionally grounded, it’s a confident continuation that only falters when its ambitions outpace its mechanics. A brutal but beautiful return to the Rat Kingdom.
A triumph of design and discipline, Anno 117: Pax Romana elevates the city-builder to an art form, where an empire of balance, built on trade, faith and foresight, rises above all.
Godbreakers burns bright but fast. Its free-flowing combat and god-stealing chaos make for an exhilarating roguelike loop, yet repetition and uneven tuning stop it from achieving true divinity.
A reverent remake that balances nostalgia with modern polish — Metal Gear Solid Delta: Snake Eater is the definitive way to experience one of the series' highest points in modern times.
A loving, if slightly conservative, remake that reaffirms why Plants vs. Zombies stood the test of time. Plants vs. Zombies: Replanted may not sprout new ideas, but it keeps the garden alive and in full bloom.
A deeply human story about survival and conscience, 1998: The Toll Keeper Story turns Southeast Asia’s turbulent history into a quiet, unforgettable act of empathy.
The Outer Worlds 2 doesn’t rewrite Obsidian’s playbook, but it sharpens it. A confident sequel that trades revolution for refinement, it thrives on meaningful choices, tighter systems, and a biting yet weary satire of corporate greed. It may play it safe, but it’s an impeccably crafted RPG that rewards commitment over comfort.
Techland claws its way back with Dying Light: The Beast, an unflinching, beautifully grotesque evolution of its zombie saga. Stronger in identity and mechanics than its predecessor, it trades sprawling ambition for focused terror and ends up all the better for it. Occasional repetition and story safety hold it back from greatness, but when it hits, it devours.
EA Sports FC 26 balances refinement and familiarity, delivering its most enjoyable matches in years — but its cluttered menus and monetisation still drag down the momentum.
Lost Soul Aside lands as a dazzling yet uneven action RPG, as it thrills in combat but falters in story, world, and polish for a flawed but interesting debut.
The King Is Watching is a clever kingdom-builder that thrives on its unique gaze mechanic, but repetition and punishing randomness mean its crown shines brightest in short bursts.
For those who loved Ghost of Tsushima, this is essential. For newcomers, it is one of the finest samurai adventures gaming has ever seen. And for everyone, it proves that Sucker Punch remains a studio at the height of its powers. If not for the slight misstep with the targets of our ire, Atsu's quest would have been a perfect slice of brilliance.
A strong rebound for the franchise, NBA 2K26 sharpens gameplay fundamentals, polishes presentation, and answers fan feedback from last year. VC monetisation and online demands still sting, but the on-court action is the best it’s been in years
The visuals and music are fantastic, the combat stellar and invigorating, and the platforming and exploration elements are masterfully done. Plus, you'll get access to Boss Rush and Arcade Mode upon clearing the game, adding even more replayability to a modern masterpiece. This revival hits all the marks with glittering, sharp kunai - what more can you ask for?
Comparing RoboCop: Rogue City - Unfinished Business to the original game, it does make sense that it is a separate entity altogether. After all, shooting is always fun, but it doesn't help that everything else, like the supporting cast, the lacklustre level design, and the performance issues, are not of the same calibre. Stick around if you like wanton violence, but if you are looking for the soul of the franchise, you'd best stick to the game that started it all.
The way combat is different and largely enjoyable, the deep build options provided by an extensive skill tree with varied weapons and spells, and a robust world design that has some rough edges, Wuchang: Fallen Feathers emerges from the darkness as a strong contender that livens up the space. As a debut title, this is more than an impressive showing, and with time, it won't be a surprise to see this title soar even higher as more players get to grips with its uniqueness and approach.
Not every roguelite can be like Hades and its sequel, but that doesn't mean it has to be. While there are certain similarities between the leading games in the genre and Dragon is Dead, what Team SunEat has put together is still a worthwhile adventure that is just a little rough around the edges. For 12-16 hours or so, it will appeal to the player who is willing to enjoy the grind, and the result is an addictive time that looks great and plays well, just don't look too keenly at the writing.
More of the same when it comes to a quality experience is never a bad thing, but Death Stranding 2 doesn't have the same wow factor that came with every little detail of the first. It is still an incredible, indie-esque realisation of a grand vision that only Kojima can come up with, and being exceptional instead of groundbreaking is still worth giving a thumbs up to.
Coming into Date Everything!, I was expecting a standard visual novel affair. What I didn't expect was a thoroughly entertaining reflection of values when it comes to relationships and people, all deftly expressed with characters made of everyday objects and conversations that run the gamut of the human experience. If you were hoping for the sparks to fly, I assure you, you are in for a whole fireworks display with Date Everything!.