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Saros is Housemarque operating at the height of its powers. Its combat is electric, its mystery lingers, and its progression makes every run feel meaningful. More forgiving than Returnal but no less intense, this is a stunning Game of the Year contender.
Diablo IV: Lord of Hatred is the kind of expansion that fans needed, pairing a stronger campaign with meaningful class and systems changes that make Sanctuary worth returning to and continue fighting for.
MOUSE: P.I. For Hire is a lively and stylish FPS that makes excellent use of its cartoon noir identity. Its shooting is sharper than expected, its world is full of personality, and its best moments are bursting with visual wit. Repetition, missable content, and reference-heavy humour keep it from true greatness, but this is still a caper worth chasing.
All Will Fall does its best work when its drowned setting and precarious building systems make survival feel like a constant compromise. Every new floor, bridge, and supply line adds to a world that feels genuinely unstable, even if some of the wider management ideas do not always carry the same weight.
REPLACED is one of the most visually arresting games in recent memory, with pixel art and animation that constantly demand attention. Its combat and traversal can feel slick and satisfying in bursts, but repetition, lighter mechanical depth, and uneven pacing stop it from fully becoming as special to play as it is to behold.
Pragmata is at its best when everything clicks together at once. The bond between Hugh and Diana gives the journey real emotional weight, while the hacking and shooting combat remains sharp, demanding, and constantly rewarding. With a strong variety in weapons, mods, and hacks, Capcom has delivered a sci-fi adventure that feels both heartfelt and thrilling from start to finish.
KuloNiku: Bowl Up! wins you over, not through spectacle, but through sincerity. Its cooking is satisfying, its town is full of warmth, and its cultural identity gives the whole experience a flavour that sticks. A little repetition does creep in, but the heart of this one is easy to love.
People of Note earns its applause through sheer conviction. Its voice acting is excellent, its musical numbers genuinely memorable, and its combat has just enough tactical rhythm to keep things lively. What stops it from reaching higher is an RPG backbone that never feels quite as rich or rewarding as the show built around it.
Hozy turns cleaning and decorating into a soothing little ritual, and its real magic lies in shaping each room around your own sense of who belongs there. It may be small in scale, but the game is overflowing with charm and knows exactly how to win you over.
Marathon is a bold, punishing shooter that asks for patience before it gives much back. Bungie’s superb gunplay, distinctive retro futuristic setting, and rewarding faction system create a thrilling loop, even when a run falls apart. A frustrating UI and misjudged monetisation may test that patience, but something compelling awaits on the other side.
Screamer takes arcade racing to a louder, stranger, and far more theatrical place than most of its peers. Its combat systems, anime-fuelled world, and unusual handling model can be divisive, but the result is a racer with genuine personality and a sense of conviction that is hard to ignore.
Fatal Frame II: Crimson Butterfly Remake captures what made the original so memorable, from its suffocating atmosphere to its brilliant camera-based combat, but it also preserves many of the frustrations that defined survival horror in an earlier era.
The Coin Game is a strange, scruffy, and surprisingly absorbing ode to the old arcade experience. Beneath its awkward movement and uneven presentation is a game that understands the ritual of chasing tickets, wasting pocket money, and convincing yourself one more round will make it all worth it. That nostalgic authenticity is exactly what makes it work, but it may also push some players away.
Cash Cleaner Simulator is at its best when it feels like a secret little obsession, the kind of game you boot up for a quick session and then realise has quietly swallowed your evening. It is clever, tactile, and moreish, making a strong first impression. It just does not quite have the legs to evolve that impression into something richer across its full run, leaving it as a good simulator with a great premise, rather than a great simulator full stop.
Pokémon Pokopia finds new ways to revitalise the crafting and “cosy life sim” genres that extend beyond leaning on its IP power. It’s wide, deep, and charming in a way that feels special and could redefine expectations for Pokémon spinoffs going forward.
Cupiclaw has an excellent central idea and the design chops to make it sing, but the climb loses some momentum before the credits roll.
Lost and Found Co. is a lovely reminder that visual fidelity alone does not make a game memorable. With expressive hand-drawn art, gentle humour, and an inviting hidden object loop, Bit Egg Inc. delivers a heartfelt adventure that is easy to sink into and hard to forget.
Baladins captures tabletop warmth through a looping week structure, turning planning into tension and co-op chatter into the real reward while struggling with the spectre of repetition.
Resident Evil Requiem sustains suffocating tension through Grace’s vulnerability and Leon’s disciplined firepower, delivering a strategic, replayable survival horror experience that feels just about right for the franchise.
Yakuza Kiwami 3 & Dark Ties delivers emotional character depth and strong value, but its structural age and uneven pacing prevent it from reaching the heights of the series’ best.