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The Outer Worlds 2 doesn’t rewrite Obsidian’s playbook, but it sharpens it. A confident sequel that trades revolution for refinement, it thrives on meaningful choices, tighter systems, and a biting yet weary satire of corporate greed. It may play it safe, but it’s an impeccably crafted RPG that rewards commitment over comfort.
Amid the incessant stream of lucrative micro-transacting titles, Town to City’s staggering $20 price tag feels like a breath of fresh air. Coupled with the backdrop of a doom-and-gloom world, the fundamental objective of the game couldn’t ring truer: “Measure success not by gold, but by smiles.”
Murder Inc wants to place itself up there with top-down action games like Hotline Miami, but it doesn’t quite have the right level of precision or polish to make that happen. While the time mechanics are interesting, they wear out quickly in a game that lacks variety and raises frustration much more than adrenaline.
Techland claws its way back with Dying Light: The Beast, an unflinching, beautifully grotesque evolution of its zombie saga. Stronger in identity and mechanics than its predecessor, it trades sprawling ambition for focused terror and ends up all the better for it. Occasional repetition and story safety hold it back from greatness, but when it hits, it devours.
EA Sports FC 26 balances refinement and familiarity, delivering its most enjoyable matches in years — but its cluttered menus and monetisation still drag down the momentum.
Lost Soul Aside lands as a dazzling yet uneven action RPG, as it thrills in combat but falters in story, world, and polish for a flawed but interesting debut.
While Silent Hill f has an interesting premise and some fun puzzles, the combat and design decisions make actually seeing the story to completion more work than it needs to be.
The King Is Watching is a clever kingdom-builder that thrives on its unique gaze mechanic, but repetition and punishing randomness mean its crown shines brightest in short bursts.
For those who loved Ghost of Tsushima, this is essential. For newcomers, it is one of the finest samurai adventures gaming has ever seen. And for everyone, it proves that Sucker Punch remains a studio at the height of its powers. If not for the slight misstep with the targets of our ire, Atsu's quest would have been a perfect slice of brilliance.
A strong rebound for the franchise, NBA 2K26 sharpens gameplay fundamentals, polishes presentation, and answers fan feedback from last year. VC monetisation and online demands still sting, but the on-court action is the best it’s been in years
Hollow Knight: Silksong is a beautifully crafted Metroidvania that rewards exploration and dedication to seeing every corner of Pharloom, even if its difficulty feels artificially inflated and limiting than one would like.
As we enter the busiest season of the year when it comes to big new game releases, it’s very easy to miss mid-sized experiments like The Rogue Prince of Persia, but the good news is that Evil Empire’s brave little spinoff has enough moves of its own to wow and can be fully absorbed in under 10 hours. While it won’t become a roguelite obsession of mine, it’s hard not to consider such a laser-focused effort a winner.
The visuals and music are fantastic, the combat stellar and invigorating, and the platforming and exploration elements are masterfully done. Plus, you'll get access to Boss Rush and Arcade Mode upon clearing the game, adding even more replayability to a modern masterpiece. This revival hits all the marks with glittering, sharp kunai - what more can you ask for?
Between the Ninja Gaiden: Master Collection, Ninja Gaiden 2 Black, the upcoming Ninja Gaiden 4, and now Ninja Gaiden: Ragebound, Ninja Gaiden fans have been eating good recently. This is a true labour of love from The Game Kitchen, one that timelessly revitalises classic Ninja Gaiden. If Ragebound is an indication of where the series is going in the future, things are looking sharp as a kunai for the seminal action franchise.
As a sim, what Tiny Bookshop is able to accomplish is truly impressive. It hooks you like an intriguing mystery, makes you fall head over heels with the premise and characters like a romance novel, and delivers a satisfying ending akin to an epic saga. It is truly made for players and readers of all ages, and just needs a little more accessibility magic for a complete tale.
Comparing RoboCop: Rogue City - Unfinished Business to the original game, it does make sense that it is a separate entity altogether. After all, shooting is always fun, but it doesn't help that everything else, like the supporting cast, the lacklustre level design, and the performance issues, are not of the same calibre. Stick around if you like wanton violence, but if you are looking for the soul of the franchise, you'd best stick to the game that started it all.
Never in my life did I think that we would be getting another 3D Donkey Kong game, let alone one developed by Nintendo, but it's here, and it's some of the most fun I've had with a Nintendo-developed game in a while. I'd go so far as to say that Donkey Kong Bananza is the real killer app for the Switch 2, not Mario Kart World. World is fun, but Bananza is a blast.
The way combat is different and largely enjoyable, the deep build options provided by an extensive skill tree with varied weapons and spells, and a robust world design that has some rough edges, Wuchang: Fallen Feathers emerges from the darkness as a strong contender that livens up the space. As a debut title, this is more than an impressive showing, and with time, it won't be a surprise to see this title soar even higher as more players get to grips with its uniqueness and approach.
Not every roguelite can be like Hades and its sequel, but that doesn't mean it has to be. While there are certain similarities between the leading games in the genre and Dragon is Dead, what Team SunEat has put together is still a worthwhile adventure that is just a little rough around the edges. For 12-16 hours or so, it will appeal to the player who is willing to enjoy the grind, and the result is an addictive time that looks great and plays well, just don't look too keenly at the writing.
More of the same when it comes to a quality experience is never a bad thing, but Death Stranding 2 doesn't have the same wow factor that came with every little detail of the first. It is still an incredible, indie-esque realisation of a grand vision that only Kojima can come up with, and being exceptional instead of groundbreaking is still worth giving a thumbs up to.