After slogging through the rest of Godfall’s campaign, you’ll reach the end-game content, consisting mostly of Dreamstone missions, which do continue the story a little bit. Past that, you’ll be grinding through the game’s toughest missions repeatedly in search of greater loot.
Hyrule Warriors: Age of Calamity is a lot to take in. There are so many systems in play here, but somehow they all come together to form a solid, cohesive experience that makes this game so damn hard to put down. Throw in a cast of extremely likeable characters, and set it in the rich world of Breath of the Wild, and you get one of the best musou-style games that Koei Tecmo and Omega Force have ever put out.
Ultimately, Watch Dogs: Legion’s main mechanic feels like an incredibly ambitious move that almost pays off for Ubisoft, but not quite. In favor of cramming as many playable NPCs into the game as possible, Legion ends up sacrificing story and character investment. Ubisoft’s vision of near-future London is a beautifully realized sandbox world that I loved spending time in, but it’s also forgettable and not one that I see myself returning to anytime soon.
13 Sentinels: Aegis Rim isn’t going to blow your mind with a smart story that pushes the tired boundaries of the science fiction genre. What it does offer instead is a jawdroppingly beautiful visual novel experience, intercut with satisfyingly fun gameplay sections where you get to rip apart a bunch of monsters with huge mechs.
Final Fantasy Crystal Chronicles is a game that I hoped to love, but with all of its shortcomings in the Remastered Edition, maybe some things are just better left in the past.
Fans will love everything that Xenoblade Chronicles: Definitive Edition has to offer; Future Connected is a solid epilogue, and the quality-of-life improvements in the main game help make it a more palatable experience. But for the newer players, unless a good, solid combat system is all you need for your JRPG experience, this might be a tough one to recommend.