It only took 22 years of soul searching, but Resident Evil has finally found itself. The series has from the beginning shifted in tone, scale, and action that it's never been entirely clear what Resident Evil should be. Is it a first-person thriller? A campy survival spook out? A cooperative blast ‘em up where T-rexes...
Travis Strikes Again: No More Heroes doesn’t invite you in. If you’re unfamiliar with the huge swatch of game history, Grasshopper’s catalog, or even games industry business gossip, this will come off as a less entertaining surrealist action game overshadowed by Suda51’s old work like Killer7 or even No More Heroes.
The soul is borne out of specificity. Every person, every work of art, is the summation of individual choices and moments. Details are where the spirits come from. How fitting then that Super Smash Bros. Ultimate, the most soulful work yet from Nintendo on the Switch, is an ocean of both literal and metaphorical spirit....
Capcom didn't need to make Mega Man 11. Even if it's very good — and it is — it doesn't have to exist. More than 30 years after the original game brought the little blinking blue dude and his weird robot world to NES, the series has done its work. The 8-bit game series reoriented...
Endless Space 2 doesn't sugarcoat the 4x experience, and it can be daunting when you realize that all 600 icons on the screen have a tooltip you need to read to make just this one decision. Despite all that complexity, none of it seems unnecessary, which means every one of those tooltips has essential information.
For the first time in a long time I only have one complaint about a game I'm reviewing. This game really needs to add a single player mode. I have no idea how it would work but it's kind of pain finding people to play with. The game has occasional hang ups and graphical missteps on occasion. As I said earlier, the average player should expect to spend at least 15 minutes getting the hang of the games concepts and core principles of the game and that's mostly because of the seven house card rules.
This time around, Kickstarter actually did come to the rescue, delivering a game that is very much worthy of being called the spiritual successor to Banjo-Kazooie. Yooka-Laylee is a game for fans who miss the N64 days of running around a huge, open map, collecting a bunch of stuff and having a bit of a laugh. It's cute, it's funny, and a few minor technical issues aside, it's exactly what it promised to deliver.
Mass Effect: Andromeda is a game that takes few risks and pushes few boundaries. It's a Mass Effect game designed to make fans of the series feel at home, but technical issues and lackluster writing leave it feeling like a missed opportunity to regain the prestige the franchise once enjoyed.
Bleed 2 is a great choice for anyone who loves extremely fast-paced action games that reward skill. Particularly if you've ever wanted to quadruple jump a path through a swarm of gunfire and flaming wreckage, riddle a bunch of enemies with bullets in slow motion, and finish off a hostile helicopter by deflecting one of the dozen missiles it's launched that you back in its freaking face with your sword before touching the ground. It's that kind of game.
Halo Wars 2 is the sequel that no-one really asked for, but is a surprisingly solid traditional base-building RTS, and is finally on a platform suited for the genre. The campaign is a little lacking, but several different multiplayer modes and the promise of "six months of regular updates" make up for it.