Zhiqing Wan
Eyes in the Dark is ultimately a unique and very distinctive entry in the rogue-lite genre. It certainly won’t resonate with everyone, but it’s well worth a look if you’re in the mood for a charming rogue-lite that looks like it just jumped out of a Tim Burton movie.
Ultimately, Fire Emblem Warriors: Three Hopes basically turned me into the Death Knight, who yearned for nothing but cold, heartless bloodshed as I hacked my way through a bunch of levels, ignoring every side objective that came up. Three Hopes serves up a fun story that will definitely please a lot of Three Houses fans, and despite a few character missteps here and there, it’s well worth experiencing. Just be careful not to fall to the dark side.
It’s a brilliant encapsulation of what made the movies so iconic and beloved, and it just oozes humor and delicious campiness at every turn. It’s still fairly rare for games attached to some sort of entertainment IP to do well, but I’d say Evil Dead’s already off to a groovy start.
As it stands, Salt and Sacrifice continues to nail down all of the moving parts and elements that go into creating an impressive Souls-like game. For most players –especially those just discovering the genre for the first time– this is an easy recommendation. But for the rest of us, it’s not quite enough anymore.
I think fans of the genre are going to really appreciate what Triangle Strategy has going for it, even if the character development could use a bit more work. And for genre newcomers or those less familiar with it like myself, this is a fantastic entry point with an engaging story to keep you hooked.
Is this the best FromSoft action RPG ever made? For now, perhaps. It’s definitely up there with Bloodborne. But given the company’s track record, I’d no longer be surprised if they come back in another six years with a new IP that surpasses all expectations yet again.
Lost Ark might be one of the most banal games you’ll ever come across if you’re just looking at it from a narrative point of view, but it’s a prime example of how good gameplay and combat can carry the entire experience. Sometimes, all it takes is the appeal of watching your tiny numbers gradually grow into big numbers for you to get hooked on a game.
Danganronpa Decadence has been a long time coming. The series itself is just such a perfect fit for the handheld device, and coming back to it has been such a joy. This is the kind of series that keeps you up at night, jabbing at your screen under the covers in the dark as you soak in every new bit of information, trying to unravel the mystery. It’s completely engrossing, and a wonderful addition to the Switch library.
At the end of the day, I’m not so sure that Shin Megami Tensei V really pushes the envelope forward for the series. It doesn’t have the emotional brevity of the excellent Nocturne, nor does it present the same kind of moral quandaries that IV did. It certainly looks better and plays incredibly well, and from a gameplay perspective, this would easily be the most accessible entry of the bunch.
I can’t recommend New World to anyone who isn’t already 100% invested in the idea of faction politics and PvP, but there’s a solid foundation here. Give it an expansion or two, and this could turn into something truly special.
In spite of its shortcomings, though, Back 4 Blood is already starting to feel like it could very well become my go-to zombie shooter whenever I just want to have a fun, social experience with friends. Despite how saturated the zombie game market has become, Back 4 Blood cuts through all the noise and delivers a solid co-op shooter that oozes charm and prioritizes fun with friends over everything else.
Death Stranding Director’s Cut continues to impress with its fearless commitment to fetch quests on top of fetch quests, and again, it’s not going to change your mind if you didn’t already buy into what it was selling back in 2019. But if you did, the Director’s Cut enhances and enriches that original experience, and you’ll be happy you jumped back into this one.
Before I knew it, my initial skepticism and complaints had begun to evaporate. Even as a silent protagonist, John manages to exude so much personality from his non-committal shrugs and sighs, and he and Sam play off each other so well it’s hard not to feel endeared to them. Everything about Eastward just feels immediately magical and nostalgic, and while my gripes with the combat and stretched out dungeon designs never really went away entirely, Sam’s journey is still one I’m glad I went on in the end.
By and large, though, Humankind is still an exciting evolution for the genre. Its dedication to historical authenticity sets it apart from its largest competitor, and the new systems like war support and shifting cultures feel like the very first steps leading to something that’s potentially greater. It’s not quite the ‘Civ-killer’ it wants to be just yet, but hey, give it a few more iterations and it just might be.
Twelve Minutes is bold in its artistic choices in every aspect of the game. From the top-down camera perspective to the deliberate lack of instruction from the very beginning, Twelve Minutes wants you to figure everything out for yourself and see just how deep the rabbit hole goes. There are drawbacks to this, as exemplified by my own shortcomings when it comes to puzzle games, but it’s also elegant in its simplicity and minimalism. Twelve Minutes is a deliberately introspective game that doesn’t waste its breath on unnecessary exposition or dialogue. Wanting to see all it has to offer may take some effort on the player’s part, but it’s well worth the hard work and investment.
Tribes of Midgard isn’t going to be for everyone. The solo experience features all of the intensity that comes with the time crunch, but very little of the fun, and it’s certainly not for players who might be looking for another chill Valheim-like viking experience. But for what it sets out to do, it executes it well. Tribes of Midgard successfully evokes that feeling of setting out as a united tribe in its multiplayer sessions, and the heart of the game lies in sharing the burden of fighting that ticking clock and hoping that you can all pull together in time to beat the odds.
Even with the absence of Phoenix Wright, The Great Ace Attorney Chronicles is a bold step forward for the series and a crystallization of what makes it so special.
Monster Hunter Stories 2: Wings of Ruin will serve as a great game for welcoming series newcomers into this vast and vibrant universe, but it might not be your cup of tea if you’re already invested in the mainline series.
Episode Intermission builds upon the already solid foundation of Final Fantasy VII Remake and delivers a new story chapter that is both a comedy and a tragedy at the same time. It adds to the mythos of Remake’s world, gives us a new look at various side characters we only spent a few minutes with in the base game, and most importantly, sets the stage for the next crucial party member we’ll meet in the second instalment. It’s a good time all around, and I couldn’t recommend this more to fans of FFVII Remake.
For fans of the series or those who are already in love with Nocturne, this won’t be a problem. But for newcomers looking to get into the series, I must warn you that there is a pretty high barrier to entry here. Shin Megami Tensei III Nocturne is still the best of the bunch, and if you’re willing to put in the time to learn its various mechanics, you’ll get a lot out of it. The problem is, that’s a pretty big if.