There's something really special about MediEvil getting a well-deserved remake beyond the visual and audio glow-up. It provides the title with a chance to break out of the confines of relative obscurity to reach a wider audience. MediEvil deserves all of this and more with its fantastic tone, entertaining characters and story, excellent level design, and stellar pacing, even if a few issues hold it back. If you haven't played it before you'd be doing yourself a disservice by not giving it a go, and if you have played it before, rejoice in Fortesque's skeletal embrace.
The Souls games are some of my fondest gaming experiences ever, and while I never expected Code Vein to surpass them, it's hard not to be disappointed by its middling results. It's far from a bad game, it has systems and ideas that push the genre forward in exciting and innovative ways, but fumbles on the execution on some of the others that are core to the experience. If you have an interest in Code Vein's world or characters, or can't get enough Souls, you might find that the positives outweigh the negatives, but I can't recommend it to someone looking for the next transformative Souls-like experience.
It's clear that Untitled Goose Game is a labour of love from House House. It's an entertaining honk-filled romp that's guaranteed to satisfy anyone's wanting to become a goose. Your first playthrough will no doubt be your best due to the restrictive design, but the hidden objectives and unique environments offer plenty of reason to explore and experiment with its charming world and characters. There's never been a better way to simulate being a goose.
The sheer visual variety on display here is staggering, from snow-capped peaks and frozen lakes to icy caverns covered in stalactites with fish perma-frosted into the ground. Hoarfrost Reach is a visual feast in a game that’s chock-full of them and provides a unique aesthetic not found in the vanilla game.
I have spent A LOT of time playing FromSoftware games. Ever since I fell in love with Dark Souls, I’ve poured copious amounts of hours into each game without batting an eyelid, and Sekiro is no different in this regard. Much like Bloodborne, it’s refreshing to see the Japanese developer step out of their comfort zone and try something new, with the end result here being a resounding success. Its combination of deep combat, excellent boss fights, and enthralling level design has left its mark as my favourite game to come from Miyazaki and his team. If you like any of From’s previous work, you owe it to yourself to try Sekiro, and even if you don’t and want to give it a try, I can’t recommend it enough.
I didn’t anticipate that Anthem would launch as poorly as it has. I use the word “launch” because I know a majority of the game’s current issues can and will be fixed if EA and BioWare stick with it. However, the game currently isn’t worth it in its current state. It’s a technically inconsistent mess of a looter shooter that can’t seem to nail down the fundamentals of the genre. The most diehard fans of The Division and Destiny might find something enjoyable in Anthem, but you’ll quickly discover there’s nothing to keep players from returning to those other games because they do it so much better. Anthem has a lot of potential that I hope it can tap into it, but it’ll be some time before it reaches a state that’s worth investing in.
God Eater 3 is a game that takes a still relatively niche genre and does some interesting things with it both narratively and in terms of gameplay. It’s a much more story-focused experience with an interesting world and compelling cast of characters that’s currently unrivalled by other games of its type, but it’s also ultimately held back by its gameplay. There’s a distinct lack of combat depth later on in the game, the locales feel uninspired, and its repetitive nature makes God Eater 3 a title I can only recommend to those itching for more games of this kind.
Metro Exodus is a flawed game, but this doesn’t hold it back from being a stellar narrative-driven experience. It’s hard to express what it’s like to play a shooter so invested in its atmosphere and immersing the player in its world. 4A Games have proven yet again that they’re amoung the best of the best at making these kinds of games. Metro Exodus is an engaging journey from start to finish, a tense survival based shooter that knows what it does well and does not hold back to ensure you know that it does them well. If you’ve never played a Metro title, I’d recommend starting with 2033, as narrative is a core part of the series, but Exodus is a perfectly fine place to start if it interests you, and long-time fans will be thoroughly pleased with how it’s turned out.