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Silent Hill f resoundingly demonstrates a clear grasp of what makes Silent Hill work. Its storytelling is equal parts sinister and restrained, bolstered by a combat system that’s simple but satisfying. Throw in some challenging boss battles, and you’ve got a Silent Hill experience that meaningfully expands on the original games. It’s a subtly scary adventure that dares to be different, while at the same time retaining the core that makes Silent Hill so special. While some elements and the difficulty might be grating for people and the skill system is bizarrely undercooked, Silent Hill f is an enjoyable and chilling experience from beginning to end, and unlike anything you've ever played.
Sonic Racing: CrossWorlds far exceeded the expectations I had for it. After feeling like Team Sonic Racing was taking Sonic racing games in the wrong direction, CrossWorlds is a confident showcase of what makes these games so appealing to begin with.
We haven't had a Borderlands game this packed with changes and new ideas since Borderlands 2. In many ways, Borderlands 4 feels like a natural continuation of the franchise's trajectory. It isn't without faults, but what it does deliver on makes for an evolution unlike any other game in the series.
Shinobi: Art of Vengeance is a strong return for the series, bringing together incredible art direction, strong level design, and a combat loop that's both endlessly satisfying and addictive. Sprinkle in some light Metroid-inspired backtracking and some incredibly challenging optional content, and you've got an experience that goes above and beyond anything offered by previous Shinobi games. And while the original soundtrack is average, the voice work is sterile and the story even more so, Shinobi: Art of Vengeance is an incredibly entertaining and satisfying action platformer that's well worth your time.
Metal Gear Solid Delta: Snake Eater makes great effort in updating the original games' presentation with some truly next-gen visuals. However, in that process, performance issues and changes in art direction are bound to be divisive with fans of the original. This remake then, while not quite definitive, is bound to be an acquired taste. Regardless, it's almost impossible to ignore that the game underneath Delta's slick presentation is still one of the strongest experiences you can play, and that's still worth celebrating.
Dead Take is a game about actors, made for actors by actors. While the plot and mystery surrounding the narrative turns shoulder the burden of keeping up interest throughout, sound puzzle design and a blanketing atmosphere make it a worthwhile play for horror fans.
Drag x Drive has some fun and unique core mechanics that take great advantage of one of the most distinctive features of the Nintendo Switch 2 hardware. But after a few matches and the novelty has worn off, A game can only be so fun until you've played all its cards, and unfortunately, Drag x Drive is not quite playing with a full deck.
An uninspired effort to infuse nostalgic IP with edgy nonsense, Shadow Labrynth offers up some fine enough Metroidvania action but fails to give players much of a reason to care about it beyond sheer novelty. Tucked away in its sprawling maps are beacons of joy in the form of classic Pac-Man mazes, but there’s only a ghost of a game built around them.
With Donkey Kong Bananza, DK is back in a big way. It blends new tech with old-school Nintendo charm for a destructive experience that is both intoxicating and addictive. While Pauline's storyline is underdeveloped, this is easily Donkey Kong at his absolute best. Regardless of some minor blemishes, Donkey Kong Bananza deserves a place in any self-respecting Switch 2 owner's library and, much like Super Mario Odyssey before it, sets an incredibly high bar for all that will follow.
Tony Hawk’s Pro Skater 3+4 is yet another tremendous celebration of skateboarding, the video games that catapulted it into the mainstream, and the sport’s current slate of stars. I’d argue it has some curious design choices, both necessary and not, that perhaps leave one half of the package feeling a little slightly lesser than.
Mafia: The Old Country is an excellent prequel to the Mafia series. There’s so much to like in the 10-15 hour experience, whether it’s the excellent writing, stunning cutscenes or the enjoyable moment to moment gameplay. While it has its flaws, Hangar 13’s latest is a well-crafted love letter to a series I’ve loved for many years.
Death Stranding 2: On The Beach does everything it can to eclipse the original in practically every way, improving on the systems surrounding the already solid core of the original. The result is a livelier world to explore, an engaging story to experience and an overall much better paced adventure through Australia that I struggled to put down. It's well worth your time and more respectful of it too.
Were it a bit more feature complete and fine-tuned, Rematch would be undeniable in its claim for Rocket League’s long-held crown. There’s a high, albeit achievable, skill ceiling here, but intuitive controls means anybody can header, rainbow flick, or bicycle kick goals from the box’s edge in short, exhilarating, and most importantly, moreish games of soccer.
The Legend of Zelda: Breath of the Wild will go down as one of the best launch titles of all time. Yes, technically it's a Wii U game that was ported over to the Nintendo Switch, but Nintendo made the right decision in holding this game back. It perfectly compliments the Nintendo Switch and highlights why it has the potential to be such a great and versatile console. Many have doubted Nintendo's ability to bring this series into the modern age of gaming, but they've done that and taken it one step further in creating one of the best open-world action-adventure games ever made.
The Legend of Zelda: Tears of the Kingdom builds upon Breath of the Wild's robust systems to offer an experience that eclipses the original in practically every way. Not only that, but it works incredibly hard to restore some of the things lapsed players might've missed from the traditional Zelda experience, and it pays off in droves. While the novelty of its design will never be as impactful as Breath of the Wild's debut, Tears of the Kingdom is one of the best Zelda experiences you'll ever have.
Though it doesn't reach the heights of FromSoftware's recent titles, Elden Ring Nightreign makes it seem as though the developer could try their hand at anything and find success. Deliciously punishing and addictively moreish, Nightreign is worth the price of admission and then some.
Doom: The Dark ages trades Eternal's speed and complexity for a slower almost methodical approach to the classic combat that put the series on the map so many years ago. While not every addition works in It's favour, it still delivers a satisfying experience. And while The Dark Ages is not the Doom game that I was expecting, it's still one that I welcome to the already illustrious Doom canon.
Revenge of the Savage Planet is a confident sequel that expands on the original game in all the right ways. Its five densely packed planets are a joy to uncover, more importantly, invite exploration in all the right ways. While the humour is a bit hit or miss and I will personally always miss the first-person, Metroid Prime-like gameplay, some strong level design and a satisfying loop of exploration makes Revenge of the Savage Planet a strong but quirky debut for Raccoon Logic.
Like other precision platformers before it, Shotgun Cop Man takes a deliberate gameplay-first approach and trades even a fun story for a few gags and quips. Its unique approach to movement is enough of a hook to push you through the game’s many, many levels, however, I do think the game will live and die, and perhaps avoid premature damnation, on its custom levels.
The Elder Scrolls IV: Oblivion Remastered is a love letter to one of the most charmingly chaotic RPGs ever made. It’s not perfect and it doesn’t try to be. Instead, it embraces its jank with open arms, wraps it in beautiful new visuals, reminding us why Cyrodiil still holds a special place in RPG history.