Brodie Gibbons
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Brodie Gibbons's Reviews
Out of all of the Power Rangers games I've played in the last decade, Rita's Rewind is the one that most honestly captures the cheesy fun, flashy martial arts, and attitude of the series' first few iconic seasons. It is to the Rangers what Shredder's Revenge is to the Turtles, a celebration of a dorky thing so many people loved as kids-and perhaps still do as big kids.
Indiana Jones and the Great Circle delivers both high calibre adventure, story and performance in spades, to the point it feels as though it's wading into "uncharted territory" for its publisher. The decision to bop a Nazi should be a foregone conclusion, however the lack of balance in stealth and combat systems kept me in limbo, and left Indiana Jones and the Great Circle just a stone stele's throw from true greatness.
S.T.A.L.K.E.R. 2: Heart of Chornobyl is an achievement for so many reasons. As well as being the little game that could, given the team's real-world challenges, the game doubles down on the S.T.A.L.K.E.R. way, delivering a sublimely realised sense of place with the Zone. Unfortunately, so much of the console experience is rendered so disappointingly undercooked.
Metro Awakening is a capable, haunting jaunt through the familiar, post-nuclear world beneath Moscow I've grown to love. It cleverly harnesses VR to emulate the scrappy, resourcefulness of the underground, however its combat is a bit of a slog and struggles to find the fun, leading to a somewhat disjointed campaign.
Call of Duty: Black Ops 6's campaign is a worthwhile successor to Cold War that continues to push the cart along with its exciting geopolitical thriller-branded espionage. Treyarch better than anyone understands better than anyone having found a few, ingenious means of incorporating Call of Duty's larger suite of modes into this punchy, mind-bending ride. More than that, it should serve as a beg-pardon for last year's unfortunate business.
By backseating Kong and having a drab human narrative serve as the vessel for this game's monotonous action, Kong: Survival Instinct ends up feeling like a colossal, kaiju-sized dud that does little to lick the wounds of last year's Skull Island and, if anything, further dampens the great ape's reputation.
Fear the Spotlight delivers a nostalgic, classically-inspired horror game that places story, its sense of place, and the breadcrumb trail of a mystery you pursue ahead of combat while maintaining a true sense of unease throughout. From the moment our trembling hands touched the planchette, we were spirited away on one hell of a thrill ride.
Neva is a profoundly moving, interactive work of art. It's as pleasing to the eye as it is the ear, and the effort this still young studio has gone to in developing upon ideas cemented in their first game, Gris, is commendable. Without eclipsing it, Neva matches the stirring catharsis of Gris with another flash of brilliance.
Until Dawn is a thrilling experience. For horror fans, this will be one of the best horror experiences that gaming has seen in years. It's a perfect balance of story telling and gameplay and doesn't drag on at all. I constantly found myself wanting to go back to find out what happened next which is rare in gaming narrative. Those looking for constant action may be disappointed, but I'd advise anybody who wants a unique and new experience to give it a go.
The Plucky Squire is absolute magic, and a page-turner, from beginning to end. From its first, boisterously narrated word, the game packages so much heart and character within a rather novel, wildly creative notion. It takes what Pixar did for toys and applies it to storybooks.
Rugrats: Adventures in Gameland achieves so much in emulating the feel of a retro Gameboy-released platformer. Although licensed games like this were dime-a-dozen growing up, and were often pretty average, Adventures in Gameland's spectacular presentation shows genuine respect and care for those toddling bubs. Due to this, I found it easier to forgive the game's many unforced errors which were all driven by its "classic" design.
I feel like more than other games of its kind, Flock rewards those with a scrupulous attention for detail. It's, of course, a joy to charm and herd these strange critters courtesy of the model, flow state brand of flying. However, a lust for discovery is essential to harvest from these uplands as much delight as a shepherd can handle.
Despite its insanely clever dungeon designs, Dungeons of Hinterberg feels kind of like a hodgepodge of ideas plucked from other games that ultimately did them better. Though there might be things I didn't enjoy as much, I'd gladly play tourist and stamp my passport on a return journey to Hinterberg any time.
Conscript is a horrifying account of the cost of Verdun, and all of its battles and its loss, framed entirely as a classical survival horror game, for all of the good and bad that implies. It's a punishing, dire take on the war and a unique approach to a genre that I'd mistaken for being creatively wrung dry.
Senua's Saga: Hellblade II is yet another arresting, artful chapter in an adventure now two games long. Though it might approach iteration with a very safe hand, only going so far as to correct the original's shortcomings, Ninja Theory's clear strengths in story craft, audiovisual design, as well as their care for the dark subject matter manage to shine through brighter than ever before.
Cryptmaster is a wickedly clever spin on the edutainment games of old. It combines good old fashioned typing with an underworld full up of gallows humour and eccentrics to meet, including its titular star. Spread the word, Cryptmaster is a must play indie.
Crow Country is a quaint compilation of survival horror's many time-tested tropes, from its tank controls to its labyrinthian network of corridors. For all it loads into a relatively small package, it pays homage to its roots within an irresistible framework from the antiquated era once befitting the original PlayStation.
Harold Halibut's narrative, setting and visuals are so wonderful and creative from a sci-fi perspective, it's an enormous shame it's housed within such a one-note and heartbreakingly boring video game.
As macabre as it is, Children of the Sun's addictive leaderboard chase is sure to rekindle the competitive spirit in those who find themselves lapping up this world's darkness after having ventured heavenward in Neon White.
Pepper Grinder is a rollicking platformer that combines some classic level design with revitalised traversal mechanics akin to Ecco the Dolphin's nose-first ocean-cruising, except on this occasion the nose is a big, bad-ass drill that makes short work of terra and pirate terrors alike.