The humanisation of Eris Morn, a once bleak caricature shrouded in mystique, along with a number of brave narrative turns help Shadowkeep along to a thrilling conclusion that sets Destiny up for another year to come. Though the core tweaks haven't all landed, Shadowkeep takes a beatseat to only two before it in terms of delivering rounded, high-quality expansion experience.
I wish I could say that Sea of Solitude excels in every way a game can. Though it offers an honest, raw depiction of how unfortunately disparate life can be and the toil that goes with that, it fires few shots as an interactive experience. A rather barren world and repetitive core loops only serve to mar what is an otherwise overwhelming sensory treat.
A Plague Tale, at times, feels like a missing early chapter of the Assassin's Creed catalogue. Its ability to bend a truly fascinating point in documented history into a fantastical, mythical story that keeps you invested from start to finish is remarkable. It's a cinematic journey that is uncomplicated in its delivery, managing to occupy gamers without distracting from the game's narrative and the bond that develops between the de Rune siblings which, in the end, is A Plague Tale's undoubted strength.
Bend has delivered on a largely enjoyable open-world game with Days Gone. It has its fair share of hang-ups and though most are forgivable, some are not. Their depiction of Oregon, while bleak, is truly breathtaking and strikes me as the ideal mould for open-traversal. Its map isn't as big as many in the genre, though it's densely populated by things to do.
Rising is without a doubt the best Trials game yet. The community this series has garnered over the span of two decades finally gets a little of the limelight and, quite frankly, serves as the lynchpin of this game. The gameplay is as tight as ever while the tracks themselves are scintillating, showcasing the developer's creativity which is, even at this late stage of the Trials saga, first-rate.
Metro Exodus shows some heart, and it's clear the developers have poured a lot into this third chapter of Artyom's story. Unfortunately, there are a lot of things that keep the game from hitting the standard set by its predecessors. Pacing is hamstrung by the ambitious misfire of an 'open-world', while performance issues and glitches mar much of Exodus.
Just Cause is undoubtedly a fun series with a devoted following. When you embrace the chaos there can be a lot of fun to be had, but it's when you look deeper at the nuts and bolts it isn't a bustling sandbox you find. It's more of a litter tray, full of waste. If you expect the finest the genre has to offer you're bound for disappointment, though if you're after more of bedlam Just Cause is famous for then this fourth iteration is what the doctor ordered.
Tetris is like an old shoe, it's comfortable and familiar. It's hard to believe that three decades on, Tetris is still making the splash it is. It's an evergreen sensation that constantly renews itself and its latest iteration, Tetris Effect might be its euphoric best. Were this rock and roll, Tetris would be held in as high esteem as The Beatles and this particular game would be its 'Revolver'.
Red Dead Redemption 2 is a triumph in world-building, character craft and downright skulduggery. Being bad has never felt so good as Rockstar toe the realism line while still keeping their sharp, trademark tongue in cheek. It's the keen attention to detail where Rockstar succeeds and this outlaw prequel comfortably outperforms their best works and in time, I believe, will be regarded as a once in a generation game.