Ghost of Yotei


Top Critic Average
Critics Recommend
Critic Reviews for Ghost of Yotei
Sucker Punch's sequel offers more great swordplay and heartfelt storytelling, but would be better served as a linear action game, freed of its poor sidequests and dated open world.
A predictable but well-executed story takes you through Ghost of Yotei's gorgeous landscapes and satisfying, fluid action – it may not be revolutionizing open world games, but it's a great distillation of the samurai fantasy.
Ghost of Yotei is a monumental open world graphics powerhouse driven by intense combat and an enthralling revenge story.
This is an experience that walks, talks, and carries a customisable sword like every other triple-A game, but it looks damn good doing it, and is a lot of fun. Surely with a game like Ghost of Yotei, that's all you're looking for, and Sucker Punch is only too happy to deliver. It's not the best triple-A game of all time, but it might be the most triple-A game of all time.
Ghost of Yotei is a vast, sprawling adventure with one of the greatest protagonists in gaming. While some dated climbing segments and a nagging sense of artificiality prevent it from reaching perfection, Sucker Punch's historical RPG is a must-play revenge fantasy.
Ghost of Yōtei does not radically reinvent or change what worked in Tsushima, but that’s fine, because frankly, Sucker Punch nailed the mechanics the first time.
Ghost of Yotei is shaped by Atsu, its new protagonist, as you're propelled on a gripping tale of revenge amidst the backdrop of Feudal Japan's contrasting beauty and violence
Ghost of Yotei is another high-quality and seriously cinematic PS5 exclusive. It offers few new ideas compared to its predecessor, and the segmented nature of its main campaign makes the story feel repetitive. However, what it lacks in originality it makes up for with brilliantly brutal combat, a sizeable open-world stuffed with distractions and stunning visuals, especially on PS5 Pro.
Industry Coverage
Miike Mode Might Be The Best Way To Play Ghost Of Yotei, But Players Think The Mud Needs To Be Toned Down
The people of Ezo sure like rolling around in mud before every single cutscene, huh?
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Ghost Of Yotei Confirms Once And For All Which Of Tsushima's Endings Is Canon
Sucker Punch's use of red leaves might have set the record straight for good.
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Ghost Of Yotei Has The Best Excuse Yet For Its Guiding White Paint, As It's Actually Just Bird Poo
No wonder Atsu's so annoyed all the time...
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As Is Sucker Punch Tradition, Ghost Of Yotei Is Hiding References To Sly Cooper And Infamous
It wouldn't be a Sucker Punch game without a nod to what came before.
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