Chris Tapsell
For a series built on high-octane thrills and explosive gratification, Call of Duty: Black Ops 6's withdrawal to the well-trodden formula echoes the wider industry's continued allergy to risk.
This is a new FC, with some genuine differences on- and off-pitch. It's also the exact same FC it's always been.
Nomada Studio follows up on the striking Gris with an effort that's poignant and precise, if maybe just a tad melodramatic.
Massive bravely peels away the many layers of Ubisoft open world-isms in Star Wars Outlaws. It's a fatal error.
A visually arresting, warm-hearted tale of a gofer searching for his purpose, Harold Halibut flounders amongst endless fetch-quests and waffle.
A punishing, exhasperating slog, or an off-beat love story between driver and car, human and the Zone? Pacific Drive is both and then some.
Rocksteady's talent is so evident in Suicide Squad: Kill the Justice League, it almost overcomes the terrible decision to try and make it.
While platforming, rhythm, and navigation mechanics might clash at times, turning the map upside down reveals a game that puts all in service of nature and experience.
At once a little simple and a little over-stuffed, Marvel's Spider-Man 2 is still above all a game of immense charm and fluid, free-form style.
Starfield pairs near-impossible breadth with a classic Bethesda aptitude for systemic physics, magnetic sidequests, and weird vignettes. But in sacrificing direct exploration for the sake of sheer scale, there's nothing to bind it together.
Micro-developer Lunar Division melds scientific rigour and faithful devotion into one, creating an entirely singular game about the depths of space, the limits of your own mind, and the divine beauty of mathematics.
Mixing repetitive, imprecise combat with annoying characters and a landslide of nonsensical, proper noun-stuffed lore, Immortals of Aveum is almost so bad it's good. If only.
Like the Blizzard hits of old, Diablo 4 is a designer's game at heart, built on intricacy and depth. A sense of fearful overcompensation holds it back.
Star Wars Jedi: Survivor lovable unpretentiousness is what makes it such a blast - but a lack of true focus holds it back.
A half-interesting game is buried by a mess of its own making - and represents an industry conundrum that will only continue to grow.
Navigating a tonal minefield with just enough confidence, Company of Heroes 3 is a big, refined, and beautifully textured addition to an already brilliant series.
Disparate parts pull together to form a beautiful game that's only more potent for its awkward adolescence.
Much like its endless enemies, Darktide's many small issues add up to a real nuisance - but stupendous atmosphere and vicious action just about prevails.
Much like its heroes, God of War: Ragnarök learns to love itself for what it truly is: gargantuan, excessive, and wonderfully absurd.
This year's Modern Warfare 2 has some good moments, some beautiful cinematics and some typically moreish multiplayer - but it's a cowardly retconning of the original's story.