Jeremy Peel
The roguelike and FPS genres haven't been spliced so successfully since Deathloop-and Wild Bastards deserves just as much acclaim.
Folded-in features from battle royale can only go so far in saving this rushed production.
While its refusal to let you cheat the exam will prove too punishing for some, the new System Shock is a breathtakingly beautiful and astonishingly faithful remake that proves the enduring power of Looking Glass design.
An echo of Arkane’s past glories - one in which the studio’s unique voice can still be heard, but more faintly than we’ve come to expect.
Only for nostalgists and those who love getting lost on spelunking holidays.
Who knew Sid Meier's protégés had a secret, and completely brilliant, Persona game in them?
Even Abermore's cult of beetle worshippers would draw the line at this many bugs.
Arkane founder's first indie outing is a chaotic soup of colliding systems, and that soup tastes absolutely delicious.
Jett is a game that's equal parts wonder and frustration, an evocative adventure that feels brilliant under the thumbs, but one whose creative systems feel stifled by rigid story-telling.
A conservative but confident return to form from the masters of a much-loved genre.
A frankly terrifying exercise in pushing Doom as far as it can go.
Like Diablo, this is a game designed for multiple playthroughs on increasing difficulties, but few players will feel compelled to return to a seam that’s all dried up after a single day’s exploration.
Despite the necessary rules and stricture of turn-based strategy, the action feels just as chaotic and unpredictable as any trophy match Cole played in his sporting days.
I hope the flickering headlights of a glowing review are enough to help players find SnowRunner through the fog.
Clockwork God celebrates the tension between old and new, and finds profound comedy in the juxtaposition. It’s Size Five’s masterpiece.
As any Trekkie will tell you, discovery is addictive, and Journey to the Savage Planet is almost all discovery.
There’s slow-burn greatness in Phoenix Point. It’s a game where you might be exploring a site, bracing for ambush, but instead find an abandoned theme park dedicated to a novelty boy band of hedge fund managers called the Lucrative Lads.
Another Call of Duty that doesn’t really change anyone’s mind about Call of Duty. Whatever’s there that I thought might actually be making a leap was seemingly just good marketing. In that sense, I suppose, it’s been pretty successful. [OpenCritic note: Jeremy Peel and Sherif Saad separately reviewed the campaign (4/5) and multiplayer (3/5). The scores have been averaged.]
Much like the man himself, John Wick Hex is straight-ahead and unwavering. It sets out to do one thing - simulate the fights of the movies - and does so with consummate efficiency.
There’s a lot lifted from other games in A Plague Tale, but somehow there’s nothing cynical about it. This is a full-hearted reach for the big time of AAA storytelling that succeeds in the most important departments, thanks to its sparkling polish and subtle characterisation. It’s one of a handful of games for which I could tell you the personality traits and motivations of not just the protagonists, but four or five secondary characters. Consider this review a carrier: Asobo Studio is a name that’s going to spread.