Jeremy Peel


15 games reviewed
74.3 average score
80 median score
57.1% of games recommended

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Unscored - Forager
Apr 26, 2019

If you prefer your pleasures somewhere on the periphery of your attention, you’ll find there are plenty to pluck off the branch here.

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Jeremy Peel
7 / 10 - Tropico 6
Mar 29, 2019

Limbic has turned down its opportunity for revolución in favour of reinforcing the rule of El Presidente - a safe pair of hands for colourful city-building and wry commentary on the abuse of democracy.Jeremy Peel

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Jeremy Peel
5 / 10 - Fimbul
Feb 28, 2019

This hack-and-slash wears its simplicity like a lovely Scandinavian jumper, but is scarcely substantial enough for its handful of hours and drenched by awful aesthetic choices.Jeremy Peel

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Jeremy Peel
9 / 10 - Sunless Skies
Feb 5, 2019

Failbetter continues to revolutionise the RPG - not by burning it all down, but by slipping pages of prose into every crevice it can.Jeremy Peel

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Jeremy Peel
6 / 10 - Wargroove
Jan 30, 2019

Chucklefish's strategy tribute does nothing worse than Advance Wars, and little better - instead, it's exactly what it needs to be to spiritually succeed. It's small, in both character models and design ambition, but it's probably going to be massive. Despicable.

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Jeremy Peel
Aug 14, 2018

You might well find the evocative, smoke-damaged backdrop of ‘80s espionage fresh enough to carry you through a satisfying playthrough. But even with the plates changed and the serial number filed off, there's no mistaking XCOM 2.

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Jeremy Peel
Feb 7, 2018

Although the series naturally lends itself to scale, it has often been observed that Total War is at its worst when bloat sets in. So perhaps it should have been no surprise that Arena finds victory in focus, accentuating just a handful of tactical elements so that they become the totality of the game. Then again, that is exactly what makes Arena so much fun: surprise.

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Jeremy Peel
Aug 9, 2017

In its new expansion, XCOM 2 makes people of its soldiers and turns its aliens into personalities. It cares about the individual. But that's only so you feel the loss of your bonds more keenly, and hate the enemy more personally. In War of the Chosen, Firaxis are being kind to be cruel.

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Jeremy Peel
Feb 26, 2017

The '90s have nothing on this. Torment: Tides of Numenera might have been fuelled by nostalgia but outstrips its contemporary peers in reactivity, writing and invention.

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Jeremy Peel
9 / 10 - XCOM 2
Dec 15, 2015

XCOM 2 encourages a holistic kind of thinking that was never really necessary in its predecessor.

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Jeremy Peel
5 / 10 - Beyond Eyes
Aug 13, 2015

As an exercise in empathy, Beyond Eyes is brilliant. As Rae muddles through her self-induced socialisation period, you'll see her sense of adventure overcome her fear of the unknown. Its message is loud and clear - to let life in, with all its risk and upset, so that the good can enter too - and its conclusion Watership-Down uncompromising. What's more, it's occasionally fun to indulge in a small-scale kind of exploration that encourages you to feel out the entirety of your environment rather than cast your eyes about for enemies and items. But for the most part the execution is too simplistic, and the frustrations are too frequent. Beyond recommendation.

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Jeremy Peel
Jul 14, 2015

But you'll keep bothering. Because there's no question that Guild of Dungeoneering is a tightly-conceived, devilish little game, keen to show dungeon crawling conventions the trapdoor. It takes what it needs from the best in CCGs and tactics and folds them into a structure that's clever and consciously underivative. It's a deck I intend to keep playing with.

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Jeremy Peel
8 / 10 - Frozen Cortex
Feb 26, 2015

Frozen Cortex deserves a place in your inbox and your heart: while its stark simplicity might feel cold or even cruel at first, Mode 7 have in fact boiled the Synapse formula down to something perhaps more beautiful, burning away its impurities to leave hard diamond.

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Jeremy Peel
8 / 10 - The Fall
Jun 23, 2014

Beginning as a universally relatable fantasy about overcoming red tape, The Fall winds up as a game about identity and civil rights without ever talking too much or treading too clumsily. The fact that this is the first episode of a larger game only makes its climax more thrilling. Just as there's a sense that your powwers are building as you play through The Fall, there's a feeling that developer Over the Moon's powers are building too. We like who they're becoming.

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Jeremy Peel
Jun 9, 2014

By the end, most of its sights and systems will be all too familiar. But between its uniquely provincial setting and dedication to undergrowth stealth, there's more than enough novel in Sir that you'll gladly be the rabbit in its lights at least one time through.

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