Rock, Paper, ShotgunHomepage
Its entry into the cockpit-based, open-world, space-trucking genre puts this game in an arena with some heavy hitters, ambition-wise. Nevertheless, with a development team of five people and a price tag of only £24, it seems fair that it’s less of a world to live in, and more one to visit for a while. And I’ll certainly be coming back here – next time I want to pick a fight.
Don’t make the mistake I nearly made and disregard it: if you enjoy the tactical and strategic game styles it draws from, you’ll find a game that doesn’t go out of its way to innovate on either front, but one that performs a bloody lovely duet.
Brilliant though it is, [Oxygen Not Included] is an ordeal. It’s satisfying, but it’s stressful. I’d even go so far as to say – and here I risk invoking the scorn of the Legion of Geniuses, who wait in the darkness beyond the comment section – it’s a little bit too hard.
The main thing preventing me from enjoying A Place For The Unwilling is that currently there are dozens of little things that don’t work quite the way they’re supposed to, and while they don’t exactly stop you from playing the game, they’re still bloody annoying.
So, it’s a game with two key strands that feel forced together when they don’t really work in tandem. I like both ingredients in theory, but they don’t coalesce successfully, like how a vinaigrette salad dressing will separate into oil and vinegar until you shake it up again.
5 can feel like a trade off between scale and polish at first, and although this throwback third-person shooter has some incredibly frustrating quirks, it’s still proof positive that a solid concept doesn’t need much polish to shine. Like a magnifying glass pointed at a hill full of giant bastard ants.
Eagle Island promises a lot, but whether it ever truly delivers I cannot say, because after two days with it I am plain done. I was never quite enjoying it as much as I wanted to, and it never quite came together even during the brief window when the plot took a turn and it looked like it was about to really open up.
I’m absolutely recommending Chinese Parents. It’s fun. It’s tremendous fun, and while I was hoping for more room to experiment or completely mess a child up (sorry Dave, it was nothing personal), I still wanted – indeed, still want – to have another go. It’s funny, it’s accessible despite all its numbers and moving parts, and there aren’t many games that get me so animated about a 9-year-old’s school test results. The design is solid too.
Added together, the checkpointing and easy fights make Gato Roboto feel like it never really gets going. In an ideal world I would have seen more interesting puzzles and challenging enemies, but as it is, and because there are only a handful of sectors to explore, your couple of hours with Kiki are likely to feel a bit empty.