Nic Reuben
Konami's remasters make Suikoden I & II easy to own and play. That's all they needed to do.
A cinematic co-op full of novelties that might keep you thoughtlessly entertained for a weekend - just don't count on the author heroes to write an interesting story.
Two Point's third management outing is more impressive for its detail and sheer amount of new ideas than it is fun to play, but robust new customisation tools and novely details make for a good time in short bursts.
Pirate Yakuza is frequently funny and charming, but this Gaiden entry doesn't feel lean as much as it feels thin.
Avowed is not the Obsidian fantasy RPG I wanted, but the decently fun spell-slinging parkour FPS I didn't expect.
At times dull, tedious, disappointing, and unfocused, Rebirth is still an exuberant, earnest and singularly exciting RPG adventure.
A largely uninteresting original story and an otherwise bloated word count aside, Dynasty Warriors Origins is a joyous balancing act of tension and spectacle that's completely reignited my interest in the series.
Nightdive have done a great job preserving and uplifting The Thing into a crisp and playable modern offering. It's still a fascinating game, but maybe not quite interesting enough to be worth revisiting.
Consistently building on a simple set of rules with progressively inventive twists, this detective puzzle game offers up tough but fair head scratchers you'll feel like a genius for solving.
I'm not sure an hour passed in the fourth entry in Bioware's fantasy RPG series where I didn't wish they'd handled something differently. Then, once the credits rolled after 50 hours, I started a second playthrough.
The new Spiritborn class's centipede Animorph is a great addition, and mercenaries widen buildcraft significantly. But Diablo 4's core loop is still mostly unexciting, and the story here feels thin and laboured.
A delightfully strange mystery box of toytown oddities and disturbing encounters, Grunn will murder you repeatedly and still leave you proud of an immaculately trimmed hedgerow.
A meandering plot filled with odd tonal choices, but elevated by incredible cinematography and animation. God Of War Ragnarok is a generous, gorgeous action adventure that's hard to take seriously, but easy to get sucked in by.
Occasional forced trinket collection aside, this tiny open-world is filled with stress-free exploration, lovely sights, and simple, satisfying puzzles.
Part wide-eyed escapism and part muscular, slightly ponderous driving sim, Star Trucker is as much about concentration as it is relaxation. Oh, and preparation - if you don't want to end up asphyxiating miles away from the nearest cash n' carry.
It's hard to get enthusiastic about Outlaws' weak stealth and combat, film-set worlds, and half-hearted nods at a more conceptually experimental game. Still, it's a perfectly ok bit of Star Wars entertainment with some great, authentic moments.
Layered challenges, unhinged abilities, and generous tools to support wild experimentation combine with brilliant, laugh-out-loud funny writing. A tactics game that's as welcoming to newcomers as it is rewarding for genre aficionados. What an absolute treat.
This exceptionally creative twist on the fundamentals of Blackjack makes for a moreish roguelike that can often make viable deckbuilding feel too much at the mercy of fate.
Conscript's grimy, disturbing setting and gruelling combat are effective and poignant, and a sturdy and well-crafted survival horror skeleton keeps things compelling.
Two-thirds exhilarating and ingenious, one third asinine and frustrating, Anger Foot feels played out by the time you've finished the first few stages. Through great level design, constant novelty, and mostly solid fundamentals, it remains intoxicating for another sixty of them.