This realtime 4X makes great use of Dune's furniture in crafting a compulsive, busy, and well-made strategy game, and its new campaign is a great addition. But the soul of Dune remains elusive, leaving its desert planet feeling barren in the wrong ways.
Aliens: Dark Descent is an authentically atmospheric campaign borrowing from both turn-based tactics and survival horror, stymied by a seemingly deep paranoia you might mistake it for one of those strategy games for nerds. It's not. It's not for nerds. It's for cool Aliens fans. You can use a controller. It's not for nerds.
This grungy medieval low fantasy tactical RPG isn't just a sandbox, but a quick-sandbox, capable of sucking you right in with emergent stories and moments equally thrilling and silly. The trade off here is it can lack a bit of momentum, but if you stay curious, you'll end up well rewarded by its layered and considered world and systems.
Two final girl sprints forward and one terrified limp back, The Devil in Me is the strongest Dark Pictures to date, but still feels like Supermassive are yet to find the right balance between fun and frights, camp and terror, and interactivity and storytelling.