Popup Dungeon nails the papercraft look, has some endearing and funny writing, and provides an intriguing framework for community-created content. The core of its tabletop-inspired combat system isn't engaging enough to hold it up alone, ultimately leaving it up to whatever community it attracts to decide whether it's worth putting your own paper on the table.
Fae Tactics is a charming, ambitious homage to classic tactical RPG's with plenty of its own ideas, but it never quite add up to greatness. It fails to explain so much of what's going on under-the-hood that victories often feel unearned and defeats often feel arbitrary. The great presentation and some solid core systems means it stays entertaining in small doses, however. I'd still tentatively recommend it to dedicated genre fans.
My only real major disappointment with Atmomicrops is that the advertised simulation bits turn out only to be a few light nods to the genre. It’s got some simulation-shaped aspects, sure, but they’re flimsy plastic ferns in comparison to the very much alive and dynamic creeper vines of its shooty-dodgy core. This said, the farming does make fighting more interesting simply by providing a worthwhile distraction, leading to almost unbearably chaotic instances of frantic multitasking. As long as you know what you’re getting into, and are up for sewing a few hours of practise in before you reap the rewards, I think it’s well worth your cashews. Which I’ve only just realised are a play on ‘cash’. Ooh.