Nic Reuben


52 games reviewed
71.7 average score
70 median score
63.0% of games recommended
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You won't want to start every game of Three Kingdoms at 200 CE, but it's a perfect place to jump headfirst into a tense, dramatic conflict already in play. Battles are even grander, and new additions make the strategy layer more interesting than ever.

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Dakka Squadron's fast, varied, and challenging aerial combat make it a lot of fun, but it's so singularly geared towards a specific audience that it's hard to recommend to anyone who doesn't already know their squigs from their squiggoths. Otherwise, it's the most fun I've had playing a Warhammer 40k action game since Relic's Space Marine.

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5 / 10 - Encodya
Jan 29, 2021

Encodya has some lovely elements – the soundtrack, a few interesting plays on dystopian fiction and the heart at the core of its story – but uninteresting puzzles, lack of environmental variety, and unremarkable storytelling mean I can't recommend it over its contemporaries.

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9 / 10 - Omori
Jan 25, 2021

Nostalgic, lovingly crafted, moving, and surprising, Omori is a remarkable achievement. Earthbound and Undertale are easy comparisons, but Omori stands out as it's own, highly personal piece of storytelling.

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Jan 22, 2021

Tadpole Treble is a charming, lively rhythm game with a simple premise and a lot of challenge for those looking for it. As great for younger gamers as it is for gnarled-thumbed veterans, this charming concerto deserves whatever the tadpole's version of a standing ovation is.

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5 / 10 - Empire of Sin
Dec 15, 2020

Empire of Sin is a promising strategy game but one that feels woefully incomplete. I can't recommend it, but I can recommend following it's hopeful transition into something genuinely wonderful.

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Nov 26, 2020

Tenderfoot Tactics' uncompromising design and freeform structure might feel alienating to some, but persevere, and you'll find a deeply thoughtful, nigh on meditative experience layered with creative, confident turn-based combat.

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7 / 10 - Drone Swarm
Nov 13, 2020

A confident, creative approach to the RTS genre that falters in its structure and progression systems.

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7 / 10 - Space Crew
Oct 13, 2020

A compact, confident, bite-sized roguelite with a bit too much emphasis on the 'lite'.

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7 / 10 - Iron Harvest
Sep 1, 2020

Iron Harvest's incredible presentation and scrappy, dynamic battles can't always save it from uneven mechanical depth and arbitrary-feeling limitations. A celebration of the some classic RTS, but not an evolution of it.

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