Jay Castello
Supergiant’s action roguelike was already a game of the year contender when it first came out in early access two years ago. It definitely is one now.
There’s nothing in the way of making me feel like I’ve become awfully clever at it all.
Necrobarista realises that there are no objectively correct answers to the questions it raises about mortality, loss, and how to live a good life. In giving these two characters their different resolutions without presenting either as better than the other, it manages to acknowledge that while simultaneously giving both a satisfying conclusion.
Navigating a world of wonder, an intrepid trader encounters a succession of strangers in this engaging narrative card game
The latest addition to the demon-slaying franchise is a gorgeously designed gore fest that delivers relentless fun
While I’ve been writing this, I’ve still been playing Besiege, in a way. Ideas for new creations have been bubbling away under the surface of my mind, just waiting for me to hop back in and build them
This is objectively good game design, but it’s also desperately endearing.
Beyond: Two Souls feels like a Frankenstein creature; a television show with interactivity jammed in for the sake of it.
YIIK might have been able to get away with some of its issues if other areas were able to pick up the slack.
Bomber Crew takes the FTL formula to WW2, but it can be a bit of a bumpy ride.