Jay Castello


11 games reviewed
86.0 average score
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Unscored - Hades
Sep 17, 2020

Supergiant’s action roguelike was already a game of the year contender when it first came out in early access two years ago. It definitely is one now.

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Sep 16, 2020

There’s nothing in the way of making me feel like I’ve become awfully clever at it all.

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Unscored - Necrobarista
Jul 21, 2020

Necrobarista realises that there are no objectively correct answers to the questions it raises about mortality, loss, and how to live a good life. In giving these two characters their different resolutions without presenting either as better than the other, it manages to acknowledge that while simultaneously giving both a satisfying conclusion.

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Navigating a world of wonder, an intrepid trader encounters a succession of strangers in this engaging narrative card game

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Mar 19, 2020

The latest addition to the demon-slaying franchise is a gorgeously designed gore fest that delivers relentless fun

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Unscored - Besiege
Mar 2, 2020

While I’ve been writing this, I’ve still been playing Besiege, in a way. Ideas for new creations have been bubbling away under the surface of my mind, just waiting for me to hop back in and build them

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Sep 20, 2019

This is objectively good game design, but it’s also desperately endearing.

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Jul 26, 2019

Beyond: Two Souls feels like a Frankenstein creature; a television show with interactivity jammed in for the sake of it.

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Jan 17, 2019

YIIK might have been able to get away with some of its issues if other areas were able to pick up the slack.

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No Recommendation / Blank - Bomber Crew
Jul 9, 2018

Bomber Crew takes the FTL formula to WW2, but it can be a bit of a bumpy ride.

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