Polygon's Reviews
As befits a casual game, Nintendo has pulled off something exceptionally difficult and made it look effortless. Nintendo Switch Sports Resort is a world in which enjoyment, discovery, challenge, and beauty seem to multiply the longer you spend with it.
Resonance is a popcorn game — best experienced on a handheld with a snack and something playing on the TV.
I could spend a lot of time dissecting the nitty-gritty systems that make a combat system feel competent or not, but it wouldn’t begin to describe the intangible discomfort of playing Stupid Never Dies.
Narratively, I'm left with questions, but in terms of everything else Modern Warfare 4's campaign offers, this is one for the history books.
It's a game gloriously devoid of feature creep or noise, of time limits or competition: a refreshing, head-clearing space.
It stands out with striking 2.5D visuals, Dead Cells-inspired movement, and Arcana Cards, while staying true to its core identity: moonlit ambiance and a pulsing score.
Apart from the difficulty hiccups, Valor Mortis is a steady Soulslike that prioritizes fun over hardcore gameplay, and it's made my time with Napoleon all the more memorable.
Echo Weaver is a bold take on the Metroidvania formula: a tightly constructed adventure that wholeheartedly commits to familiar science fiction elements and, in the process, makes them its own.
Yes, it’s all very corny. But it's hard to dismiss what Forever Ago so sincerely hopes to communicate through Alfred.
Order of the Sinking Star begs to be challenged as much as it challenges you.
The best thing about Galactic Racer's multiplayer is that it feels like Galactic Racer's single-player.
Star Wars fans with fond memories of Episode 1: Racer will love Galactic Racer's rich fan-service and handsome production values, but they might find its complexity and difficulty to be a rude — and initially confusing — awakening.
Gears of War: E-Day has an opportunity to step up and take the Xbox franchise crown from atop Master Chief's helmet. It's just about good enough to. Long live Marcus Fenix.
With no sense of space, time, or place, End of Abyss does a great job of convincing you that there are no exits in its structure.
This isn't a cozy game — there are none of the farming or life-sim elements that are usually associated with that genre — but it is a game that is best played when you're cozy.
Whether that story is successful will likely depend on your tolerance for bright-eyed optimism. Rather than wallowing in darkness, Wings of Theve wants to imagine a hopeful future.
Silent Hill: Townfall lacks the spiraling dread of games like Silent Hill 2, where sudden truths clanged like a steel pipe smashing a skull.
With all my disappointment in Control Resonant, I can still say it is a perfectly serviceable game. But that is exactly the problem.
Fortune’s Weave demands much — both in terms of time and of mental investment — but gives just as much in return.
There’s enough heart and sincerity in Woodo it’s hard to get too annoyed about a well-meaning puzzle game, though.