Nicole Carpenter


11 games reviewed
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Nov 9, 2020

Valhalla’s most intriguing story is one about faith, honor, and family, but it’s buried inside this massive, massive world stuffed with combat and side quests. That balance is not always ideal, but I’m glad, at least, that it forces me to spend more time seeking out interesting things in the game’s world.

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Aug 27, 2020

The ease of the interactions made me miss the real-world dog park even more, where there’s always someone new to meet or a cute pup to pet. It’s definitely not a replacement for it, but in a pinch, it’ll do.

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Unscored - Spiritfarer
Aug 18, 2020

Spiritfarer works because the entire game is built around creating these connections to the characters, all of which are complex people with tangled stories. And none of the spirits are purely good or bad; some are people leaving a mess behind for others to grapple with.

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Unscored - If Found...
May 19, 2020

It’s refreshing and meaningful to see a complex story in which all pieces of the characters’ lives are considered, each part of a much larger story of a life, and the fantasy that such a life might also produce. There are painful, real moments in If Found…, but the game also revels in the support of friendship and family, too.

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Nov 13, 2019

The surprise in Sword and Shield is that I’m still finding things that surprise me, even after putting in so many hours. It’s in how Game Freak has made a linear game feel so much less linear.

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Unscored - Manifold Garden
Oct 25, 2019

After seven years in development, Manifold Garden is a surreal masterpiece

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Unscored - We Met in May
Sep 30, 2019

We Met in May is a warm, romantic look at the weirdness of dating

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I Love You, Colonel Sanders! A Finger-Lickin’ Good Dating Simulator is messy, and kinda gross

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Unscored - Sea of Solitude
Jul 5, 2019

For me, the story worked best when it wasn’t so loud and so blunt.

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Oct 18, 2018

Lego DC Super-Villains does little with the DC canon, its story never reaching beyond, "these baddies aren't so bad after all."

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