One of the nicest new additions to Demon's Souls is a photo mode. In addition to giving players the option to actually pause Demon's Souls - something you couldn't do in the original - it also takes some lovely screenshots. (See: every image in this review.)
When I first fired up Resident Evil 3, I worried that its tale of a pandemic turning cities into disease-plagued ghost towns would be more of a depressing reminder of our current reality than escapist entertainment. To wit: A live-action cinematic starts the game with doctors in hazmat suits and government officials telling of a CDC-enforced quarantine.
Capcom, on a far less dangerous scale, has not always known how to handle its own creation. After mutating from quaint horror to buffoonish action to back again, the Resident Evil series has been wildly inconsistent. But back-to-back Resident Evil games that showcase the very best of survival horror is evidence that Capcom may have its monster under control
But Tetris Effect isn't simply a game about pattern optimization and reflex-based puzzle solving. It excels at being an experience, one that I will argue is best played on its easiest difficulty level to enjoy untainted by the bitter taste of a “game over.” I enjoy the challenge of perfecting a run, but Tetris Effect resonates more deeply than its high score-oriented roots.