Cass Marshall
Mundaun still delivers eight to 10 well-paced hours of slow-burning horror. There are no endless exposition dumps or scary monsters jumping into frame. The story is just interesting, competently paced, and set on a believable and beautiful stage. Turns out, that’s all a game needs to be a good play on a dark weekend night.
But Little Hope’s ending ruined the game for me. It invalidates everything that came before it so thoroughly that I can’t help but feel like it was probably a waste of time.
Secretly one of the better shooters of 2020.
Dwarrows doesn’t try to be everything, and the result is a welcome throwback to a game that was once lost to the late 90s.
Reforged ultimately feels like a dusty museum exhibit more than a faithful remaster or an update into the modern age. It could have been an excellent way to introduce this story and game to a new generation. Instead, it’s a halfhearted release that misses the opportunity to bring Warcraft 3 back to its old audience while hopefully finding a new one.
I still have stress dreams some day that I’m back in school and the exam is tomorrow and I haven’t studied; it’s nice to see a critical part of my life back in The Sims 4, where it can inspire a whole new set of anxieties and disasters.
Perhaps there’s an angle from which Superliminal is a satisfying, Portal-style thriller, but unfortunately, I wasn’t able to find that angle. And as the game was so fond of reminding me, perception is reality.
Obsidian has pulled off the delicate task of creating an RPG that feels big while still keeping control of the overall scope of the game itself.
GreedFall wants to be a great big game, but without the resources of a huge publisher, many of its components feel half-baked.
These issues are trifling compared to the unexpected amount of enjoyment I got out of this little title.