Graham Smith


27 games reviewed

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Jun 26, 2019

It is a fine game, but it has already served its purpose: it entertained me for roughly as many minutes as it cost in pennies, and it left me refreshed and ready to play some longer games.

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Unscored - Katana Zero
Jun 25, 2019

For all its hurried stabbing and spilled blood, Katana Zero is a beautiful game, from the juicy text boxes onwards.

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Unscored - My Friend Pedro
Jun 21, 2019

My Friend Pedro does let you realise the fantasy of conducting a bullet symphony while hanging upside down from a zipline, but like most fantasies, it doesn’t survive past the initial rush of blood to the head.

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Unscored - Void Bastards
May 30, 2019

Void Bastards is ultimately not more than the sum of the parts I outlined 1400 words ago, but it’s worth rummaging through all the same. Just like yer da said about the bins, when he finally found those Euros.

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Jan 2, 2018

[PlayerUnknown's Battlegrounds] is best when one round you're a Ghillie-suited assassin and the next you're a struggling nobody with a gun you've never seen before. When you aren't at either extreme, the highs and lows of play can begin to even out and round after round can begin to blend together.

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Jul 25, 2017

I got my money's worth and I've got enough complex games to play. I want more that are simple and that are as satisfying as this, and while I'm done with it for now, I'm betting I'll be drawn back before the year is done.

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Unscored - The End Is Nigh
Jul 24, 2017

I can't talk about The End Is Nigh without comparing it to Super Meat Boy because in so many ways it feels like a conscious alternative to some of the defining properties of that rapid, colourful, classic game. But measured on its own qualities, The End Is Nigh is a good game, but not a memorable one.

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Unscored - Brute
May 17, 2017

Brute introduces a few twists as you go along that I haven't mentioned here, but doesn't do enough to establish its own identity and step out from underneath the shadow of its inspirations. That doesn't make it any less fun. If you've tired of its inspirations and are looking for something new, then it'll scratch that same itch.

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Unscored - Everything
Apr 25, 2017

By throwing out most of Spore's traditional mechanics in favour of a cross between Katamari Damacy and Nested, Everything gets closer to sublimity. And though I don't think it gets all the way there – not for me, not right now – the silliness is constant and delightful.

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Unscored - FIFA 17
Oct 5, 2016

Across the board the game fails to support a footballing strategy or philosophy called anything other than “FIFA”.

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Aug 29, 2016

The Final Station is a simple game, which is always just compelling enough for its duration. I’ve come to think of it as an efficient, low budget horror movie: it has a high concept it can’t afford to show directly and so it wrings as much as it can from the mystery and the satisfaction of piecing the plot together from snippets. It’s only a shame that its action suffers more from never having a particularly interesting concept of its own.

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Aug 19, 2016

Mankind Divided is a new version of one of my favourite games of all time and free from the execution problems that hampered that last iteration. The levels are bigger and prettier. There are no dumb boss fights. It gives you slightly more agency over its story. The new abilities are nice, even if they don't dramatically alter the flow of the game.

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Jul 27, 2016

It feels as if Quadrilateral Cowboy never finds a solution to this problem, but it moves through different ideas quickly enough, and does enough with its cool, colourful world and story of silent friendship, that I enjoyed my time with it.

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Jun 10, 2016

So I'll end in the spirit of the game, with a refined version of what I said last time: Mirror's Edge Catalyst is good and you should probably play it, but damn, it could have been superb.

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Jan 12, 2016

That Dragon, Cancer is an important game because it tries, but not because it succeeds.

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Apr 17, 2015

The structure of the game helps, but GTAV's singleplayer is not simply a case of making the best of a bad situation. I've been surprised over the past week how much I've enjoyed revisiting these storylines and missions, after first playing them on XBox 360 at release.

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Unscored - Far Cry 4
Nov 24, 2014

Far Cry is a series still struggling with that balance, between offering you the freedom to do what you want while enforcing the limitations to make what you want meaningful. I think it's also only a game away from needing a gritty, Bond-style reboot back to its Far Cry 2 roots.

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Nov 5, 2014

Witnessing Advanced Warfare in its gamesuit made from chopped-up pieces of better games, it's easy to picture the series as a Pinocchio aching to be a real boy, but the sympathy you feel in light of its efforts does little to quell your instinct to escape.

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Oct 8, 2014

You're not going to love Styx. It's not the kind of game you're going to be itching for a sequel to. It seems kind of unfortunate that it was released within a week of Middle-earth: Shadow of Mordor and Alien: Isolation. But sometime five or ten years from now you'll be talking about stealth games with a friend and you'll go, "Oh, hey, remember Styx? That was pretty good."

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Unscored - FIFA 15
Oct 2, 2014

FIFA is built on a bedrock of design decisions that have become geologic in their permanence, and as unconsidered as the ground we walk on. I hope one day they get rid of all the shit underfoot.

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