The result, for me, was anxiety. A low background hum of “did I miss something”, combined with the high notes of being unable to find the next new area. It was enough to shade my entire experience with Carrion, turning a pleasant enough Metroidvania with a one-of-a-kind protagonist into something I felt like I was struggling to escape from.
It’s the underlying systems which let everything else down, and which felt incoherent to me. Some games only become fun once you work out what they expect from you, and I spent most of my time with Wildfire wondering if I was playing it wrong. Maybe I was, but if there was a fun way to play it, I never found it.
[PlayerUnknown's Battlegrounds] is best when one round you're a Ghillie-suited assassin and the next you're a struggling nobody with a gun you've never seen before. When you aren't at either extreme, the highs and lows of play can begin to even out and round after round can begin to blend together.