Jeremy Peel


31 games reviewed
74.9 average score
80 median score
60.0% of games recommended
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9 / 10 - XCOM 2
Dec 15, 2015

XCOM 2 encourages a holistic kind of thinking that was never really necessary in its predecessor.

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Feb 26, 2017

The '90s have nothing on this. Torment: Tides of Numenera might have been fuelled by nostalgia but outstrips its contemporary peers in reactivity, writing and invention.

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9 / 10 - Sunless Skies
Feb 5, 2019

Failbetter continues to revolutionise the RPG - not by burning it all down, but by slipping pages of prose into every crevice it can.Jeremy Peel

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Sep 20, 2017

Divinity: Original Sin 2 stands as a remarkable example of three genres: the classic roleplaying game, the online arena battler, and the tabletop-style adventure enabler. If its campaign fails to shake off some of Larian’s unfriendlier habits, those flaws are mitigated by the ways in which the studio have shaped a genre moulded by nostalgia into genuinely new forms – changing more than just the keyboard shortcuts for the better.

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A frankly terrifying exercise in pushing Doom as far as it can go.

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Nov 30, 2022

Who knew Sid Meier's protégés had a secret, and completely brilliant, Persona game in them?

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81 / 100 - Orcs Must Die! 3
Jul 26, 2021

A conservative but confident return to form from the masters of a much-loved genre.

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As any Trekkie will tell you, discovery is addictive, and Journey to the Savage Planet is almost all discovery.

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There’s a lot lifted from other games in A Plague Tale, but somehow there’s nothing cynical about it. This is a full-hearted reach for the big time of AAA storytelling that succeeds in the most important departments, thanks to its sparkling polish and subtle characterisation. It’s one of a handful of games for which I could tell you the personality traits and motivations of not just the protagonists, but four or five secondary characters. Consider this review a carrier: Asobo Studio is a name that’s going to spread.

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Jul 14, 2015

But you'll keep bothering. Because there's no question that Guild of Dungeoneering is a tightly-conceived, devilish little game, keen to show dungeon crawling conventions the trapdoor. It takes what it needs from the best in CCGs and tactics and folds them into a structure that's clever and consciously underivative. It's a deck I intend to keep playing with.

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8 / 10 - The Fall
Jun 23, 2014

Beginning as a universally relatable fantasy about overcoming red tape, The Fall winds up as a game about identity and civil rights without ever talking too much or treading too clumsily. The fact that this is the first episode of a larger game only makes its climax more thrilling. Just as there's a sense that your powwers are building as you play through The Fall, there's a feeling that developer Over the Moon's powers are building too. We like who they're becoming.

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8 / 10 - Frozen Cortex
Feb 26, 2015

Frozen Cortex deserves a place in your inbox and your heart: while its stark simplicity might feel cold or even cruel at first, Mode 7 have in fact boiled the Synapse formula down to something perhaps more beautiful, burning away its impurities to leave hard diamond.

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Aug 9, 2017

In its new expansion, XCOM 2 makes people of its soldiers and turns its aliens into personalities. It cares about the individual. But that's only so you feel the loss of your bonds more keenly, and hate the enemy more personally. In War of the Chosen, Firaxis are being kind to be cruel.

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Feb 7, 2018

Although the series naturally lends itself to scale, it has often been observed that Total War is at its worst when bloat sets in. So perhaps it should have been no surprise that Arena finds victory in focus, accentuating just a handful of tactical elements so that they become the totality of the game. Then again, that is exactly what makes Arena so much fun: surprise.

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8 / 10 - John Wick Hex
Oct 8, 2019

Much like the man himself, John Wick Hex is straight-ahead and unwavering. It sets out to do one thing - simulate the fights of the movies - and does so with consummate efficiency.

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Oct 29, 2019

Another Call of Duty that doesn’t really change anyone’s mind about Call of Duty. Whatever’s there that I thought might actually be making a leap was seemingly just good marketing. In that sense, I suppose, it’s been pretty successful. [OpenCritic note: Jeremy Peel and Sherif Saad separately reviewed the campaign (4/5) and multiplayer (3/5). The scores have been averaged.]

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Jun 9, 2014

By the end, most of its sights and systems will be all too familiar. But between its uniquely provincial setting and dedication to undergrowth stealth, there's more than enough novel in Sir that you'll gladly be the rabbit in its lights at least one time through.

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Aug 14, 2018

You might well find the evocative, smoke-damaged backdrop of ‘80s espionage fresh enough to carry you through a satisfying playthrough. But even with the plates changed and the serial number filed off, there's no mistaking XCOM 2.

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7 / 10 - Tropico 6
Mar 29, 2019

Limbic has turned down its opportunity for revolución in favour of reinforcing the rule of El Presidente - a safe pair of hands for colourful city-building and wry commentary on the abuse of democracy.Jeremy Peel

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Apr 27, 2020

Despite the necessary rules and stricture of turn-based strategy, the action feels just as chaotic and unpredictable as any trophy match Cole played in his sporting days.

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