Torment: Tides of Numenera
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Torment: Tides of Numenera Media
Critic Reviews for Torment: Tides of Numenera
Smart and commendably weird, InXile's homage to Planescape Torment doesn't exceed its inspiration but certainly does it proud.
The turn-based combat may be a little disappointing, but Torment: Tides of Numenera manages to live up to the legacy of Planescape: Torment by offering a fascinatingly weird and well-written tale. Thanks to a wide variety of options in conversations and the influences of its tidal system, it offers decent opportunities for replay value and a memorable tale each time. This is the rare game that leans almost entirely on its setting and writing for its appeal, and the miraculous thing is that it usually succeeds.
A slow start gives way to a thought-provoking adventure in a remarkable setting. A fitting follow-up to a beloved RPG.
Constant text-reading and unusual imagery are delights to speculative-fiction lovers, but others may be confounded
Aside from some issues with encounter balance and my yearnings for more detail, it's a beautiful, challenging game, content to be ambiguous, rich and confounding in ways that few other RPGs have ever pulled off.
Torment: Tides of Numenera is a fascinating old-school RPG that doubles down on the concept of role-playing.
With frustrating tech, unappealing appearance and a lack of quality of life streamlining, Torment: Tides of Numenera might actually be my biggest gaming-related disappointment since I bought an Atari Jaguar. Some of the complaints mentioned here, especially exploration (wrongly as load times weren’t this bad), could be leveled at Planescape: Torment, but many years have gone by with many new ideas to make gaming experiences more engrossing.
One of the best CRPGs of recent times, with a rich world to get lost in, and some great mechanics to keep you playing for hours.