Torment: Tides of Numenera Reviews
The turn-based combat may be a little disappointing, but Torment: Tides of Numenera manages to live up to the legacy of Planescape: Torment by offering a fascinatingly weird and well-written tale. Thanks to a wide variety of options in conversations and the influences of its tidal system, it offers decent opportunities for replay value and a memorable tale each time. This is the rare game that leans almost entirely on its setting and writing for its appeal, and the miraculous thing is that it usually succeeds.
A slow start gives way to a thought-provoking adventure in a remarkable setting. A fitting follow-up to a beloved RPG.
Smart and commendably weird, InXile's homage to Planescape Torment doesn't exceed its inspiration but certainly does it proud.
It often feels more like a visual novel than a true role-player, but like Planescape: Torment before it this has some of the best writing in gaming.
Constant text-reading and unusual imagery are delights to speculative-fiction lovers, but others may be confounded
Aside from some issues with encounter balance and my yearnings for more detail, it's a beautiful, challenging game, content to be ambiguous, rich and confounding in ways that few other RPGs have ever pulled off.
Torment: Tides of Numenera is a fascinating old-school RPG that doubles down on the concept of role-playing.
A worthy successor to Planescape.
If one of your favorite things in RPGs is finding a new location, and reveling in the rush of new quests and characters and dialogues and battles, then Torment: Tides of Numenara does that better than just about anything. It's disappointing, although not surprising, that Torment can't maintain that energy for a full game, especially with a rushed ending. But that's a small price to pay for a wildly creative and clever role-playing game.
It's a well-executed set-up with a wondrous payoff. Whereas the fun in a game like For Honor comes from physically learning how to play, the fun in Tides of Numenera comes from achieving encyclopedic knowledge of a whole new universe through truly meaningful choices.
Like the way that the Ninth World rises from the ashes of other civilizations, Torment: Tides of Numenera is a layered experience. For role-players keen on experiencing a game of consequences and twisted fantasy, it's well worth the adventure.
Torment: Tides of Numenera is a game whose plot, with its well written characters and plentiful twists and turns, could easily hook you in. However, it’s a game that is currently fundamentally broken on consoles. Despite the technical flaws, the plot definitely grew on me and it would be great for others to be able to experience it, as well as the world they’ve created, but until the game is fixed on a number of fronts, Torment: Tides of Numenera is hard to recommend.
Torment's uneven gameplay is pulled to the finish line by its engrossing world and story. Assuming you can get over the introductory hump (and all that text), it's absolutely a story worth reading, if not always playing. Buy it.
It's Torment. It's back.
Review in Italian | Read full review
One of the best CRPGs of recent times, with a rich world to get lost in, and some great mechanics to keep you playing for hours.
Torment: Tides of Numenera may not be for gamers that are accustomed to more fast-paced and action-heavy RPGs, but those who appreciate a well-developed world and characters will find a lot to enjoy here. It's overflowing with depth and personality, and the many ways that you can navigate through it make it truly feel alive. If you've been dreaming of RPGs returning to a time where depth and detail were the genre's blood and bones, then this is the game for you.
Great writing and environment design, combined with an epic story and wide range of player choice, make Tides of Numenera a wonderful RPG. The reliance on text won't be for everyone, but fans of the genre are going to love it.
No, you don't need to have played 1999 weird fantasy roleplaying game Planescape: Torment to enjoy this spiritual sequel. There are references and commonalities, but they're not in any way necessary to understand or appreciate it. What is required is a reasonable degree of patience, and an enjoyment of reading and of big ideas.
Torment is the weird, wordy, wise and wicked roleplaying game we've so desired during these long years of heightened spectacle. Not a total triumph, no, but close enough.
Torment: Tides of Numenera is a modern take on classic computer RPGs that tells an engrossing and original story, meditating on complex themes of identity in a strange world that just begs to be explored. While the combat seems a bit forced and uninspired, it doesn’t detract too much from the rest of the experience, and as a result I cannot recommend it highly enough.