Should you have read this much of a Gears of War-related review, I imagine at least one of the above four modes sounds up your alley. Just because Escape is currently wonky in action doesn't mean it's not a unique and satisfying co-op action experience. The campaign's herky-jerky start is likely worth enduring for a certain brand of shooter fan. And both Horde and versus are likely to delight fans old and new for entirely different reasons.
Builders 2 isn’t the breath of fresh air the original was, but it’s even more fun to build stuff, the story is simple but compelling, and when you’re done with the main game, tons of optional goals on the Isle of Awakening give you a reason to keep coming back if you want to.
Mortal Kombat and excessive violence had gone hand in hand from the start. But MK11 can feel like it's trying too hard, with animations that start to feel dragged out and forced. More respect for the viewer's time would have been nice. Ending a match with a long Fatal Blow and then getting the invitation to perform the fatality right after can feel like the Simpsons meme: "Stop, stop! He's already dead!"