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181 games reviewed
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Unscored - John Wick Hex
Oct 8, 2019

Great if you like tough tactical games; a harder sell if you're merely a fan of the films.

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Sep 20, 2019

You won't find more pure whimsy in a 2019 game.

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No Nintendo remake has ever combined the beautiful and the familiar like this.

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Unscored - Gears 5
Sep 10, 2019

Should you have read this much of a Gears of War-related review, I imagine at least one of the above four modes sounds up your alley. Just because Escape is currently wonky in action doesn't mean it's not a unique and satisfying co-op action experience. The campaign's herky-jerky start is likely worth enduring for a certain brand of shooter fan. And both Horde and versus are likely to delight fans old and new for entirely different reasons.

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Unscored - Dicey Dungeons
Aug 20, 2019

"Deckbuilding roguelike?" Whatever you want to call it, this game is fun.

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Unscored - Eliza
Aug 12, 2019

I came out of Eliza with the sense that I'd been on a journey of juggling grief, hope, and joy through the existential dread that is living a modern, tech-filled life. And for that reason, I recommend this visual novel as a must-play experience.

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Jul 25, 2019

Buy it if you have an ideal co-op partner, want a simpler co-op alternative to MMO-like shooters, or just really, really like newer Wolfenstein games. Otherwise, proceed with caution.

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Ars Technica
Andrew Cunningham
Jul 11, 2019

Builders 2 isn’t the breath of fresh air the original was, but it’s even more fun to build stuff, the story is simple but compelling, and when you’re done with the main game, tons of optional goals on the Isle of Awakening give you a reason to keep coming back if you want to.

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Jun 26, 2019

Course creators can look forward to an amazing game-making tool set whose depth is matched by its accessibility, while players have a functionally endless set of Mario courses to dig through over the course of years.

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Ars Technica
Aurich Lawson
Unscored - Mortal Kombat 11
May 3, 2019

Mortal Kombat and excessive violence had gone hand in hand from the start. But MK11 can feel like it's trying too hard, with animations that start to feel dragged out and forced. More respect for the viewer's time would have been nice. Ending a match with a long Fatal Blow and then getting the invitation to perform the fatality right after can feel like the Simpsons meme: "Stop, stop! He's already dead!"

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