Star Wars Jedi: Fallen Order has incredibly good elements, and they play out exceptionally well in its first three hours. Force-power diversity, combat animations, beautiful opening zones, clever puzzles, and Jedi-salvation stakes could lead anybody to believe they were in for a Star Wars single-player epic worth investing in. The trouble is, the game begins to run on fumes after those three hours.
Should you have read this much of a Gears of War-related review, I imagine at least one of the above four modes sounds up your alley. Just because Escape is currently wonky in action doesn't mean it's not a unique and satisfying co-op action experience. The campaign's herky-jerky start is likely worth enduring for a certain brand of shooter fan. And both Horde and versus are likely to delight fans old and new for entirely different reasons.