As the game continues, there's just enough enemy variety to keep this routine from becoming too boring. A particularly tough enemy might require you to throw tough Rock Pikmin to break through, for instance. Or you might need to clog up the blowhole of an elephant-trunked enemy to stun it and expose its armored weak point.
I can appreciate that Elden Ring doesn't want to hold a player's hand and gently guide them to the next point of interest, as so many other games do. But that lack of guidance often seems to slip into a willingness to let a player wander aimlessly if they're not careful. Players who use guides or rely on the in-game hints from other players may not feel this issue so acutely, but aimlessness has been a major feature of my time with the game so far.
Bowser’s Fury works just fine as an added bonus packaged with an under-appreciated platforming gem from the Wii U era. If you’ve never played 3D World before, this is a great chance to catch up on a fresh take on 3D Mario design. If you’re mainly interested in Bowser’s Fury, though, maybe wait until the strong ideas get expanded into a full, standalone game.
In the end, the London of Watch Dogs: Legion feels a mile wide but only a few feet deep. What promises to be endless variety in character choice and hack-driven gameplay options quickly boils down to the repetition of the same old gameplay and plot tropes.