Little Hope proves that the Dark Pictures format isn't a fluke and I'm excited for Supermassive to continue honing its craft. On that note, I love how these games tease forthcoming installments with collectible in-game premonitions. Next up, the seemingly Descent-inspired House of Ashes.
As I played through the roughly eight-hour campaign this week I couldn't shake the feeling that I was playing the unholy union of Hotline Miami and Mirror's Edge that I didn't know I was missing in my life. Through all of the frustration and cursing at myself for screwing up something that I knew I should have gotten right, I was still having a blast and loving every minute of the game. Though the story is complete for me, I'll most assuredly be returning to this to see how well I can hone my cyberpunk ninja skills.
Now that the season pass is in the hopper, it's easy to feel like Pokemon Sword and Shield are a transitional generation to something greater. Sure, I liked Sword and Shield for what they were and filled out my Pokedex in a matter of weeks, but there are several half-baked elements that needed more time in the oven to really bring the whole loaf together. For now though, with two DLCs under its belt, that loaf doesn't taste half bad with some butter.
It's always reposeful when a video game can connect me with the experiences of my youth, and The Red Lantern does just that. It can be breathtaking at times, and it can also be pretty banausic, but the Musher's journey to her new home has enough beauty, adventure, and adorable dogs I just don't want to stop petting to make each trip worthwhile.
When you go trick-or-treating, you don't come back 100 percent with candy you love. There's some bleh stuff mixed in, stuff that you put up with to get to the candy you can't wait to eat. That's a perfect analog for Pumpkin Jack. You'll push past parts of it because this mascot platformer has some really great qualities. And, when viewed as a whole, a bucket full of candy ain't so bad.
There's a nugget of an excellent game located deep within G.I. Joe: Operation Blackout, but this outmoded third-person shooter doesn't have the resources, scope, or variety to expand upon its unmistakable potential. With repetitive objectives, frustrating controls, and a lack of online multiplayer, G.I. Joe: Operation Blackout isn't fun enough to stand out in a crowded shooter marketplace, despite the obvious and heartfelt passion showcased for the '80s franchise.
Overall, I thought this was a pretty solid Jackbox pack, if not one of my favorites. There were some issues with the Switch edition that I hope will be cleared up soon -- not just with Champ'd Up, but it also took quite a while for some of the other games to connect. Otherwise this was a really solid mix of games, with much more thought put into the "personality" of each game (always love a good theme song).
Even if the story doesn't hit as hard this time around and the stakes, in general, can feel weirdly low (due in part to the self-contained time-hopping conceit), I can't deny it: Darkness in the Capital is fun as hell. I didn't expect to want to completely redo my build after falling in love with the Fists, but here I am.