On the narrative end, Vaporum is more than engaging enough. Surprisingly well-performed audio logs litter the halls, telling the story of our clockwork tower. On the visual side, the halls are dimly lit and filled with clunking robots and steam spouting pipes. Nothing revolutionary, but it's a pretty good steampunk fantasy world.
Despite being in development for eight or more years, Dragon Marked for Death could have actually used more time in the oven. I'm sure there is a great game buried somewhere in there but between its lack of balance, less-than-ideal controls, boring levels, and unfortunate co-op requirements, the end product isn't nearly up to the level of the rest of Inti Creates's catalog.
Ghost Giant isn't revolutionary. It feels like a VR advancement of a classic PC point-and-click adventure game, albeit one with a great look, phenomenal sound design, and a story I'm not ashamed to admit had me choking up a bit toward the end. You won't be blown away by the immersion here, but it's fun to interact with the dollhouse-like sets and just sort of goof around. Like a lot of VR titles, Ghost Giant is a shorter experience, but it's a solid one that tells a charming story in a vibrant and colorful world.
And that's pretty much it. Despite the marketing of a more "serious" tone this is still very much EDF - a bug-shooting Dynasty Warriors-esque hack and slash at heart. Given that it's a standalone game you can also just jump right in (not that you'd need to keep up with EDF lore regardless).
Power Rangers: Battle for the Grid suffers from dated visuals, poor presentation, and a serious lack of content, unable to hide its low-budget shortcomings. At its core is something of a slick and wholly-accessible fighting game. Yet without the visual pizazz of the brand, a full, varied roster of characters, or a glut of exciting content to dive into, Battle for the Grid ultimately feels like the unfinished prototype of what could have been a very special release.
Super Robot Wars T is in a weird place for me critically. If I had to pick a game in order to introduce someone to the franchise, this would be it. It sports an excellent roster with a broad appeal paired with the best original story of the translated trio, along with all the gameplay improvements X had, regardless of its difficulty issues. From a veteran's perspective though, the asset reuse only reinforces a tired sense of déjà vu. Combined with the lack of effort on fixing the balance and difficulty, it's hard to recommend to a veteran hoping for a more complete package.
All in all, Dangerous Driving is a marked improvement in basically every facet over Danger Zone 1 and 2. This is Three Fields firing on all cylinders and giving Burnout fans the experience they've been craving. While a few technical hiccups stop this from achieving greatness, you really shouldn't sleep on this if you're a fan of arcade racers. Dangerous Driving is the real deal and any Burnout fan would be crazy to skip it.
Blaster Master Zero 2 is a clear improvement on its predecessor. The graphics are slightly better, the story is better written, and the soundtrack is more diverse; I could go on and on. Maybe Zero 2 won't make a convert out of you if you didn't enjoy the first, but it is well worth exploring for fans of Inti Creates and Blaster Master.
We. The Revolution is clearly not for everyone. It's undoubtedly slow with the most thrilling aspect being the persuasion speeches, and even then that's just dialogue. But if you're in the mood for something that really transports you to the tumultuous time of the French Revolution then I don't think you will find a better way there.
Most of my journey through the wonderful cardboard universe of Yoshi's Crafted World, littered with myriad ridiculous noises from Yoshi, was spent with a smile on my face. It's not the type of project that's going to set the world on fire like Tropical Freeze, but it still has more heart than most studios could ever hope to give in their lifetime.
There are some genuinely cool moments buried among the slop. If this were an Early Access title, I'd be very content saying to keep an eye on it as it nears release. Considering that this game is being released like this, I will instead warn not to waste any money on this unfinished title..
Taken as a whole, Outward practically screams "cult classic." Its consistent challenge, cumbersome combat, and co-op systems won't resonate with everyone. But for a particular type of player—ones that don't mind trading dozens of frustrating moments for open-ended experiences—Nine Dot Studios' RPG is sure to find a dedicated audience. Outward's aspirations are commendable, but just like its protagonist, the end result is just average.
Strictly speaking, you don't need a review to tell you whether to play the final episode in the fourth season of a franchise. This far down the line, you're already on board, or you aren't. I think Take Us Back's writing will find some division in the community, regardless of your own personal outcome.
One Piece: World Seeker tells a surprisingly well-realized story that fans of the series are sure to enjoy, but only if they can make it through repetitive and frustrating gameplay. The talented voice cast and bright, popping visuals are a treat, but it does little to revolutionize the open-world adventure genre. If you aren't a fan of the source material, World Seeker is hard to recommend, but lovers of the Straw Hat pirates will find an enjoyable story buried under a lot of mundane gameplay.
Sekiro: Shadows Die Twice innovates to the point where people who are tired of the same old song and dance will find new mysteries to master, but still maintains that strong marriage of world building and sense of pride garnered from besting taxing conflicts.
Witnessing an entire squad full of players who are using completely different abilities in what is essentially a cover-based tactical shooter is quite the sight. It still has that semi-grindy feel, but it's engaging in the sense that the grind is never a chore.