Jason Bohn
For better or worse, mostly better, the re-release of Persona 4 Arena Ultimax is just that: a re-release.
Elex II is a uniquely ambitious game made by a developer that already focuses on ambitious games, and Piranha Bytes almost stuck the landing.
There are valid criticisms to be leveled at Chorus, but most of them stem from improvements in game design across the industry as a whole.
The fact that Jurassic World Evolution 2 is a worthwhile game isn't surprising.
When playing the original version of Death Stranding, I would have described it as lethargic with some horror elements when dealing the monsters.
For a game with so many valid criticisms, a recommendation might not seem forthcoming, but Astria Ascending rises above all of these issues as a total experience, with the art alone making worth the price of admission.
That Trigger Witch does nothing new is something that cannot be hidden.
Before beginning to play Akiba's Trip: Hellbound & Debriefed, plans to write a screed defending the game while poking fun at the pure stupidity of the gameplay were already in motion.
There are valid criticisms to level at Disco Elysium: The Final Cut. The console port wasn't handled as cleanly as it could have been and new players are likely to get blindsided in a way that just a touch more information up front would have avoided.
Gal Gun Returns isn't a bad game.
While complaints can be leveled at Sword of the Necromancer based on repetition, that doesn't mean that it's bad.
Games built entirely around boss battles can be great.
In no way, shape or form could Redout: Space Assault be considered required playing.
Despite a couple of gripes, it cannot be denied that Axe Cop succeeds at creating a fun, retro-inspired RPG. Red Triangle Games put their all in embracing the past while keeping the gameplay fresh and exciting, and the work shows.
While there are minor complaints about Need for Speed: Hot Pursuit Remastered, they are just that: minor.
Let's be clear here: a tightly-crafted, bug free game that does exactly what it wants to do, Ghostrunner deserves an audience.
No one can argue that G.
For such a short game with so many issues, it seems crazy to recommend No Straight Roads. The story is overly drawn out, almost feeling like it was intended for a longer game, the levels are to be endured and the underlying systems meant to bring depth are just kind of there, staring at you, begging you to yell "Freebird" so it can go on a long tirade about jerks in the audience.
While some might balk at the fact that Project Cars 3 is designed to be accessible, under the hood is the same bone-grindingly difficult racing sim that the series has always been.
What players might expect out of Disaster Report 4: Summer Memories and what it actually is are two entirely different things.