Nathan Grayson
A multifaceted story that unfolds based on how you play, sublime combat that rewards experimentation, challenges that are only as difficult as you want them to be, all the good feelings of roguelikes without a lot of the hassle.
Half-Life: Alyx reaches some astoundingly high heights while also managing to be both too ambitious and too conservative for its own good.
I don’t see Untitled Goose Game being as replayable as close genre relatives like (bear with me on this one) the Hitman series of stealth sandbox games. But I also don’t think it needs to be.
Exodus isn’t content to just be one kind of first-person shooter. After an open first half focused on survival and exploration, the latter portion plays much more like its linear predecessors, to mixed results. The final two of Exodus’ four major locations suffer from their own particular issues, as well as more exasperating versions of issues that pop up all throughout the rest of the game.
Pillars of Eternity II could've been brilliant were it more focused. It has a lot of good ingredients—scraps of interesting narrative, clever characterizations, a complex faction system, and pirate-themed spins on the RPG tropes of yore. The game's got so much unfulfilled promise that, even though I think it's a plenty enjoyable game on the whole, I can't help but feel disappointed by it.
EA UFC 3 is closer to nailing this whole UFC video game thing than the comparatively thin EA UFC 2, but while this one has plenty of meat on its bones, it lacks connective tissue.
It is, on so many levels, an incredible achievement, packed with enough heart, intelligence, and confidence to sustain ten lesser games. It’s a testament to its form, even as it’s held back by it in places. It still feels premature to declare Original Sin 2 an all-time classic, as some have, but I imagine plenty of future games will borrow ideas from it. It’ll be a crying shame if they don’t.
I'm far more invested in War of the Chosen than I was XCOM 2, and I thought XCOM 2 was fantastic.
Maybe it was that little touch, or maybe it was the fact that I was a bleary-eyed mess playing the game at 4 AM, but I felt so connected to… everything.
A worthy successor to Planescape.
An occasionally frustrating open-world experience that's greater than the sum of its parts.
Starbound is full of whimsy, surprise, and strange little interactions. It’s a universe unto itself, just begging to be explored.
Blood and Wine is equal parts triumphant and somber, a reminder of all the great times we’ve had with Geralt and some of the shitty things we’ve done in his shoes. It’s about facing down the totality of Geralt’s in-game legacy and—instead of regretting or redoing it—coming to terms with it.
A fresh, fast tactical strategy game that makes 2012's XCOM feel ancient.
Being a hero has consequences, and Darkest Dungeon lays them bare.
It's a fun multiplayer take on star Wars despite repetition and a small number of locations.
Wonderful characters, ample secrets, tons of replayability. Boss fights can be tedious. A subversive spin on role-playing games that's packed with heart and humor.
Tales from the Borderlands episode two is, on the whole, a solid entry in what's becoming a darkhorse contender for my favorite Telltale series, not to mention an instance of Telltale finally going all-in on character moments.
It's Saints Row IV with too many cut corners. Some of the series' core fun remains, but it's sandwiched between disappointing filler.
Combat feels good at times, but overall the game is alternately bland and frustrating.