Nathan Grayson


23 games reviewed
57.1% of games recommended

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Kotaku
Nathan Grayson
Unscored - Metro Exodus
Feb 20, 2019

Exodus isn’t content to just be one kind of first-person shooter. After an open first half focused on survival and exploration, the latter portion plays much more like its linear predecessors, to mixed results. The final two of Exodus’ four major locations suffer from their own particular issues, as well as more exasperating versions of issues that pop up all throughout the rest of the game.

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Kotaku
Nathan Grayson
May 29, 2018

Pillars of Eternity II could've been brilliant were it more focused. It has a lot of good ingredients—scraps of interesting narrative, clever characterizations, a complex faction system, and pirate-themed spins on the RPG tropes of yore. The game's got so much unfulfilled promise that, even though I think it's a plenty enjoyable game on the whole, I can't help but feel disappointed by it.

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Kotaku
Nathan Grayson
Unscored - EA Sports UFC 3
Feb 2, 2018

EA UFC 3 is closer to nailing this whole UFC video game thing than the comparatively thin EA UFC 2, but while this one has plenty of meat on its bones, it lacks connective tissue.

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Kotaku
Nathan Grayson
Oct 3, 2017

It still feels premature to declare Original Sin 2 an all-time classic, as some have, but I imagine plenty of future games will borrow ideas from it. It'll be a crying shame if they don't.

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Kotaku
Nathan Grayson
Aug 29, 2017

I'm far more invested in War of the Chosen than I was XCOM 2, and I thought XCOM 2 was fantastic.

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Kotaku
Nathan Grayson
Unscored - Everything
Mar 22, 2017

Maybe it was that little touch, or maybe it was the fact that I was a bleary-eyed mess playing the game at 4 AM, but I felt so connected to… everything.

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Kotaku
Nathan Grayson
Feb 28, 2017

A worthy successor to Planescape.

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Kotaku
Nathan Grayson
Unscored - Mafia 3
Oct 12, 2016

An occasionally frustrating open-world experience that's greater than the sum of its parts.

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Kotaku
Nathan Grayson
Unscored - Starbound
Aug 4, 2016

Starbound is full of whimsy, surprise, and strange little interactions. It’s a universe unto itself, just begging to be explored.

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Kotaku
Nathan Grayson

Blood and Wine is equal parts triumphant and somber, a reminder of all the great times we’ve had with Geralt and some of the shitty things we’ve done in his shoes. It’s about facing down the totality of Geralt’s in-game legacy and—instead of regretting or redoing it—coming to terms with it.

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Kotaku
Nathan Grayson
Unscored - XCOM 2
Feb 5, 2016

A fresh, fast tactical strategy game that makes 2012's XCOM feel ancient.

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Kotaku
Nathan Grayson
Unscored - Darkest Dungeon
Jan 26, 2016

Being a hero has consequences, and Darkest Dungeon lays them bare.

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Kotaku
Nathan Grayson
Nov 20, 2015

It's a fun multiplayer take on star Wars despite repetition and a small number of locations.

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Kotaku
Nathan Grayson
Yes - Undertale
Oct 31, 2015

Wonderful characters, ample secrets, tons of replayability. Boss fights can be tedious. A subversive spin on role-playing games that's packed with heart and humor.

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Kotaku
Nathan Grayson

Tales from the Borderlands episode two is, on the whole, a solid entry in what's becoming a darkhorse contender for my favorite Telltale series, not to mention an instance of Telltale finally going all-in on character moments.

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Kotaku
Nathan Grayson

It's Saints Row IV with too many cut corners. Some of the series' core fun remains, but it's sandwiched between disappointing filler.

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Kotaku
Nathan Grayson
Oct 23, 2014

Combat feels good at times, but overall the game is alternately bland and frustrating.

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Kotaku
Nathan Grayson
Oct 12, 2014

If you've ever played a Borderlands game, this is mostly more of the same. If not, it's a solid albeit unspectacular shooting and loot-hoarding.

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Kotaku
Nathan Grayson

An intriguing (though flawed) tale that hits on some powerful themes games rarely explore.

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Rock, Paper, Shotgun
Nathan Grayson
Unscored - Transistor
May 20, 2014

I do not believe Transistor is everything it could've been, but it's still close enough that I won't hesitate to recommend it to basically anybody. I critique because I love, and that second part is especially true in this case. Transistor's got brains, heart, and a knack for always knowing just what to say and when to say it. And also, perhaps more importantly, it knows precisely when it's better to say nothing at all.

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